Originally Posted By: Tasho
You've seen the manpower of top-end guilds first hand at this point. If you feel you're even half as pvp-capable as one of those Top10 guilds, you should make a go of it. We held off at launch, because we simply weren't - maybe things have changed?


Well the good news is - guilds can only take 2 nodes, so can't have EVERYTHING - they have to decide which they are going for and be smart about it. That definitely gives us opportunity to take other nodes.

Originally Posted By: Tasho

KGB needs to be capable of satisfying a majority of everyone's needs and not just the needs of the majority - otherwise it will just leave those with the unattended needs frustrated/restless and left to their own devices for finding ways to fix the problem.


Indeed - we don't want to CLOSE the faction until we have the dedicated/active players to do so. Unfortunately, we continue to bleed off the top-end because this is taking "too long". We need to get 15-20 more folks in whom stick with the faction and support the game, and we should be good. We are okay now to try for some of the smaller nodes; we likely won't run into any of the top-tier guilds there anyway. From our past engagements, KGB folks typically can put down 3-5 to 1 odds (unless they are exceptionally geared and organized).


Taxman

"Any group is weaker than a man alone unless they are perfectly trained to work together."
- Robert A. Heinlein, Starship Troopers