Along the lines of what our BOS boys have already said... I like the idea of the UGC because as you've pointed out Jet, it's what made CoS gods of the server and we were just one of their puppets.

I'm not exactly sure how their alliance worked but for the UGC, preserving the internal structure, decision making power and ranks is critical for KGB, as well as any of the guilds that join the UGC.

We should focus on making it so that being a part of the UGC is not "combining" with a zerg army but rather you're signing up to be a part of a community that helps one another in times of need. When one guild is attacked the other guilds in the community mount up to help defend. Otherwise the guilds are basically ran as they always have been, they plan their events as they normally would, they do promotions as they normally would, they even pick fights with non-allied guilds if they want to.

Each guild must be left the freedom to start wars with new guilds if they wish, as well as plan PvE events or do internal promotions... the last thing we want is the UGC to be like "big brother" where if any guild in the alliance wants to go to war with another guild they must first submit in duplicate 5 different forms. These forms are then organized and lost then refound and filed away. After filing is completed all 10 guilds of the UGC sit at a table and vote "Heads Up 7-Up" style if Guild X of the UGC should be allowed to go to war with Guild Z. This we need to avoid.

Of course if we let guilds in the UGC be so free in what they do... how do we keep the alliance from getting misused? Simple. We kick out anyone that seems to go to war too often, kick out anyone that causes us to "mount up" and go defend them too often. Basically anyone not pulling their weight gets removed. And to remove people you need a chairmen like rank. I'm not sure if it should be KGB 100% of the time or we could let the chairmen rank rotate, with people voting which guild has a person in the chairmen spot.

A very good way to avoid having to remove any guilds is to only allow in guilds of equal strength or make two seperate catagories in the UGC... first catagory is: your a guild of roughly equal strength to KGB and so you can have more voting power etc, allowed to plan more events. Second catagory is a lesser one: smaller guilds that just want the protection but dont care much to have much say in the political dealings would join here. By being in this catagory there would be no cofusion, any time they fussed about not having a say in things we'd simply point out that they are in the lesser catagory of allied guilds. And of course if some small guild joins just to have us defend them from daily pk attacks... we kick them out since they definitely aren't pulling their weight.


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