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It was supposed to be CoS and KGB sort of splitting the world in two, forever locked in epic battles and political intrigue. But there were just too many faults with Shadowbane, im not talking about lag or sb.exe errors but the mechanics and concepts of the environment... how NPC guards could be used... resource points... bane mechanics and so forth. We just couldn't keep the world balanced between KGB and CoS, too much bandwagoning occurred, tipping the scales fully to CoS's side, a momentum shifting all the power towards CoS and away from KGB that couldn't be reversed until finally CoS got bored and left the server.
If only the unspoken alliance between CoS and KGB worked out, the never ending power-struggle between two global powers would have meant for many epic battles.





I dont wanna turn this thread into a debate about past stuff, but KGB could never stand up to COS on Treachery because they simply had too much knowledge about the game from beta and they were much more organized as a nation.

It had nothing to do with "faults" with the game. And if anyone was bandwagoning it was the rest of the server bandwagoning with us against CoS. KGB were total newbies compared to CoS back on early Treachery.

Once we got more knowledge about the game we were able to hold our own, which happened at the end of Treachery and later on Vengeance.


Last edited by Binbs; 11/15/07 03:25 AM.