LOL, yeah Bib... WoW pvp raids were always a good laugh, just because of how pointless they were, especially back then and probably still now, everything in WOW pushes you towards instance farming instead of real pvp. If as a guild you want to go out raiding the question is asked: Why? there's no towns to conquer or lands you can put your flag over... so in the end the only answer is, because we want to pvp as a group and we're stuck in WoW so we're trying our best.
Our raids there were fun though mostly because of how silly everyone else thought it was we were doing them... the farmers just kept asking themselves, "Why are these guys killing all the Horde in the zone, dont they have items to farm for in an instance??" LOL


Shadowbane CoS battles without a doubt will be remembered for a long time by those of us there. The Redemption/Skye/KGB/Combine/CoS/Shadowclan Orc fights and alliances. It was supposed to be CoS and KGB sort of splitting the world in two, forever locked in epic battles and political intrigue. But there were just too many faults with Shadowbane, im not talking about lag or sb.exe errors but the mechanics and concepts of the environment... how NPC guards could be used... resource points... bane mechanics and so forth. We just couldn't keep the world balanced between KGB and CoS, too much bandwagoning occurred, tipping the scales fully to CoS's side, a momentum shifting all the power towards CoS and away from KGB that couldn't be reversed until finally CoS got bored and left the server.
If only the unspoken alliance between CoS and KGB worked out, the never ending power-struggle between two global powers would have meant for many epic battles. Instead it was the never-say-die KGB underdog forces vs the CoS zerg that at times we could fend off but eventually they always succeeded in their bane. True those can be fun fights as well but also a lot of stress and hardship. If on the other hand we were two mostly balanced global powers that always maintained our capital but simply exchanged control over our boarder kingdoms then it would have been much more enjoyable… as long as your nation’s capitol remains you don’t log out in complete disgust for the game or feelings of cancelling your subscription. But sadly we did lose our capital, again and again.
The burning of CoS’s capitol, Winterhaven, after they had already left the server, will nevertheless be remembered as a bittersweet victory.


The first years of Ultima Online.. PAC and then SP server hold countless memories, both personal from my days unguilded to the times spent as KGB. So many large (large for UO anyhow) battles, guild vs guild territory wars despite the fact that you couldn’t actually see on a map your guild’s flag covering a piece of land. An endless supply of political drama and board warring. KGB vs OPP, KGB vs Imperium, KGB vs Shadowclan Orcs, vs Combine, vs KAAOS, vs GC, vs Cabal,…

DAoC had a number of memories that were as good as UO’s but couldn’t sustain for as long, perhaps Darkfall and Age of Conan will have all the things that were missing from SB, DAoC, and even the large scale aspect UO was missing… I suppose that’s the dream we’re looking for, the online role playing adventure UO allowed us to have but on an epic scale instead of the more local scale UO could only handle. UO times 100.


"It's not enough to win... others have to lose."
-Stephen Colbert 'Colbert Report'
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