The KGB Oracle
Posted By: Heidi What was... - 10/30/07 05:38 AM
Reflecting on all the games we've played as well as all the people we've met,

What was your most memorable game related moment?
Was it someone you met? Or a crazy night of mayhem? Or just something crazy happening in coms?

I'm bored and don't want to finish my project so answer away!
Posted By: Owain Re: What was... - 10/30/07 10:49 PM
The start of the KGB-Imperium war on UO Siege Perilous. That was my first action as a KGB Knight.
Posted By: Arcain Re: What was... - 10/30/07 11:22 PM
quiting shadow bane.... for the 1993239874 time
Posted By: BoSllBibliotequa Re: What was... - 10/30/07 11:38 PM
Three stick out in my mind.

Once was a 20something V. 2 that a friend of mine and Bishops and I fought back in Neocron, very intense, crazy fight. We'd go into their base, kill a couple of them, run out before they could gun us down, heal, do it again, and so on while we waited for reinforcements.

Another time was this time in SWG that we were fighting some Imperial that had armor made by the best of each material on the server. Not even lying, the guy kited I think it was around 24 people across the entire planet. Sure, he was a combat medic, but damn... still... 24v1?!

The third was that night we rolled Hillsbrad when WoW released the PvP patch. Pretty much the only time the alliance didn't get dominated was because of KGB, so that felt pretty good.

Actually, that also reminds me of the time we tried attacking the Barrens thanks to Raek's great advice, and got owned by bats :P
Posted By: Crimthan Re: What was... - 10/31/07 03:09 AM
-Several good times with COS on Treachery, Shadowbane - rolling enemies and revelling in the carnage.

-One of the most hilarious times was with KGB in WOW before the PVP Battlegrounds went up. There must have been about 25-35 allies + KGB rolling over Burning Steppes and Badlands. We were totally destroying all Horde in our path. Finally we had the Horde pressed up in some huts on the Western side of the Badlands. They kept rezzing and regrouping at one particular hut so I got close to it, then shadowmelded inside until they backed up into the hut again. As soon as they did, I charged the nearest fucktard, built up some quick rage and did an intimidating shout (AOE Fear to the late person). I then laughed my fucking ass off and watched as all of them went screaming out of the hut and went straight to hell.
Posted By: BoSllBibliotequa Re: What was... - 10/31/07 03:11 AM
I remember that day actually. You're right, that was by far one of the best fights we ever had in that game.
Posted By: Slinger Re: What was... - 10/31/07 04:00 AM
Most of my memories are from Shadowbane... The big one that I tend to remember back on was when Holrom led a healer channy spec group (this was where I first got to know Ken and Ryu, and they stick out in my head here in particular) and we were all r5 leveling when some guys tried rolling us and we wtfpwnt them over and over and over again -- then using the same spec group to wtfpwn from the walls at banes.
Posted By: Represent Re: What was... - 11/04/07 03:02 PM
Quote:

quiting shadow bane.... for the 1993239874 time





Starting shadowbane again for the 1993239875 time


For me its all the fights against other major guilds in shadowbane over all the servers i've been on which theres more then 20+ but hell everytime we had a war going on i had a blast

CoS war was one to remember for all time but my favorite war ever was when we switched from wizard charter to ranger charter and it was like Shade willan arcain jonus coleria smokin and myself and we stuck it hard to the koreans in KR for about a month i never laughed so hard due to the fights and talk that was going on


BRING BACK GLOBAL IN SHADOWBANE IMO
Posted By: Jonus Re: What was... - 11/04/07 04:18 PM
Quote:

Quote:

quiting shadow bane.... for the 1993239874 time






Starting shadowbane again for the 1993239875 time




...but my favorite war ever was when we switched from wizard charter to ranger charter and it was like Shade willan arcain jonus coleria smokin and myself and we stuck it hard to the koreans in KR for about a month i never laughed so hard due to the fights and talk that was going on


BRING BACK GLOBAL IN SHADOWBANE IMO




quiting shadow bane.... for the 1993239876 time

I was going to say this too. Omg! I remember when we , a little less than a full grp, like the guys mentioned, took on 2.x grps of KR outside one of their cities near Elves and kept picking them off. And we told them that one of their allied members was a spy for us and told us where they were. Though i cant remember the name of who we were framing as the rat. I wish i had made a video.
Posted By: Arcain Re: What was... - 11/04/07 09:55 PM
oh lol that was good times jonus, I believe we were framing that one douche who always trash talked in global Ween oh ween how noob are you
Posted By: Ken_Kamillion Re: What was... - 11/05/07 04:17 PM
I remember ween whooping his ass on my doomy.

My most memorable moment was when there was like 5 of us in uo guarding the COM base in uo and there was a like 15+ trying to take it over(this is before they fixed it as in both sides of the base could be used). I think it was me ryu bk dolmar dolgar sir blackmoon took them all out to sucessfully defend the base. Was a acomplishment jackal himself couldnt use propaganda to taint that victory.
Posted By: Binbs Re: What was... - 11/09/07 08:43 AM
I have a lot of most memorable moments in my times playing online roleplaying games.

I remember being introduced to UO by a friend. Before this time I never played roleplaying games. I decided to give it a shot and was instantly hooked. Back in those days internet was still expensive in Denmark so everyone played at computercafes. So while waiting to go back to the café with my friends to play Ultima Online I came up with the name Binbs. It prolly took me like an hour to come up with as I decided I wanted it to be linked with my real name somehow.

One of my first moments in UO I met this girl that I went out adventuring with. She thought I wanted to PK her so she was really careful when we were out. Whats funny was, that I was so innocent in my roleplaying that I took off noto query and ended up becoming a Darklord. This resulted in me being notopked over and over.

Noone wanted to be my friend cuz every blue would just kill me. I ended up meeting Francine Boot and Yoda in front of covetous. They were invis but I could see their talking. Back then the text you wrote could be seen by everyone. They luckily didn’t kill me but kinda took me under their wing. One day they took me PKing with them.

I have never felt so bad in an online game in my life. I felt so bad for ganging up on some guy and looting him. The next couple of kills became easier and easier until I stopped feeling bad for anyone I killed.

Another memorable moment was back when KGB were warring the Nightmare Clan. At this point I had been playing for several years and could easily hold my own in duels/pvp. PKing at this point had become really boring to me as killing newbies for loot held no challenge.

One day I’m outside Covetous and see NC fighting KGB. Nathan Rahl was leading the KGBers and I watched as they got slaughtered by the NC. At that moment I knew that I had to fight NC. It has always been in my nature to side with the underdog and I knew that I would only gain most satisfaction by joining KGB and fight the PKers of the Pacific Server.

I then proceeded to ICQ Wildcard and he sent me an application that I had to fill out. I filled out the application and a few days later he took me to the KGB Tower. I was supposed to be put on the stone. He left me for a few moments in the tower. I guess there was some kind of discussion going on between some people elsewhere in the tower, wether I should be allowed in KGB since I was an ex-RPK. All of a sudden Speedy comes into the room that I was in and started ebolting me out of nowhere. Luckily I didn’t die and some others came in and stopped Speedy. I then wasn’t allowed on the stone at that point. A few days later I was allowed on the stone as a Mercenary, which at that point meant that you were on a probationary period and had to prove your worth. Fun times ;-)


Another very memorable moment for me which was really a bittersweet confidence booster was when there was a trend of dueling the “duelroom” in Deciet dungeon. This was a dungeon room with few monsters and was used as an arena for dueling matches. My character Binbs was kinda known on Pacific and there were lots of ppl who would not fight/duel me. Also there was a guild called D&S who I didn’t like because they had alt RPK chars, so KGB would not mess with them. I couldn’t attack them on Binbs so I made an alt char named Shane. I macroed him up with the help of a select few people and took him out for a ride one day. Dressing him up in a newbie style outfit (robe and magehat), I took him down to the duelroom and waited for someone to duel. Two seconds after my first duel, I hear people say stuff like “Is that Binbs?”, “He fights just like Binbs” etc.
I paged a GM after that which turned out to be someone that I knew as a friend and she changed my name from Shane to Shanti. Shanti spread quite a lot of havoc for D&S and everyone else who was a lamer in my book and KGBs. Later there was this big scandal on the KGB boards started by Scraper who hated me. Im sure you Pacific guys remember him.


UO was a lot of fun.. I don’t think there will be any game out there that will replace what experiences we had in UO, but there was one game that really got us to shine…Shadowbane.

Never have I seen my guild work together as hard as they did to achieve a common goal.

You see Shadowbane is/was a game that really required teamwork and dedication. From leveling to building cities, to gathering resources/gold to attacking/defending cities. Everything in that game is about teamwork and seeing us shine in that game made me so proud.

I remember one time our capital was baned. The city down on the west side of the map, which used to be Tiaers merchant city. Nearly every RPK guild showed up for the bane on our capital and after many hours of fighting our city had been conquered and taken over.

I remember sitting in Teamspeak with everyone.. We prolly had about 50-60 people online. And here I was trying to think of what to tell these people who trusted me, and now I had let our most important city get taken over. Luckily the people who make up KGB didn’t just give up. The next day everyone had very positive attitudes and was going on about where I new capital should be, what enemy city we should attack and what not. This was the moment when I realized that we were going to be successful in Shadowbane no matter what.

At the time of when our capital was destroyed we were very big. But because of this loss and a few other cities the more fragile guilds in our nation started to leave. A few weeks later the deadweight of the KGB nation was gone and we were left with only the one who could still hold their own. A month later we were attacking enemy guilds cities on a daily basis. We ended up destroying over 15 of LKK cities over that summer and I could retire a happy faction leader in September 2004.

There are lots of other memorable moments that are more pvp related such as the first time I got pked (Dread Lord Homer) or the hyped up duel on UO Siege Perilous against Guardians Chosens member Robin where people were betting on the result. Lots of others on how I met everyone I don’t have time to jot down here, but memories I will cherish forever ;-)
Posted By: Raekwon Re: What was... - 11/14/07 09:22 PM
LOL, yeah Bib... WoW pvp raids were always a good laugh, just because of how pointless they were, especially back then and probably still now, everything in WOW pushes you towards instance farming instead of real pvp. If as a guild you want to go out raiding the question is asked: Why? there's no towns to conquer or lands you can put your flag over... so in the end the only answer is, because we want to pvp as a group and we're stuck in WoW so we're trying our best.
Our raids there were fun though mostly because of how silly everyone else thought it was we were doing them... the farmers just kept asking themselves, "Why are these guys killing all the Horde in the zone, dont they have items to farm for in an instance??" LOL


Shadowbane CoS battles without a doubt will be remembered for a long time by those of us there. The Redemption/Skye/KGB/Combine/CoS/Shadowclan Orc fights and alliances. It was supposed to be CoS and KGB sort of splitting the world in two, forever locked in epic battles and political intrigue. But there were just too many faults with Shadowbane, im not talking about lag or sb.exe errors but the mechanics and concepts of the environment... how NPC guards could be used... resource points... bane mechanics and so forth. We just couldn't keep the world balanced between KGB and CoS, too much bandwagoning occurred, tipping the scales fully to CoS's side, a momentum shifting all the power towards CoS and away from KGB that couldn't be reversed until finally CoS got bored and left the server.
If only the unspoken alliance between CoS and KGB worked out, the never ending power-struggle between two global powers would have meant for many epic battles. Instead it was the never-say-die KGB underdog forces vs the CoS zerg that at times we could fend off but eventually they always succeeded in their bane. True those can be fun fights as well but also a lot of stress and hardship. If on the other hand we were two mostly balanced global powers that always maintained our capital but simply exchanged control over our boarder kingdoms then it would have been much more enjoyable… as long as your nation’s capitol remains you don’t log out in complete disgust for the game or feelings of cancelling your subscription. But sadly we did lose our capital, again and again.
The burning of CoS’s capitol, Winterhaven, after they had already left the server, will nevertheless be remembered as a bittersweet victory.


The first years of Ultima Online.. PAC and then SP server hold countless memories, both personal from my days unguilded to the times spent as KGB. So many large (large for UO anyhow) battles, guild vs guild territory wars despite the fact that you couldn’t actually see on a map your guild’s flag covering a piece of land. An endless supply of political drama and board warring. KGB vs OPP, KGB vs Imperium, KGB vs Shadowclan Orcs, vs Combine, vs KAAOS, vs GC, vs Cabal,…

DAoC had a number of memories that were as good as UO’s but couldn’t sustain for as long, perhaps Darkfall and Age of Conan will have all the things that were missing from SB, DAoC, and even the large scale aspect UO was missing… I suppose that’s the dream we’re looking for, the online role playing adventure UO allowed us to have but on an epic scale instead of the more local scale UO could only handle. UO times 100.
Posted By: Binbs Re: What was... - 11/15/07 10:22 AM
Quote:



It was supposed to be CoS and KGB sort of splitting the world in two, forever locked in epic battles and political intrigue. But there were just too many faults with Shadowbane, im not talking about lag or sb.exe errors but the mechanics and concepts of the environment... how NPC guards could be used... resource points... bane mechanics and so forth. We just couldn't keep the world balanced between KGB and CoS, too much bandwagoning occurred, tipping the scales fully to CoS's side, a momentum shifting all the power towards CoS and away from KGB that couldn't be reversed until finally CoS got bored and left the server.
If only the unspoken alliance between CoS and KGB worked out, the never ending power-struggle between two global powers would have meant for many epic battles.





I dont wanna turn this thread into a debate about past stuff, but KGB could never stand up to COS on Treachery because they simply had too much knowledge about the game from beta and they were much more organized as a nation.

It had nothing to do with "faults" with the game. And if anyone was bandwagoning it was the rest of the server bandwagoning with us against CoS. KGB were total newbies compared to CoS back on early Treachery.

Once we got more knowledge about the game we were able to hold our own, which happened at the end of Treachery and later on Vengeance.

Posted By: Crimthan Re: What was... - 11/15/07 04:39 PM
Seeing it from former COS side, I totally agree.
Posted By: JetStar Re: What was... - 11/15/07 06:04 PM
I remember having to PM Zorak and Herog on how to open our city 's doors back in the beginning.

We got a great number into beta, but we squandered our chance and didnt get involved.
Posted By: Raekwon Re: What was... - 11/15/07 06:39 PM
I wouldn't disagree Binbs, Vuldan Ironhand is the biggest moron alive and FUBAR'd our Shadowbane start. With Beta being so underpopulated and boring as sin to play we just let that time go by since other good games were out at the time.
But if the bandwagon was for KGB instead of COS then it was a very small and gimpy bandwagon indeed cause typically the side receiving the support of the bandwagon gets a zerg army that steam rolls others. But we never had superior numbers to CoS during the raids (and its debatable but on average probably true we were out skilled by CoS as well) feel free to add posistive or negetive thoughts on this - im speaking as a 3rd party since Vuldan kept me out of his decision making process or even liked that I wanted to lead raid groups.
Posted By: tyrana Re: What was... - 11/16/07 04:08 AM
My favorite moment was when I first ran into KGB on SB shortly after release. Someone had just tagged me to this know-nothing disorganized band of do-gooders, and their city was under siege for the 97th time that week. And then in charges a bunch of red-white-and-blue Beer mugs. I just stood there thinking, "Are those the Canadians?"

But seeing how tight they ran in battle and how efficient their combat and movement were, I followed them home from that ravaged city and joined the next day. =)

I never had so much fun gaming as I did with you guys in SB. I guess there was a certain novelty since it was my first true MMO, but I've played everything since and it was never the same again.

Tyrana Lightfoot - Confessor (lover of all animated fireball spells)
Posted By: Daye Re: What was... - 11/16/07 05:54 AM
They definitely knew where to put a city on Treachery for sure.
Best frelling spot on the entire map ! Think they had a
!@#%&! scout on duty 24/7 at the commander drop.

Some absolute classic moments with CoS on that server. Heh,
you hated em, but it was a respectful hate. One of the
most memorable moments was the mega bane against Val Haven.
There were so many blue dots on the mini-map it was nearly
a solid color. SB.EXE monster ate well that night lemme
tell you. . . .

I wouldn't see numbers like that again until years later
when our Asian counterparts redefined the term ' zerg '.

Second memorable moment was KGB and God only knows how many
other guilds camping the runegate northeast of KGB city
( my memory fails me, either Honor or Sanctuary ). We were
camping it because we got word CoS was about to come through
it in force. In typical fashion, they sent through a few
to scout ahead first and were instantly decimated by the
fifty or so members waiting for them

This went on for a while until they got smart and shot
through a group of high level minos ( at the time R5 was
high level ) and everything went to hell in a hurry . . lol

I believe the words out of the mino's mouth were " HAHA
let's see how funny you think this is. . . . "

* much carnage ensued *

Keep in mind most of us were R3 or R4

Now that I think back on it, I think I miss many of the
players we fought with and against moreso than the game
itself. The game was merely the excuse to get everyone
together but in the end, it was the players that made
ShadowBane what it was.

Someone go find AshenTemper and shake him until he agrees
to a ShadowBane sequel !! lol

Failing that, we should get with the other guilds and
agree on a game in the near future. Conan seems to be
one of the more promising that might actually release in
our lifetime. . . unlike another game I know. . . .

cough*Darkfall*cough

Warhammer might be another possibility as well.
Posted By: Drakiis Re: What was... - 11/16/07 04:40 PM
Go rattle his cage yourself

I'm sure Zorak would agree

These guys might show up too

If so having some of these in your alliance helps

from what little I know of those days (I was financially and technically unable to play by the time I finally got my beta) as a former member and Elder of CQ was that skill was primary, since often times CoS forces were outnumbered with 3:1 odds or better, the scouting forces which had originally been my responsibility fell to Swiftkill and he (as I predicted) did a splendid job leading these skirmishers, collecting intel, and and leading lighting raids

Quote:


Treachery: The Campaign of Banes

GUEST SUBMISSION
Fragment: Treachery
Nation Name: Covenant of Swords
Author Name: Megadas Suresight
Article Date: July 1, 2003

As the dust settles from the great battles that occurred on Treachery recently, one can see a marked change in the land. In the heart of Tyrranth Major, great fires continue to burn as four once great cities are completely consumed. In the far north, the great city of Val'Haven hosts an army of defenders who are busy repairing their equipment and cleaning their weapons of the blood of their enemies, in anticipation of the next great campaign. And another city, only hours old, springs up dangerously close to Val'Haven. Its citizens comprise a massive alliance of those who follow the evil god Morloch and the Dragon.



Calling themsElves the Alliance for Treachery's Protection, a vast army of those who would see the Elves destroyed fashioned a great alliance and placed a Tree of Life to the northwest of Val'Haven. This alliance's members and it's allies include the Knights of Glory and Beer, The Shadow Legion, Dracul, Crimson Dawn, Chaotica, and the remnants of the once mighty Shadowclan, Combine, and Redemption nations, among many others. Its numbers are swollen with the dispossessed and deposed, refugees of the cities Skye, N'Kharu, Redemption, and other nations who dared to rise up in open conflict with the Elves of Valthanor.



This alliance is lead by many old leaders of the destroyed cities, and by one who had, until recently, been a member of the Covenant of Swords. TheFather, the guild leader of The Shadow Legion, is believed by many to have struck the bargains and made the deals required to fashion such an alliance, and in fact he was seen at the command of almost every army the Alliance fielded during the Campaign of Banes. Many among the Elves of Valthanor speculate that his recent fall from worthy ally to arch-nemesis may be the work of the Dragon, for now TheFather consorts and collaborates openly with the Irekei of the Shadowclan, and the minions of Morloch and his Chaos Horde. Dracul, who openly swear fealty to Morloch, is one of the largest members of the Alliance.



The Campaign of Banes began with the razing of Sanctuary, ancient home of the Knights of Glory and Beer. This city was the third founded on Treachery after the Turning, and many a tear was shed into the beers of KGB as the ancient Tree of Life was destroyed. The nation of KGB was only able to muster a small token force for Sanctuary's defense, and those brave souls were quickly overrun as the Elves and their allies ripped through the city and began destruction of its Tree. After Sanctuary fell, a KGB officer who parleyed with the Elves spat bitterly, "Does it not strike fear into your heart... that we would allow our homes to burn so that the true battle may be joined? KGB has paid its price, and gladly." Obviously this meant much strife was still in store for the citizens of Treachery.



The scene of Alliance troops desperately massing what forces they could muster to defend a member nation's beleaguered city would repeat itself twice more as Death Valley and Arcania fell under attack by Covenant of Swords forces. And like the Alliance city Sanctuary, Death Valley and Arcania were also reduced to a smoking pile of rubble by the Army of the Covenant.



On this day, four Alliance cities would fall, but only three were crushed by an army. Treachery, it seems, is not just the name of the fragment of Aerynth to which we souls are confined to, but it is also the means by which the city of Terra Forraine was sundered. Details are sketchy, but it seems that internal strife and infighting lead to a trusted member in the Inner Council of the guild War and Retribution to forsake his nation and destroy the vast majority of the city. Counting this is a blessing and an opportunity to exact more damage on the Alliance, KVent of The Professionals, a core CoS guild, and his strike force headed straight to Terra Forraine as soon as it was clear what the intent of the scorned IC was, and participated in helping destroy the city.



As we have seen so far, already this day had brought with it many battles and the destruction of great cities, but the Campaign of Banes had not yet reached its fever pitch. As the forces of the Alliance began marshalling to Khar Th'Sekt, the forces of the Covenant of Swords realized that an attack upon Val'Haven was imminent. With lightning speed, KVent and the other battle leaders of the Covenant gathered all available forces and raced to the ancient runegate that lay in the southern lands of the Elvish nation. For the next two hours they would fight off two major attacks as Alliance troops came through the runegate from the desert northeast of Khar Th'Sekt. Each battle involved more and more troops, as the members of each side heard the calling of thier commanders and raced to join thier armies. The stage was being set for the greatest battles in the history of Treachery.



Beaten back twice by the Elves at the Tyrranth Major runegate, the army of the Alliance was commanded to hold in the ancient Irekei fortress of Khar Th'Sekt. By some bargain with the forces of the Dragon, TheFather ensured the protection of his forces while they swelled in number and prepared to march to the Elven city of Val'Haven. As the minutes slipped by on the countdown to the bane circle at Val'Haven going active, more and more Alliance troops rallied to Khar Th'Sekt. At the appointed time, the great host of the Alliance began marching toward the runegate in the desert wastes to the northeast of the Irekei fortress, apparently planning on yet another assault into the Elven-held runegate and the awaiting Covenant forces.



The leaders of the Covenant had by this point mustered all available forces at the Tyrranth runegate, in preparation for yet another assault, this time expecting to fight a force over twice their size. As the few CoS Scouts who remained alive in the desert wastes reported the enemy host aproaching the desert runegate, the leaders of the Covenant forces, Swiftkill, Zorak, and KVent, all began planning the battle around the runegate. However, much to the surprise of the CoS, the Alliance forces did not teleport through the runegate. Instead, there was a secret group of Alliance summoners stationed to the northeast of Val'Haven working furiously to summon in the great Alliance host in a surprise maneuver designed to get behind the Elvish defenders.



The Alliance plan would have worked had it not been for the outstanding skill and dedication of the Covenant Scouts, many of which died several times in an attempt to keep the battle commanders with up-to-the minute knowledge of the whereabouts of all enemies surrounding Val'Haven. It is not clear who exactly discovered the surprise attack to the northeast of Val'Haven, but what is clear is that by the time the leaders of CoS realized the threat, there were already 50 Alliance troops forming a perimeter from which more could be summoned. Once they realized this, Zorak and his commanders ordered an immediate forced march of all forces at the Tyrranth runegate north to attack the Alliance forces staging near Val'Haven. Only one small group of volunteers were left at the runegate, with orders to hold it at all costs.



As the Army of the Covenant ran desperately north with reckless speed, its size slowly dwindled as members fell victim to hostile terrain and exhaustion. Rest was only ordered after the army reached the eastern gates of Val'Haven, and set up an emergency perimeter on the shores of the great northern ocean. Already the word had come that the Alliance army had began its march west towards Val'Haven, and the Alliance numbers were swollen to well over one hundred.



As Swiftkill and the other commanders rallied their troops and began marching east to meet the Alliance forces head on well outside the gates of Val'Haven, troubling news arrived. Far to the south, a Scout reported seeing the graves of the runegate defenders and the tracks of another great Alliance host moving north from the Tyrranthian runegate, directly toward Val'Haven. Now came the moment of choice for the leaders of the Covenant; should they press on to the northeast and meet the rapidly approaching threat head on, or should they order an immediate retreat back to Val'Haven to begin the preparations for defense on the city's walls, and face the combined might of both armies of the Alliance? The Covenant had just performed a forced march, and the fatigue it had endured was showing, for as much as a tenth of its forces were lost on the long road north from the runegate. Could a force of 70 hope to stand a chance against the horde of enemy pouring towards it? After a brief discussion, the order came down; "Move northeast, prepare for immediate contact with Alliance troops!" The Covenant would attempt to crush the army threatenining it from the east, and then rush back to Val'Haven in the hopes that they wouldn't be too late to defend thier city against the approaching enemy from the south.



It didn't take long for the two great armies to collide head on. At first, HeRog, Kvent, and the others were heartened by the reports from the front lines; it seemed that there were fewer enemies that they had expected. However, soon came the realization that they had simply ran into the advance guard of the marching Alliance army, and soon the forces of the Covenant were in a death struggle with those of the Alliance.



Minutes passed as hours while the forces fought and died on the grasslands of the Elvish nation. Shouts from both sides rang out, and one could hear TheFather shout as he urged his force on, "Kill them one by one!" Slowly the forces of the Covenant began pressing further into the van of the Alliance army, and eventually split the force in two, driving a wedge of steel into the enemy army's heart. As the Alliance forces began to crumble, shouts rang out from Swiftkill, "Do not loot the enemy, leave them on the field. When they are defeated get back to Val'Haven as fast as possible and form on the southwest corner! This fight is far from over!"



And truly it was far from over, for the bane circle had less than an hour to complete its spell and make the Tree of Life at Val'Haven vulnerable to physical damage. There was a massive Alliance host moving north rapidly from the southern lands of the Elves, with thier eyes set squarely on the prize; Val'Haven. No Scout had any idea where the Alliance host moving north was exactly, and KVent and the other battle commanders frantically sent orders that all scouts were to fan out from Val'Haven and find the location of the enemy. Soon a report came back that the enemy force was to the southwest of Val'Haven, skirting the shoreline of the Island Sea. However, the scout who found them was discovered quickly and killed, and soon the light of knowledge was extinguished, and once again the Covenant was in the dark as to where the Alliance army was heading to next.



It was the Covenant Scout Monika who discovered the enemy again, after what seemed like an eternity of waiting. The bane on Val'Haven had forty minutes remaining when the information came through to the leaders; the enemy had turned due east after being discovered, and was now to the southeast of Val'Haven, in the ancient Elven ruins of Eglan Berriador. Immediately the Covenant commanders ordered a hasty march to meet the Alliance, believing that if they could destroy this threat, the bane could be quickly destroyed while the Alliance forces vainly attempted to march back towards Val'Haven.



Upon reaching the enemy, the CoS army discovered that a great battle lay ahead of them. The host of Alliance members was swollen with many of those who had died at the battle to the northeast of Val'Haven, and had been summoned back to join thier comrades. CoS commanders did not waste a second ordering an immediate charge into the ranks of the enemy, and soon the battle stood on a knife's edge. The initial charge stung the Alliance forces, but the leadership of TheFather held the army together, and beat back the Covenant soldiers. Victory seemed to pass from one side to the other as first the Covenant charged, only to be repelled and counter-charged by Alliance troops. Covenant forces were outnumbered easily two to one as they fought desparately to end the last immediate threat posed by the Alliance. As the battle raged, slowly the experience, organization and leadership of the Covenant began to show and the enemy began to dwindle, until finally the great host of the Alliance was routed from the field by the Covenant forces. There was scarcely half an hour left of the bane circle's spell at Val'Haven. All CoS forces were ordered to recall and prepare to defend at the city walls at all costs.



Again Scouts were sent out, and again came back word of enemies approaching Val'Haven, this time from east of Eglan Berriador and from the northwest shoreline. It became clear that an army lead by members of the defeated Shadowclan nation were moving as quickly as possible towards the city from the east, as they undoubtedly knew time was of the essence. In addition, the Tree of Life planted by the Alliance to the northwest of Val'Haven was being used as a forward base from which more Alliance troops were coming to link up with the Shadowclan led army.



A CoS siege force was assembled inside Val'Haven with the intent of destroying the bane as soon as it went live. The Covenant's shock troops, Half Giants, Minotaurs, and stony Dwarves, were issued siege hammers. Great siege engines were hastily erected. A force of casters was posted on the western wall, where enemies were already beginning to test the defenses. As the bane's spell neared completion, with five minutes remaining, the forces of the Alliance came into sight of Val'Haven from the southeast. Swiftkill ordered a small group of volunteers to rush into the enemy in an attempt to slow them down and give his siege forces time to destroy the bane. It worked. As the bane went active, any member of CoS withing sight of the bane descended upon it with a fury that cracked the evil stone into a thousand pieces. The siege of Val'Haven was lifted. Or so we thought.



With the bane shattered, the din of celebration inside Val'Haven was soon drowned by the screams and roars of the Alliance horde as it washed up the western walls of the city, around the edge of the northwestern corner, and began beating down the walls of the northern side of the city, where the bane had stood only moments before. Cries of confusion, and then anger and frustration from the Alliance forces were heard as they realized that their moment of triumph over the Elves would not come this day. In defiance of the Elves they hastily erected another bane circle and again the countdown for the survival of Val'Haven began. The great host threw itself at the city walls, to be repelled time and time again by the concentrated and disciplined fire of the mages of the Covenant. Outnumbered easily three to one, the defenders of Val'Haven relied on the cities walls for their survival. The fight for the walls of Val'Haven lasted over two hours, and at one point the Alliance had as many as thirty of their troops on the northeast turret. Things were looking grim indeed as the Covenant would kill Alliance soldier after soldier, only to see them return to the battlefield in five minutes, having bound to the Alliance forward base Tree of Life northwest of Val'Haven.



Soon, however, help would come from an unlikely source; a merry band of cutthroats calling themsElves Juevos del Diablos had happened upon the Alliance forward base Tree, and decided to perform some mischief. As the Covenant would kill each member of the Alliance, he or she would appear back at the Alliance forward base Tree of Life. As soon as the poor soul appeared, they would be slain again by the bloodthirsty members of J-D. Slowly, as the CoS forces killed more and more Alliance members, their numbers at Val'Haven diminished. Finally, the warriors and casters of the Covenant destroyed the Alliance forces on the northeast turret of Val'Haven and soon Covenant fighters began appearing outside of the walls. A glorious push west along the northern walls by the Elflords of Valthanor and their allies soon ended the Alliance's siege. Grave markers dotted the landscape, and broken armor and weapons gleamed against the blood red grass surrounding the city of Elves, but the city still stood.



After five major battles spanning over twelve hours the Campaign of Banes ended, with the alliance threat to Val'Haven broken and Alliance forces retreating. The defenders of Val'Haven roared in defiance of the will of Morloch's evil minions. Today the city of Val'Haven still stands as a gleaming gem of hope and order amid a world of burnt and gutted ruins, but the fragment of Treachery has not yet seen the last fight for Val'Haven's existence.

~Megadas Suresight, Scout
Covenant of Swords


Posted By: Crimthan Re: What was... - 11/16/07 09:52 PM
Quote:

I remember having to PM Zorak and Herog on how to open our city 's doors back in the beginning.

We got a great number into beta, but we squandered our chance and didnt get involved.




That's exactly what needs to happen for AOC, DF, etc: Guild Beta involvement.
Posted By: Ken_Kamillion Re: What was... - 11/16/07 10:40 PM
Rofl Drak i remember cos had a shit load of guys and we couldnt compete skill or number wise. Not only that CoS also had a year up on everyone playing the game considering 80% of our force just started that game.

Now binbs if we had a core group like later on when we had our 10 guys that could massacre 3-4 groups im sure cos would have any type of chance against us later on in sb days. I mean it was only a matter of time before we caught up to them in skill but to start they had our number for the first 2-3 months of the game.


Also we lost our town because we had idiots leading in sb at the time yes im saying it vuldan and the IC didnt know wtf was going on. Leaving doors unlocked in raids and shit was just a bad start but later when holrom/binbs took over it all changed and we was the dominate force.
Posted By: Daye Re: What was... - 11/17/07 12:27 AM
Still, you gotta admit it was one of the best damn times
ever in a game. Hands down. I surely give credit where it
is due. CoS helped make the server what it was.

I nearly cheered when I ran into em on Treachery's final
night. Was just nice to see em all back under a unified
flag.

Looking forward to running into em again
Posted By: Anonymous Re: What was... - 11/21/07 01:40 AM
fighting in the pgc wars fun.
fighting opp was a blast.
fighting when factions first came out on uo was one hell of a time
fighting cos was some of the most hard core fights ever half the time we where so beat down we didnt have armor any more just fighting nakkid.
all the drunken uo and sb nights. i mean we had several ppl that would lead us in circles on sb when they where hammered. what was that girls name damn i cant remember.
Posted By: Daye Re: What was... - 11/22/07 05:15 AM
ROFL.

I forgot about the naked fights. I recall being yelled at
for fighting in the nude. . . *chuckle* everyone was so beat
up no one had any gear left
Posted By: Vuldan Re: What was... - 11/28/07 01:47 AM
Yup..The early days fiasco known as KGB in Shadowbane was all my fault. I own that.

Raek...I'm gonna stick to my promise to myself to try and respect you since you actually got off your deadbeat college ass, signed up and served. Thanks for your service.
Posted By: Crimthan Re: What was... - 11/28/07 03:59 AM
Raekwon is a Contractor.
Posted By: Raekwon Re: What was... - 11/28/07 09:11 AM
A contractor of LOVE.

You want a job out here yet Crim?
Posted By: Crimthan Re: What was... - 11/28/07 07:20 PM
Thinking about it, still. Air force just contacted me again, and my boss here at TCI (he's a major in National guard) says I'd be a shoe-in for officer in guard or Army active.

Reason I've been so cautious is that I really want my next move to be a career move to last for a while. I'm tired of just working jobs that go nowhere.
Posted By: Drakiis Re: What was... - 11/28/07 08:31 PM
contractors are catching a lot of heat lately...watch your ass
Posted By: Vuldan Re: What was... - 11/29/07 01:54 PM
Quote:

Raekwon is a Contractor.




Ah, I was misinformed. In that case, I can return to normal and stop fighting with any feelings of respect I might have had to fake.
Posted By: Elph Re: What was... - 11/30/07 06:03 PM
Quote:

I wouldn't disagree Binbs, Vuldan Ironhand is the biggest moron alive and FUBAR'd our Shadowbane start. With Beta being so underpopulated and boring as sin to play we just let that time go by since other good games were out at the time.
But if the bandwagon was for KGB instead of COS then it was a very small and gimpy bandwagon indeed cause typically the side receiving the support of the bandwagon gets a zerg army that steam rolls others. But we never had superior numbers to CoS during the raids (and its debatable but on average probably true we were out skilled by CoS as well) feel free to add posistive or negetive thoughts on this - im speaking as a 3rd party since Vuldan kept me out of his decision making process or even liked that I wanted to lead raid groups.




I have to disagree with this. Vuldan can be rough around the edges but had it not been for Vuldan KGB would've never even went into SB. Me and him rallied and recruited over 100 recruits and rallied up the current KGB membership to play this game. Everyone had gave up on the beta a long time ago but Vuldan was recently played it towards release and he really got alot of us into it. He and I worked together and we got KGB there. He got some really good people to join that got us to get our first Tree.While Vuldan may not be everyones best friend, we def got our start in SB. Had it not been for him we may have not bothered and just waited it out for Wow. Or joined SB so late in the game we'd of not had any impact whatsoever on the community in Sb.
Posted By: Elph Re: What was... - 11/30/07 06:04 PM
LOL Vuldan..
Posted By: Anonymous Re: What was... - 12/01/07 06:42 PM
out of respect for kgb im going to stay out of the conversation but i would love to jump in with both feet. some things in shadow bane where great and well the first leadership crew wasnt it.
Posted By: JetStar Re: What was... - 12/01/07 09:50 PM
Quote:

out of respect for kgb im going to stay out of the conversation but i would love to jump in with both feet. some things in shadow bane where great and well the first leadership crew wasnt it.




The first leadership crew had an almost impossible task. We were faced as noobs to a far larger and superior force. KGB was not used to losing. The leadership of the first round was largely made up of what is CxC now.

Its hard to keep you side motivated when you are faced with hit after hit. I think there was some big rifts that formed at that time. Rifts that still exist today.

I am just glad that we were able to pull it out and make a real showing later. I took a stint one again at direct leadership, but Zorak and Herog foiled my plans. I knew they were hungry for a challenge, and I was trying to negociate a chance to become a threat. I had this deal made, but I think they realized the error of their ways and shot the deal down quickly.

Lots to learn in every experience. I for one am glad. I think you have to learn to lose gracefully before you can win.
Posted By: Crimthan Re: What was... - 12/01/07 11:02 PM
It is a GAME after all. (sort of a tangent below)

Yah, people get pissed off if you call the wrong shot here and there; but those taking the orders and giving the orders need to take angry outbursts with a grain of salt (it's healthier to vent rather than hold it in) and move on.

I've noticed in the past 10 years that MMOs (to my chagrin) have become a secondary haven to the same kind of Drama and dysfunction seen in WWE. You can look on the _______ (insert MMO game name here) forums and read about one side shitting on the other, while the receiving end picks up the same stinking shit and slings it back. I think it's better for serious guilds not to participate in such forums at all (except to read them and gain intel on enemies).

I'm a huge proponent to people getting bullshit off their chests, but I'd prefer it directly over a vent channel, wait a moment to cool down, and move on. But that's not what happens. X party usually says nothing at the moment, but the second that Y person leaves the chat or game for the day, people begin backstabbing and you-name-it. It also happens in KGB now, and I don't know WTF that is ( I think there are probably at least 3-4 mini-factions in KGB from what I've witness in past 2.5 years). I'd much rather see people confront the person mono y mono than make a huge drama fest out of everything; then move on and work as a team.

You see, the issues brought up in the last few posts occur because Factions form within the guilds. Sure, you may prefer to game with X person rather than Y, but in the long-run, we're supposed to be able to count on one another to kick some ass. Basically, I prefer thick-skin and confrontational over thin-skinned with a subtle stab in the back later.
Posted By: Daye Re: What was... - 12/02/07 02:49 AM
Never hold a grudge folks.

Doesn't do any good, and you'll feel better in the long run

I'll happily play by anyone I may have played with in the
past, friend and foe alike.
Posted By: Elph Re: What was... - 12/02/07 04:22 AM
wise words daye! very wise words. I feel the same way. There are just a few who I've met since I've been a gamer that I can definitly do without but it's not because of gaming which makes those undesirable.
Posted By: Crimthan Re: What was... - 12/02/07 12:53 PM
people like me! So it was YOU who gave me the 1 star for saying I wanted to get the new Playboy with AOC in it!!
Posted By: Binbs Re: What was... - 12/02/07 05:04 PM
100% agree with Daye. Sometimes we get too engulfed with what goes in in games. I too was like that back in the day of UO when I had first started.

Meeting people in real life who you've played with in game kinda puts things in perspective and you realize that everyone plays for the same goal really.. To have fun.

If I ever picked up another game I would love for the CXC boys to come play with us. I always wanted to play with the CXC guys. They joined KGB in DAOC which I never played so I feel that I kinda missed a big part of KGB history.
Posted By: Drakiis Re: What was... - 12/02/07 05:56 PM
Quote:

It is a GAME after all. (sort of a tangent below)

Yah, people get pissed off if you call the wrong shot here and there; but those taking the orders and giving the orders need to take angry outbursts with a grain of salt (it's healthier to vent rather than hold it in) and move on.

I've noticed in the past 10 years that MMOs (to my chagrin) have become a secondary haven to the same kind of Drama and dysfunction seen in WWE. You can look on the _______ (insert MMO game name here) forums and read about one side shitting on the other, while the receiving end picks up the same stinking shit and slings it back. I think it's better for serious guilds not to participate in such forums at all (except to read them and gain intel on enemies).

I'm a huge proponent to people getting bullshit off their chests, but I'd prefer it directly over a vent channel, wait a moment to cool down, and move on. But that's not what happens. X party usually says nothing at the moment, but the second that Y person leaves the chat or game for the day, people begin backstabbing and you-name-it. It also happens in KGB now, and I don't know WTF that is ( I think there are probably at least 3-4 mini-factions in KGB from what I've witness in past 2.5 years). I'd much rather see people confront the person mono y mono than make a huge drama fest out of everything; then move on and work as a team.

You see, the issues brought up in the last few posts occur because Factions form within the guilds. Sure, you may prefer to game with X person rather than Y, but in the long-run, we're supposed to be able to count on one another to kick some ass. Basically, I prefer thick-skin and confrontational over thin-skinned with a subtle stab in the back later.




Drama leads to this most recent self implosion http://www.cadrequietus.com/forums/showthread.php?t=22622 and to hear that Kgb has small cliques and mini factions and what not does not inspire me to join, I got enough drama when I was a leader in CQ.
Posted By: Binbs Re: What was... - 12/02/07 06:22 PM
I think youre being very optimistic to think that there wont be any small cliques in any large guild. KGB has truly stood the test of time imo, thanks to Jet.
Posted By: Crimthan Re: What was... - 12/02/07 07:54 PM
Binbs is right, Drak. I have yet to see a guild where there isn't factions of some sort or the occasional back-lashing drama. That's why I said that it's a particular theme I've noted in the past 10 years - it's unfortunately part of the MMO culture, and is something I wish wasn't there (which was why I said all of that to begin with). The larger a guild and community gets, the more likely there will be inner-factions. Remember Dark Cadre, Cadre Saltuarius, etc? Different factions...but those were created via infrastructure, not by people in a good-ol boy system.

When you find someone having a serious problem with another member, listen to what is being said and try to find a way to bridge that gap between the people.

You know...Drak, that link you posted about CQ really doesn't even count as the drama I've been talking about. It pertains more to members having a problem with the leadership (and trying to hide it in humor) - I'm talking about members not getting along entirely with their peers (same in every guild).

There's a list of people that couldn't stand Zorak - He's too condescending. Yet In the entire whopping 2.5 years I've been in KGB I have yet to witness anyone having a problem with Jetstar.

Posted By: JetStar Re: What was... - 12/02/07 09:34 PM
Quote:

Drama leads to this most recent self implosion http://www.cadrequietus.com/forums/showthread.php?t=22622 and to hear that Kgb has small cliques and mini factions and what not does not inspire me to join, I got enough drama when I was a leader in CQ.




I am sorry you are not inspired to join Drakiis. I have found your views to be wise and intelligent.

Cliques are an interesting topic. First of all they are going to happen. In my 11 years as head of this organization I have found that people often group based on RL friendships, RL geographic locations, former guild associations, spcific game interests, etc. You are not going to stop this, but as Guild leadership, you must manage it carefully. The membership as a whole must be all treated fairly. Cliques can become dangerous when they are treated differently, both good and bad.

I think that as long as the leadership stays engaged, and this is managed as well as all the other pitfalls of a large organization, the organization remains successful.

I have changed KGB around this point with the Faction system with the High Chancellor system. If you look at the changes, you will see it is impossible for Faction leadership to go inactive or lose the support of the people. A majority can simply remove them, and they must retain the support of the membership when making decisions.

I for one am looking forward to seeing my latest changes (Also agreed to by the KGB Senate) in action. DF or AOC will test this.

Serving KGB,
Posted By: JetStar Re: What was... - 12/02/07 09:42 PM
Quote:

http://www.cadrequietus.com/forums/showthread.php?t=22622




I read through this thread and would have handled it totally differently. First of all I would have moved it to a guild access only section of the Oracle (Assuming the original poster was a member). Or I would have addressed it in an intelligent manner right from the start. The insults going around are doing nothing but fanning the flames. I would again take the high road and talk about issues and fact. You have to jump on these kinds of things right away before they spin out of control.
Posted By: Elph Re: What was... - 12/02/07 10:09 PM
All big guilds that have been around for a long time have had it. I can say though that in todays KGB it's not so much but in the KGB of the past yea we had alot of problems. I think todays KGB has grown alot and it shows in our accomodations with the new constitution and commitment from the new and long time members.
Posted By: Daye Re: What was... - 12/03/07 06:00 AM
Time also has a lot to do with things in general.

Many of the folks you loved / hated have likely changed quite
a bit since then. Remember the folks you just HATED in UO ?
Ya, well that was what. . . a DECADE ago ? Ya, you're
getting old ( so did they ) Get over it.

Think about how much YOU have changed in that time period,
then give some thought about that grudge. . .

I'm not sure how many of you played ShadowBane for the Nth time
when the Asian / American servers merged but I can tell you this:

It was old grudges that folks would not let go that ultimately
became their downfall. Their inability to put aside some silly
ass disagreement and work together got them obliterated.

Why ?

While individual guilds could hold their own against other
similar numbered guilds just fine, when the true Zerg came ( and I
assure you the Eastern guilds redefined the term ) we simply did
not have the numbers to counter them. These folks would bring
5-8 Groups to a MINE fight. A mine. :|

If you baned a single Eastern Guild, the entire MAP would show up
to defend it. It wasn't even a contest usually. More like, a
slaughter.

Had all the guilds took off their damn blinders and saw the
danger, it might have had a different outcome. However, infighting
and bickering over Mickey Mouse BS kept the guilds splintered and,
in the end, pretty much doomed the server.

Drak:

You've been around long enough to see all this mess before
The bigger or older a guild gets, it develops it's ' core '
members, cliques, and ideals about how it should be run. Sometimes
they conflict and splinter off and become new guilds.

Just goes with the territory I guess.

Show me a medium / large sized guild that doesn't have similar
issues and I'll show you a guild who hasn't been around for long

-Daye
Posted By: Drakiis Re: What was... - 12/03/07 09:17 PM
Thank you all for your insights into KGB, it helps create a clearer picture of KGB knowing that the leadership here is not reactive but proactive, and that Jet and the others are always trying to improve the guilds function and social dynamics instead of encouraging the dysfunction of the guild and it's members. I will not comment on Zorak out of respect, whether he deserves that respect or not is not my place to say. But I will say that having been an officer, and a leader I am well aware of the fact that all guilds develop social issues, yes it is the nature of the beast. Since guilds are little more then social clubs, which add to a greater gaming community, drama is almost a certainty, but it's how those issues are handled which is important to me.

My experiences in Cadre Quietus and other guilds, has left a sour taste in my mouth for people who are overly sensitive, and take everything personally. In the past I tried to be sensitive to peoples complaints which always ended up with me getting caught in the middle and eventually turned into the instigator of the issue when I had nothing to do with it initially. Now, I am much less involved in this side of guild management, and have taken a rather blunt and direct approach. This change reflects my attitude toward a ever growing trend in some guilds that being politically correct, or in contrast being apathetic, which is what I believe Zorak to be doing, is the best way to handle a guilds social dynamics. I conform to neither philosophy, I think being direct is best and that "tough love" if you prefer, is the only way for some players to understand that their actions are not constructive.

As Crimthan can attest to, being the guilds super patriot did little more then to put me in direct line of fire for many of the guilds social issues, and trying to resolve the issues Cadre had in a sensitive and diplomatic manner during our membership was a immpossible task, one which I never want to repeat.
Posted By: Crimthan Re: What was... - 12/04/07 01:14 AM
Yah, when you took leave of CQ, I became a Guild Elder and took over your role of "super patriot" and "instigator" as you call it. It really gets you nowhere in that kind of setting, because frankly, the man at the helm just doesn't care. Zorak on more than one occasion brushed me off by saying, "Ah, Crimthan the Cowboy..." I'm certain he didn't mean that one as a compliment, but I chose to take it that way.
Posted By: Drakiis Re: What was... - 12/04/07 08:36 AM
apathy pure and simple...
Posted By: Crimthan Re: What was... - 12/04/07 12:04 PM
Usually associated with sociopathy.
Posted By: JetStar Re: What was... - 12/04/07 06:32 PM
Quote:

apathy pure and simple...




Apathy and leadership go hand in hand. I mean after all we all have lives. You can dedicate 3 to 6 months at best as a responsibile adult to being on the 5 to 8 hours a day it takes to run a successful organization. Hence the reason for the faction system. This allows for power sharing and you to serve shifts in leadership. Keeping the leadership strong, active, and most importantly carrying the respect and approval of the membership is key to any organizations success.

In case you havent read it. Here are the most recent key elements of the KGB Articles of Confederation:

Quote:

The KGB Articles of Confederation

Section 1:
The KGB citizenship is involved in many online game worlds. KGB Citizenship entitles you to take part in any game world that KGB is involved in. When KGB's involvement grows, the High King/High Queen may declare that game world a "Faction". A faction will be assigned a leadership team. This leadership rank applies to the assigned faction only. All member are invited to take part in the faction and follow the leadership assigned.

The following represents the chain of command listing command ranks only:

FEDERAL GOVERNMENT
GM5 - High King/High Queen
- GM4 - Prime Ministers
- - GM3 - Chief of Staff
** The rank of Chief of Staff is not defined in the Constitution. The Chief of Staff carries out day to day operations in service to the Federal faction. They carry the authority of the High King/High Queen but may only act in their service and not independently.

FACTION LEADERSHIP
- - - GM2/F5 - High Chancellor
- - - - F4 - Chancellor
- - - - - F3 - Vice Chancellor
- - - - - - F2 / G5 - 5 Star General

Section 2:
FACTION LEADERSHIP POSITION AND STRUCTURE
Clause 1: The rank of High Chancellor is essentially the Guildmaster of KGB in a specific gaming world or game server. The High Chancellor once selected, would form his own government and be responsible for the day to day operation of our presence on his/her specific gaming world or server.
Clause 2: The ranks of Chancellor and Vice Chancellor are chosen by the High Chancellor and serve the same term. These offices are second and third in command and support the High Chancellor in the day to day operation of our presence on his/her specific gaming world or server.
Clause 3: The G5 - 5 Star General focuses on military organization and tactics without the burden of administrative duties. They report directly to the Chancellors.
Clause 4: All Faction governments report to the KGB Federal government and ultimately to the KGB Constitution.
Clause 5: Faction authority applies to the specific assigned faction only. Officers may visit and be involved in other factions, but do not carry cross faction authority.

Section 3:
POWERS
Clause 1: The High Chancellor shall have the following powers:
Clause 2: To fill all Vacancies that may happen within their faction
Clause 3: To remove a member or officer of KGB from their factions stone/roster/TS/Vent immediately at any time.
**In such a case, it should then go IMMEDIATELY to the Court and the Senate , and the faction leadership should be REQUIRED to submit an incident report to Court/Senate/HK/Someone explaining why it was necessary, what charges they wish to bring, etc.
Clause 4: To establish special rules of Membership, and uniform rules of engagement for their specific faction (with the advice and review of the High King/High Queen);
Clause 5: To declare War, grant Letters of Marquee and Reprisal, and make Rules concerning Captures on Land and Water within their specific;
Clause 6: To make all Faction specific decisions in support of day to day operation of KGB's presence in a specific world or server.

Section 4:
FACTION CREATION AND MAINTAINING OFFICE
Clause 1:The High King/High Queen shall appoint the High Chancellor of a newly formed faction
Clause 2: The appointed High Chancellor will have 7 days to appoint the other key positions in his or her faction. A High Chancellor would need to appoint a Chancellor and a Vice Chancellor, as well as a Commanding General (G5). Failure to complete this duty would result in the required resignation of the High Chancellor and the process would begin again.
Clause 3: Every 60 days, the High King/High Queen, with the support of Federal Officers, would hold a vote of confidence (1st of every other month). Citizens involved in a specific faction would be required to vote for or against confidence in the current Faction leadership. A Citizen should not vote regarding factions they are NOT involved in. Majority rules. If the current High Chancellor is approved by the membership, then they and their cabinet would remain in office, if voted against, the High King/High Queen would appoint a new High Chancellor.
Clause 4: Any full member of any faction may call for an election at anytime. This is accomplished by making a petition that at least 50% of the active membership of the said faction signs. At that time, the High King/High Queen would hold an election within 10 days of the submission of such a petition.
Clause 5: Elections will be administered by the Prime Ministers under the supervision of the High King/High Queen, and Prime Ministers. Elections will occur on the 1st of every other month.


Section 5:
HOLDING YOUR GOVERNMENT OFFICE OR MILITARY RANK
The key to this new government is being ACTIVE. Your Nobility / Status title is permanent, but in order to hold a Military Position or Government Office you MUST be ACTIVE. ACTIVE means playing the game that the Faction you hold office in on a regular basis, and completing all the tasks required by that office. You can only hold office in ONE FACTION at a time. Your noble title stays with you where ever you go, but to hold office in two factions would be counter productive. If you find yourself losing interest in a game you hold office in, plan on resigning and letting someone who is ACTIVE take over. All Factions DEPEND on the involvement of their Officers, if you hold a position, stay committed or do your Nation a favor and step aside. If you remain in office when you are inactive, you will be asked to step down. REMEMBER YOU ALWAYS KEEP YOUR NOBLE TITLE AND STATUS! Know the difference.





I think it is a MASTERPIECE.
Posted By: Drakiis Re: What was... - 12/05/07 02:34 AM
I agree whole heartedly
Posted By: Ken_Kamillion Re: What was... - 12/06/07 12:13 AM
I kill stuff that is my job to protect jetstar noone else. Just like in vegas i tried to protect jet from the paper sack but i was unsuccessful. Rofl
Posted By: hydr Re: What was... - 12/06/07 08:49 PM
DAOC...

fun in emain, fights at the alb gate, 3 way battles, taking an hour long journey 'in to the hib scrub zone, the 50 man noob army that amassed to take out syev, julio, and me only to get shot down in seconds, always waiting for raks, ramirez, and the alb scout (cant remember his name) to make the mistake of popin outta stealth first.

the personal favorite... hood focus fire!
Posted By: HeRog Re: What was... - 12/11/07 06:33 AM
Quote:

Still, you gotta admit it was one of the best damn times
ever in a game. Hands down. I surely give credit where it
is due. CoS helped make the server what it was.

I nearly cheered when I ran into em on Treachery's final
night. Was just nice to see em all back under a unified
flag.

Looking forward to running into em again




Unfortunately you will never run into CoS again in another game. CoS was a group of 5 guilds that joined together specifically for the game of Shadow bane. Once we quit playing that game there was nothing left to hold the guilds
together.

I would not be suprised if you see some of them in other games but the grouping that enjoyed the fights with KGB in Shadow Bane will never be together again.

HeRog
Posted By: Daye Re: What was... - 12/12/07 04:43 AM
Shame really, together you all made things a lot of fun

Would love to see something similar to it happen for Conan
or Warhammer or whatever it is we all end up playing. It's
one thing to just play on the server with random guilds, it's
something else entirely when you have masses of folks
who all know how to play as one big entity.

-Daye
Posted By: HeRog Re: What was... - 12/13/07 05:57 AM
Some of the guilds, CQ, Iron Circle or ES will certainly play in all of those games but I do not think they are large enough to be a force that is noticable. I beleive PRX has the best chance to be known and to offer you guys the kinds of fights we all look forward to.

HeRog
Posted By: Drakiis Re: What was... - 12/13/07 01:53 PM
This is what PRX thought of those days...
Quote:


Shadowbane

DAoC was the first game to keep score and we proved to be the best in gaming. Shadowbane took this one step further, and now your entire city and way of life would be at stake. It was time to get it on in the most hardcore pvp game ever and when the fighting stopped on two servers, we were the driving PvP force behind the most dominant nation in SB history, the Covenant of Swords.

We began in beta with about 6 accounts at a time when roughly 80% of the beta population was in a PK alliance called "The Burning Legion" and the other 20% were good at being their victims. We became victims ourselves when our first city, "Hartford" was destroyed in an 8 hour battle (6 accounts vs 80% of the server) vs the Legion. It was our last city ever to fall for the entirety of our time in Shadowbane (2 years).

At this point we joined forced with the "lovable losers" of CoS, the Covenant of Swords. Together we took on the Burning Legion and their allies in subsequent beta builds. At first, our victories were just surviving, being able to beat them back from siege after siege and keep our cities intact. As Beta wore on and we got more accounts and the world population grew, we were able to take this defensive posture and turn offensive, burning and baning many of the Burning Legion cities, along with fighting another large PK nation, DHL, who was now our enemy. At the end of beta, CoS, of which we were the most aggressive combat force, was the best.

At final, we went to Treachery as part of CoS. In a nutshell, we turned that server into a ghost town. Our first world war was with Redemption, led by Kirel Redhand, and KGB. Both of our nations had roughly the same population (based on server and account statistics) and within short order we crushed them and took over their land.

Our second world war was against Combine, KGB and their nation, Combination. Their nation had a population of 2400 compared to our 2000 (a 20% advantage) and they filled the forums with endless shittalk about "flattening us like pancakes". 2.5 days later found all their cities in ruins and Combine quitting as we hit them like a ton of bricks and showed them who makes the best breakfast.

Our third world war was against some traitors from CoS and KGB, and the entire rest of the server who was tired of choosing the wrong side and attempted to destroy us once and for all. They had 3200 members to our 1600 (2 to 1) and yet in a week of heavy war, we had destroyed close to 20 of their cities and they fell apart. Battles of 250 v 250 or 200 v 300 were commonplace. After this third world war, the server's population plummeted.

During all three of these world wars, spanning months of gaming, our city, Wainwright, was only breached for a TOTAL of 20 minutes. All other attacks were crushed.

With almost noone to fight, we played other games for a while until it was time for Corruption. This new Shadowbane server was to bring the best of the best from all servers to fight it out and see who was the big dog. Again, we showed, as part of CoS, that we were. Ironic that R30s, the old Buring Legion (led by SiN), did not come as themselves since they had just been banned en masse for duping on their old server, Scorn.

As CoS, allied with Defenders of Honor, we soon found ourselves in a world war vs Facultus Ultrimque, Scorned Death (Stargod led group of the game's most notorious dupers, hackers, and all around punks), and DHL. The numbers were even and the battle was long and hard. PRX was always leading the way, eventually cracking their defenses by destroying FU's city, and in an enormouse climactic battle with over 500 players participating for close to 6 hours, we destroyed Scored Death's fortress to end the war. From here Shadowbane lost it's appeal as Corruption became a ghost town from the shittalkers quitting in defeat and we moved to another game. CoS was the greatest nation in Shadowbane's history and we were a proud part of that as their most potent fighting force.




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