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Joined: Jun 2008
Posts: 1,036
KGB Arch Duke
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KGB Arch Duke
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Joined: Jun 2008
Posts: 1,036
make the game stable 1st then add all the dungeon bs imo


Joined: Feb 2006
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(G6) KGB Warlord
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(G6) KGB Warlord
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Joined: Feb 2006
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Get mad at me all you want for being the asshole but I have and always will give it to you guys as straight as I can to help people get better. I did flip my lid a little about you guys losing but that's because when KGB gets beat I am the one that most people trash talk to and I got several earfulls lol.

Now to those of you saying I need to play before I talk blah blee blah especially CHEERIO you silly man *remember who you are talking to* I have been playing and I have seen what near end game stats are going to look like and what the damage/mitigation is at this moment.

I cannot tell you the toon name I was given access to or which group it belongs to but I will tell you that mages will be the biggest threat at about the 2 1/2 month mark.

83 int with an R7 staff and 75 in all of the ele spells except heat stroke which is in the low 50's.

Magma Bombs: are landing 90'ish damage hits with the awesome knock up tacked on. The knock up is not as predictable as original DF but you can still land 1 slow cast or 2 quickies if your aim is good.

Heat Stroke: I saw Hare's post about heat stroke in the plate warrior thread and it is pretty good but I think the blinds are going to be far more useful than trying to stam drain a warrior. ultimately you are better off dealing damage as then a warrior ahs to burn all 3 heals to stay alive which gives you more time to deal damage while he is in death spin recovery mode.

Thunderbolt:I was hitting plate for 40. Super turbo dps spell that in group pvp is amazing and will most likely be your bread and butter. We were doing 3v3's and having 1 primary CC caster with 2 others spamming this just to see how fast you could bring someone down. It's pretty sick.

Lightning bolt: Spell is way too good. Solid damage hitting plate for almost 60 in the face and blinding...just holy hell

Tornado: Good luck melee. KB and blind as a defensive cast

Static field: I use this offensively as the cast time is a little slow but if you know a melee is coming for you and you can get the cast off just pull after cast and melee them in their face. I have seen a ton of melee kill them selvves by attacking me when I jump into their face. And then if they move away to use range you get free melee hits because they have to bow you. 15 seconds is a long long time to keep a melee from hitting you. (Funny story) Just to see what would happen a buddy of mine took his mage and went and baited some newbies with the field up...the 3 newbies all killed themselves on static field while just getting tanked)

Fireball: been dealing a steady 50 damage to plate wearers.

These are just the main abilities I have been fighting with and warrior mains are getting tooled left and right. We even did some dueling and I watched several ele mains out melee true meleer's.

Statting is going to be huge and a super grind in an of itself. The devs have been discussing raising stat caps per races like orks and mahirrim getting up to 120 strength etc etc...but I really don't see them doing that since it would still be unbalanced...then again it is aventurine we are talking about.

It all comes down to skill with any range as DF is and has always been a shooter with melee as an afterthought. Granted in team fights having a warrior or 2 will be nice to keep pressure on mages but ultimately CD management on a warrior while chasing and reacting to a mage in an openfield fight is going to lead to a warriors demise.

I can tell you that brawler is 501527761126391203912435788 times better than battlebrand as the movement they get is really nice and you as a brawler will have to be a jetfighter pilot to really stick to people. I like a lot of the brawler skills but only had a 40% success rate in a 10 duel series and keeping your top end gear 24/7 will be rough. Get good at cav fighting if you plan on melee and I suggest maxing your 1 hand mace jsut like original DF.

Now I have seen a couple of really really badass warriors(whose strangest winning strategy right now is to fight on top of a mountain and use knockback lol) but the meta is and will continue to favor mages on the top end. (I say this but right now without the other mage class in I can't make a guess as to which is going to play better.

Have not seen anyone mess too much with earth/water yet so I can't do anything but theorycraft on those.

Melee will have its place in close quarter combat (tower assault, small dungeons etc etc but we did a test with 3 mages stacking on top of each other with static field and watched 2 super warriors rip themselves to shreds as they took X6 reflective damage) and as ship deck marines but you will really have to get good with bows and make sure you always have top end armor and weapons which over the long run I think will be more expensive than just playing as a mage.

As to PVE...Right now I have not done much pve because I don't care for it at all and have been jumping on my buddies toon to duel and fight around with. I hear though that the mega camps are already getting perched (IDK if this will be the same in launch or if changes are going to be made but on that end the game is more of the same.)

I leave you with a very good quote from mmorpg.com

Darkfall UW is not a sanbox mmo. It's a pvp arena with limited crafting & pve.

With my new job and training for yet another certification I won't have time to grind at all and although I love full loot I just cannot put myself in a position of frustration when I will have to fight guys with mega toons and just can't compete based on stats.

If piercing damage gets a little better I may level bow skills to join you guys for major fights but the grind time frame is too much for me right now. (YES I AM A BIG OL BABY AND HATE LOSING!!! NA NA NA NA BOO BOO!!!)


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Joined: Jun 2008
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KGB Arch Duke
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after your previous posts of info you posted which amounted to mostly your personal opinions and had very little base in fact.
i have a hard time finding it in myself to even read your posts

to start off the game is in beta and has been since your first review u made the one where you played for 2 hours while everyone else struggled and failed to even log in

with how the game is atm its not very hard to dupe the needed resources to max out magic or whatever if your grinding it steadily.
however atm casters are simply nowhere near what you say they r gimped by both hps and armor class and bec ouse of this they pretty much just die unless they are going to snipe

it is a pvp arena atm cuz there is no content in no dungeons half the mobs as intended no sea towers no land towers but honestly saying its just a pvp arena is more ignorance of the fact that this is a uncompleted game
theres a list of things to be in this game and in the end if it turns out that way it will be nothing less than a sandbox mmo
i think the real issue is you dont play at all and then come on here like you have had tons of playtime and know the ins and outs of this beta when we dont see you ever
and at the same time we have played the game some of us nonstop to learn as much as possible.
teamwork is what we are posting here for to work togather
and you keep posting as if you have been playing as much as us and actually know what your saying.but yet you refuse to come play with us.


Joined: May 2009
Posts: 3,174
Likes: 1
KGB Supreme Knight
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Joined: May 2009
Posts: 3,174
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Lightening strike is the one that is OP with someone that knows how to use it. A few days ago I ran into 3 guys, I only had banded on at the time. I was mount fighting then one guy jumps off and finishes my mount, as soon as my feet hit the ground I was completely chained blinded until I was dead in about 10 seconds. I don't know if all 3 were using that spell. If I would have seen the 3rd guy I wouldn't have stayed and fought, but I figured with my HP pool I would just try it out with 2. The way mages were in DF1, I wouldn't doubt them having an advantage with higher skill levels and such.

Joined: Oct 2010
Posts: 327
KGB Knight
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OK mr. self important, I haven't seen you in game. I didn't see you in for the endgame of DF1 either. What I do know is that you stick your head in this board, vomit a bunch of crap all over us, and leave. I don't see anyone doing that on other boards- we don't come tell you how to run GW2. Put up or shut up.
Now, if you've been whoring with other clans, good for you. If you'd been in vent, you would know that we view mages as later game toons; but for the first push we have to be viable; and that means melee.

So, did you find out the best way to raise int? How long does it take to get to the skill levels you were playing with? How much damage to dread/dragon plate? I was checking out the stats last night and they appear to have DOUBLE the elemental resists of plate. How hard were these warriors with their rank 70s hitting mages in robes?

Try being constructive. Give us something we can use. All I see is criticism, negativity, and some sort of epeen stroking. If I want these, I will read the beta boards. I come here to plot with my brothers and sisters.

/crotchchop


KGB Darkfall
Joined: Nov 2005
Posts: 497
KGB Supreme Knight
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Posts: 497
Grinding is only acceptable on cars with rust or in the clubs.


Former KGB Order of the Paladins
Former KGB Champion
Former General(G4)UO
Former General(G3)UO
Former General(G2)UO
Former General(G1)UO
Former Knight Captain in UO
Former Knight Commander in UO
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Founder Of Chop Choppers
Joined: Nov 2005
Posts: 586
KGB (F3) Vice-Chancellor
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Ok ... The Shanks is officially in game, now where the hell is everyone!

I am down in human lands figuring out the new UI & hating the fact my Naga's wheel decided to stop working.

How do I get tags?


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Joined: Jun 2008
Posts: 1,036
KGB Arch Duke
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KGB Arch Duke
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Joined: Jun 2008
Posts: 1,036
you need to apply to the guild thru the game ui and we can accept
atm theres a wipe very close on the horizon
a few people may be avoiding burnout like myself and waiting on the wipe before going back to beta grind/testing
estimate was for today for arrival but it may take as long as end of the week no way to be sure


Joined: Nov 2005
Posts: 586
KGB (F3) Vice-Chancellor
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KGB (F3) Vice-Chancellor
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Joined: Nov 2005
Posts: 586
Cool ... sent the request in game. I agree on the burnout, take it slow. Although, on a good note, it does seem like the grind is much lower ... decent raises just smacking around mobs, at least at the lower levels.

I really lke the reagent revamp ... nothing needed for conversions.


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Joined: Feb 2009
Posts: 9,159
Likes: 3
(GM4) KGB Prime Minister
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(GM4) KGB Prime Minister
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Joined: Feb 2009
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Longshanks, we have been basing out of Sanguine for the most part.


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