The KGB Oracle
one of the first sieges in beta if not the first
today.
kgbs holding of unelak was sieged by absolution
siege set for about 5:30 cst wed night

kill earth elementals for fossiles to make battlespikes watch to buy siege hammers ect
make go backs and above all FIND THE ENEMYS SIEGE STONE
BY SIEGE TIME
if your around early help otg port over to the hamlet
I found the siege stone, the coordinates are. X:3480 Y:1750

It's one small siege stone in between the Ghoul & Matayin spawns. I told Syroc from OTG the coordinates as well, so they are aware it's position.
The hamlet is really close to an Ork starter town and most people should plan to gear there using the bank. We also have some portal stones that can be used to summon anyone needing to get there, just be patient someone will summon you.


The bank and towers will likely be down well before the siege stone is available so plan accordingly, ie might need to port and gear to ork town.


Had some old friends stop by the hamlet late tonight, UDA dropped a boat in the swamp next to the hamlet and checked the cannon damage. Also had 2/4s of UDA coming by to whack the bank, Cheerio stole a mount the first time and Ignorant took a mount the last time lol fail twice at putting away mounts.


I didn't talk to them but the 2nd time I shot a few fireballs at them and they ran off when Ignorant took their mount. Dolmar wasn't there that I could tell.


Hopefully KGB will represent at this siege, we have people coming I just hope we can get enough KGB tags on so that our allies aren't saving our hamlet for us.


Without repair shards in game not sure how we are going to put up the bank and towers, maybe we can use construction units on them. Ideally we would put up the bank and both guard towers at the beginning of the fight, assuming they are destroyed sometime in the next 12 hours.


Other than that not sure what Mor's game plan for the siege is. Several other sieges will follow after ours so it will be a busy evening in DF.
I made up 4 go bags this morning ill be on right after work which is a bit before the siege if someone is on and able to help facilitate otg and us grouping up somewhere please do i logged myself off at the nearest safe zone ork city
there was only like 50 battlespikes in the consumables bag which has me fearfull but in the end its beta we will do what we can

can we use a boat like uda on the siege stone? we could craft one and try to get powder to use cannons from the water

otg is really hyped to do the siege awith us im looking forward to it
if you around able to play today get go bags ready and if your able more siege weapons like grenades syrox from otg is leading their force so if you need to talk to someone hes leader and founder of their clan atm im off to work
I will be able to make it, but I barly have any offensive skills. I can be a neat shield though.
Grind more fireball.

EDIT: On second thought just get the heaviest armor you can, the best regen food and as many mounts as you can and just barrel into people. Mounts are the best melee damage in the game right now.
Originally Posted By: Bandit
I will be able to make it, but I barly have any offensive skills. I can be a neat shield though.


This is why on launch we wont take a holding
they r pointless to have if you cant wage war to defend it
Count me out sorry. We will be heading home to Texas that day so I will either be in airports or hotels. If I get a moment in-between I will try to get online.
Well that was fun and learned a lot about large scale fighting. Sad I had to leave early and too bad for the loss, but at least it was only beta.
Here's my personal plan for launch...
Dungeon,Dungeon,Dungeon,Dungeon... hit 75 swords.
Harvest,Dungeon,Dungeon,Dungeon,Harvest,Dungeon. Rinse & Repeat...
I think I got my point across
Sorry I missed it, bowling. Hope you guys had a good time and took lots of notes!
Lol Wolfgang that sounds like an awful familiar strategy.

But don't stop their, grind every weapon as fast as possible so you get all the stam gain you can. If you are going to play pressure melee you have to have as much stam as you can get.
Self-grading:
2 Log/Crash Deaths for Me
1 Friendly Fire Death by Alliance Member

0 PvP Kills

Looks like I officially suck at PvP!

On a serious note, my rig may not be equipped to handle large scale PvP in this game. I am looking to upgrade, but if I can't, I may be forced to be harvesting & crafting whipping boy...

Other observations:
1) It seems as though there is little support for alliance tags at the moment. This impacts the sieging in two ways:
a. Friendly fire makes defensive towers useless. When we use them, our allies get killed. Conversely, if our allies had them during a siege on their holdings, we would get shot trying to help. The only winning strategy would have been to have the clan hold the stone with the towers up and have the allies attack the siege stone or harass the enemy's flanks.
b. Apparently, having alliance tags does not sufficiently differentiate friend from foe. Maybe we should investigate the player flags...
2) There is no mechanism to prevent sieges at poor times for the guild. The attacking guild sets the time of the siege based on the timer from the laying of the siege stones/war declaration. Therefore, the advantage in sieging is slanted towards the attacker. The attacker will always get to pick the time which works best for the attacker while the defender is stuck with whatever time they get. Therefore, it would be simple to pick a time which allows for the guild to maximize our turnout during an offensive siege, but we are vulnerable to a defensive seige by enemys whom contain a majority of people in Eastern time zones (since most of our players are based further West). I left work a little early today and barely made it in time for the siege this afternoon. We ought to look for alliances with a player base mostly on the East Coast in order to implement a "follow the sun" strategy...
3) Once the siege started, they knocked down the bind stone almost immediately. Therefore, it seems like playing defense on a hamlet is not a winning strategy(unless repair shards> siege hammers and battle spikes). Hence, the winning strategy may be to focus fire on the siege stone instead of defending the bind stone. Instead of launching a defense from the bind stone towards the seige stone, we could launch an attack from the opposite angle and hope we can knock down the stone before the enemy knocks down our holding. Maybe having rival boats with cannons will help as well...
4) Having a city so close to the newbie city favored the side with greater numbers. The only chance we had was to force the larger group to spend more time running to the fight than we spent running from the bind. Having the starter city nearby negated that advantage. In addition, the enemy knew which direction we would be coming from and had the approaches camped.
5) I am not sure what is the best tactic for group PvP. Currently, it seems Darkfall favors a bunch of 1v1 combats. Somehow, we ought to figure to a way to turn the fighting into a 2v1 or 3v1 fight(even if we are outnumbered in total on a sub-scale we can force the odds in our favor). It is kind of like old-school WWII dogfighting -- everyone should have a wingman. In Shadowbane, we used focus-fire on called targets. This was possible due to the cycle-tabbing to locate enemies. Obviously, this tactic will not work. However, the idea of using called targets might still be useful. Of course, the lack of tags make it hard to identify the targets...In any case, with the weapon vs armor balance being what it is at the moment, only through multiple people attacking the same target will we have a shot at damaging enemy warriors in heavy armor.

Finally, we ought to group more with the alliance folks. I suspect some of the issues where caused by not having the lines of communication well-established in advance. I wasn't even sure which guilds were part of the alliance and vice-versa(though that is my own fault for not getting signed up for mumble in time).


Sorry for the long post. Just trying to get my thoughts and observations down.
Originally Posted By: Wolfgang
Here's my personal plan for launch...
Dungeon,Dungeon,Dungeon,Dungeon... hit 75 swords.
Harvest,Dungeon,Dungeon,Dungeon,Harvest,Dungeon. Rinse & Repeat...
I think I got my point across


heh. My plan too but substitute armorsmithing for swords!
Everything you just posted are the same problems the game had in it's original form.

DF lends to alliance nutcupping in EVERY siege. Cities and hamlets are total crap and you are far better offfocusing resources on obtaining player houses in scattered villages.
Hopefully we learn from this. We were ill prepared for a fight. Oldtimers were trying to get armor, talking about making bows and learning how to get on a mount minutes before the stone went live. Mor was the only one of us wearing plate, and didn't get killed as a result probably, the rest were naked or wearing misc gear.

We had no way to destroy the siege stone and neither did our allies.

Plan 1 was to mount rush the enemies and take out the back row range, which I thought sounded like a good plan. Unfortunately target callers all dropped shortly into the fight and we were routed. Mor ended up walking back to the safe hold and out regenned/healed enemies whacking on his plate.

Part b of plan 1 was to loot enemies with hammers or bombs to kill the stone. This plan failed because they did not have hammers or bombs either. They spawned 2 boats and used the cannons to beat the clan stone down.

I think we were "outgeared" and out maneuvered in this siege. It was our hamlet and we had no defensive plan other than asking old timers for help. Many KGB showed up naked and fought the best they could against enemies in plate which was a wipe in every case. Except for our plate wearer who crashed.

The game mechanics are borked as usual. The bank may or may not have worked, the alliance system had an unforeseen delay after a server resetting alliances so every possible way of working with old timers in the hamlet were futile.

The towers were off when the battle first hit the hamlet and turned on after we were routed. The result of turning them on was that we cleared all enemies from the town fairly quickly. All allies were dead or left as well.

With no answer for hitting the siege stone and facing superior forces gear and preparation, we didn't offer much resistance when the 2 boats cannons blasted down the clan stone.

I didn't have a problem with fps or the game during the fights but to be honest I could not identify friend from enemy until I figured out all the enemies were in plate and we were the other guys. I did get kill a plate wearer as he tried to leave town, assist from towers, Cheerio and probably others, I think Cheerio ganked and looted him. Other guys said it was a slide show or their fps were single digits. I can say it really makes a difference to be able to keep moving and fighting during lag times for others.

I only fought in the hamlet fight as I was planning to defend the stone from the beginning.


Going forward I suggest everyone gear and train a warrior to plate as their first process after wipes or for launch. Skirmishers and magic can be developed later and may take some time to get up to speed but warriors in plate rule DFUW right now.
wut the fluff. i got back from vaca today, got into the beta, have yet to see a KGB clan tag.

whats the hizzaps
i actually think we have choices.
i would like to see what 8-10 skirmishers volley firing would do to a guy in heavy armor- using salvo + explosive shot.

both have short cooldowns and skirms have the ability to hit and run.

not sure how we could get ganks off, but if you volley fire and knock one guy down, then try to do the same to the guys rezzing him...

with a R0 bow i hit a medium geared guy for 40 in the face with the explosion. could be worth a try
I loved the fact that we experienced a siege so early in the game. I think that we learned a lot from this experience. Here are some of my notes:

To repeat some of Zen's points...
1) The guild tag system sucks big time. Very hard to tell who is who. I hope that they improve this, but I suspect they will not. Best way to survive this is to get very good tactical awareness, and use vent to identify locations effectively. Stay together, and know where your group members are. They are the only players easy to identify.

2) Advantage to the attacker on setting the time. This encourages us to not take a Hamlet to start, but join the alliance city, and plan our attack accordingly.

3) There should have been a more focused attack on the siege stone. This was open to our attack for an hour, and no effective attack was launched. Easier to attack then defend in this game, and I suspect more siege stones are not placed in the most defensible locations.

4) I was able to play DF1 when it 1st came out, before KGB became active. I was lucky and able to get a house, and it AWESOME. The most enjoyable part of the game, and invul. I like the idea of getting houses near each other. If I remember correctly, you could only have 5 friends of the house. They may have changed this. For access to all reaches of the map, spreading out makes sense, for staying united and controlling an area of the map better to focus location of house. Hope I get one.

5) They need to fix the tower attacking alliance members. Once we turned it back on it was able to provide KGB some help, but it meant that our alliance was not able to be involved. This was not good.

6) Boats with cannons are the bomb. They were able to take out the bind stone without having to even enter the town. We had no way of making a dent on the boats, only a suicide run.

7) My role was limited given my 7-10fps. I chose to watch and announce the show from the hamlet till the end. Looking at adding more RAM, and maybe upgrading my NVIDIA GT 420... Any other ideas?

8) It was good to know about the OTG mumble server. We should work to group up with them more, and coordinate our actions more. SKD seems like good people, but too dependent on the dup bug.

9) I like the idea of joining OTG/SKD's city. I think that to start it will be good for KGB to focus our actions/bind location in/near a town that has crafting stations.

10) Let the games begin...
Oh man I had to listen to Pax for 20 minutes before I left for work talk about shit stomping KGB in the siege.

The tactics they used are the same tactics that we used in almost every waterway fight we had in early DF.

I hope you guys that plan on really playing DF come around to understanding what the game is. Darkfall is who can cheese who the most.

I told you all in my first post during DF beta that mages and range combat were going to rule the day and most of you are insistant on still playing warrior types and this WILL NOT WORK in mass pvp. I see the complaints from a lot of our people about not being able to distinguish frind from foe. Until you learn how to do that in a scramble your best chance of success is to utilize casting. Darkfall is still the same game. AOE WILL WIN 90% of large engagements. SKirmishers and melle are for point rushing and mop up.

Any time there is a stone of any type near water you have to KNOW that the attackers WILL have them. You cannot and never have or will be able to defend a hamlet from the hamlet itself. You leave the hamlet and secure the area around it.

That aside your main priority at launch should still remain grinding magery and you should never control any assets other than personal housing.

Most of you are still in the mindset that DF is a world with pvp in it. Your mindset needs to be that DF is PVP with other stuff to do on occasion. If you don't think like that then you are going to end up not being succesful.

At launch the only people that craft should be the ones that are running the guild crafters. All other members should be COMBAT SKILL BUILDING. If you arent then you are doing it wrong.

DF is a game about throwing your weight around in PvP. Take that to the bank and dont let shit groups beat you.
donk


if you played or had any clue what your talking about it would be one thing but from your post you absolutely do not do either

your posts here always negative , always treats us like fools who dont know any better or how you could do much better
its insulting man last i checked a lot of us played the original a hell of a lot longer than you
to talk to us like ignorant fools that dont know what the games about is a straight up insult.

play the beta learn something you might like it and you deffinitly wont look like an ass when you post and dont know wtf your talking about

last i checked i remember what df is all about thanks tho

casters atm by far the easiest class to kill cuz armor is so radically imbalanced without a defence skill.

we knew they would attack thru the water way noone has the stuff to make hammers or battlespikes in sufficient numbers anyhow

we did not take a hamlet to give a care or keep it we took it cuz it was easy when they where wiping ever other day and i built it with duped stuff to test the towers ect
the entire hamlet was built i honestly expected to get sieged

if you want to play thats one thing but wtf come on already
whos side are you on?
come play with us!
Only kill I got was a Mage. Couldn't get the gank though. Did basically no damage to plate though. If they didn't heal or have regain might only take 50 swings.
Ubers lesson learned: Roll a warrior and wear plate.
u do know the people sieging u duped everything they used i mean they had everything they could make and duped it multiple times for the siege. anyways i was trying to get in the rock prior to the siege the one that was by the zombie camp i couldnt get in it. but i did manage to get into a few others including the mine we had at the hamlet. anyways heh same ole bugs in the game. but i agree with donk fuck a city/hamlet with the world being so small just focus on building ur toons. no one in kgb wants to build another city. lets try and get lucky and get a few houses hopefully the people who get them in the guild arent greedy and share with others. anyways we will see the game runs much better on my desktop and from what ive seen the physics behind a mage/ jump shooter might be the way to go on in pvp i need to test the mechanics on one of our better pvpers to see how it works out.
not taking a holding on launch had been decided
we are in beta hence why i choose to test cities and it went very well
built the entire thing and hosted the 1st siege of the game which showed a lot about how sieging works now as well as that the siege system actually works
noone intended to build anything from the get go
we assumed they would wip the next day but it went a week next wipe i will test other things but i deffinitly got a good test out of this run with the holding it was absolutely not a waste of time in any way shape or form
Is it frustrating playing BETA? YES! But that's the thing with any BETA it's going to be screwed up. If you go into a BETA expecting it to be running as a normal game then you are setting unrealistic expectations. We submit suggestions in the forum, they also have a submission form when you crash that basically asks what you were doing at the time of the crash that will hopefully help making a stable game when it does go live.

There are many things they could put in & take out of the game that would make it better. Same could be said with just about every other game out there. If they added a few things from CRPG and the siege weapons from GW2 this would be a really good start. Trebuchets & Catapults would be awesome in darkfall.
Remember this is only...
BETA

P.S.
We didn't take the Hamlet because we were going to cry over losing it. We took it to see how the mechanics worked, if PAX wants to gloat over beating us well bravo for him. Some of us have a job and don't live in our mom's basement playing games 24/7. This is beta, it's about testing things out. We had a good Idea we would have to fight for it, though it was more about seeing what we had to do to take one since they've added dominion and prowess to the mix. Honestly I figured the server would be wiped before anyone had the ability to siege.



I don’t really care about losing things in beta, but admit two things discouraged me is that the casters have always been the weaker play style (I know there are individual exceptions) and the fps. If I had an insta one shot kill staff I doubt I could have killed anybody. The last time I died I was dead before I could see their names or was able to run, don’t think I got one spell off. It’s frustrating when I have a high end machine and get 28 mg down/1.5 up and I don’t have lag problems with other games.

As far as losing the hamlet, meh, it could be expected. Same old play book… There may have been more scrouchers than we had combatants. Our only hope was scrouchers interfering with the attackers long enough for us to magically take out their stone. This is why I was preaching we needed friends, I think the mob mentally ruins mmo’s but here we are. Field 75 peeps or live in safe zones.
Originally Posted By: Ismash Grimblood
I don’t really care about losing things in beta, but admit two things discouraged me is that the casters have always been the weaker play style (I know there are individual exceptions) and the fps. If I had an insta one shot kill staff I doubt I could have killed anybody. The last time I died I was dead before I could see their names or was able to run, don’t think I got one spell off. It’s frustrating when I have a high end machine and get 28 mg down/1.5 up and I don’t have lag problems with other games.

As far as losing the hamlet, meh, it could be expected. Same old play book… There may have been more scrouchers than we had combatants. Our only hope was scrouchers interfering with the attackers long enough for us to magically take out their stone. This is why I was preaching we needed friends, I think the mob mentally ruins mmo’s but here we are. Field 75 peeps or live in safe zones.


High end machines help, but in BETA even good machines can't escape lag and performance issues. Before my GTX680 died I was getting over 100 FPS most days, then there would be a day that I wouldn't get over 60-70, and a couple times I was in the 20's for FPS.
anyone who is not PLAYING in the beta should keep their CRITCISMS to themselves. Donk you have crossed the line on this board. I am in total agreement with all of your points- i have made the same myself. Morlander has weighted all the input and guess what- thats the plan!

we are testing shit in beta. we learned more from that siege than we coukd have learned by reading about it. everyone on the server is sieging all they can to test the mechanics. its beta.

i would love to see lots of KGB in the game, in vent because i know people have good ideas. im not convinced we have fully tested ranged, especially with skirmishers, but a warrior in plate has ridiculous damage mitigation. people with r0 weapons can beat on his back and he will take almost no damage. its not like df1 at all in this respect. mages at high skill levels have not been developed yet anywhere on the server tmk. if they have no one is posting. knockups for mages are gone. bubbles and come hither are gone. mages alone do not have a sprint, their reflect spell does not mitigate damage, and their hp pool is HALF that of a warrior.

i also want to point out that there were 3 KGB in the hamlet during the push on the stones. i dont know what was said, but the attempt on the stone was a push from a safezone, not from a hamlet; ie from the opposite direction.

what the enemy did was secure the stone, then summon in a guy with the boats. done.
its beta the problem with the game is IT DONT HAVE ANY FUCKING CONTENT. heh thats all i can say i love pvp but if i wanna kill people all day ill play halo or something.
make the game stable 1st then add all the dungeon bs imo
Get mad at me all you want for being the asshole but I have and always will give it to you guys as straight as I can to help people get better. I did flip my lid a little about you guys losing but that's because when KGB gets beat I am the one that most people trash talk to and I got several earfulls lol.

Now to those of you saying I need to play before I talk blah blee blah especially CHEERIO you silly man *remember who you are talking to* I have been playing and I have seen what near end game stats are going to look like and what the damage/mitigation is at this moment.

I cannot tell you the toon name I was given access to or which group it belongs to but I will tell you that mages will be the biggest threat at about the 2 1/2 month mark.

83 int with an R7 staff and 75 in all of the ele spells except heat stroke which is in the low 50's.

Magma Bombs: are landing 90'ish damage hits with the awesome knock up tacked on. The knock up is not as predictable as original DF but you can still land 1 slow cast or 2 quickies if your aim is good.

Heat Stroke: I saw Hare's post about heat stroke in the plate warrior thread and it is pretty good but I think the blinds are going to be far more useful than trying to stam drain a warrior. ultimately you are better off dealing damage as then a warrior ahs to burn all 3 heals to stay alive which gives you more time to deal damage while he is in death spin recovery mode.

Thunderbolt:I was hitting plate for 40. Super turbo dps spell that in group pvp is amazing and will most likely be your bread and butter. We were doing 3v3's and having 1 primary CC caster with 2 others spamming this just to see how fast you could bring someone down. It's pretty sick.

Lightning bolt: Spell is way too good. Solid damage hitting plate for almost 60 in the face and blinding...just holy hell

Tornado: Good luck melee. KB and blind as a defensive cast

Static field: I use this offensively as the cast time is a little slow but if you know a melee is coming for you and you can get the cast off just pull after cast and melee them in their face. I have seen a ton of melee kill them selvves by attacking me when I jump into their face. And then if they move away to use range you get free melee hits because they have to bow you. 15 seconds is a long long time to keep a melee from hitting you. (Funny story) Just to see what would happen a buddy of mine took his mage and went and baited some newbies with the field up...the 3 newbies all killed themselves on static field while just getting tanked)

Fireball: been dealing a steady 50 damage to plate wearers.

These are just the main abilities I have been fighting with and warrior mains are getting tooled left and right. We even did some dueling and I watched several ele mains out melee true meleer's.

Statting is going to be huge and a super grind in an of itself. The devs have been discussing raising stat caps per races like orks and mahirrim getting up to 120 strength etc etc...but I really don't see them doing that since it would still be unbalanced...then again it is aventurine we are talking about.

It all comes down to skill with any range as DF is and has always been a shooter with melee as an afterthought. Granted in team fights having a warrior or 2 will be nice to keep pressure on mages but ultimately CD management on a warrior while chasing and reacting to a mage in an openfield fight is going to lead to a warriors demise.

I can tell you that brawler is 501527761126391203912435788 times better than battlebrand as the movement they get is really nice and you as a brawler will have to be a jetfighter pilot to really stick to people. I like a lot of the brawler skills but only had a 40% success rate in a 10 duel series and keeping your top end gear 24/7 will be rough. Get good at cav fighting if you plan on melee and I suggest maxing your 1 hand mace jsut like original DF.

Now I have seen a couple of really really badass warriors(whose strangest winning strategy right now is to fight on top of a mountain and use knockback lol) but the meta is and will continue to favor mages on the top end. (I say this but right now without the other mage class in I can't make a guess as to which is going to play better.

Have not seen anyone mess too much with earth/water yet so I can't do anything but theorycraft on those.

Melee will have its place in close quarter combat (tower assault, small dungeons etc etc but we did a test with 3 mages stacking on top of each other with static field and watched 2 super warriors rip themselves to shreds as they took X6 reflective damage) and as ship deck marines but you will really have to get good with bows and make sure you always have top end armor and weapons which over the long run I think will be more expensive than just playing as a mage.

As to PVE...Right now I have not done much pve because I don't care for it at all and have been jumping on my buddies toon to duel and fight around with. I hear though that the mega camps are already getting perched (IDK if this will be the same in launch or if changes are going to be made but on that end the game is more of the same.)

I leave you with a very good quote from mmorpg.com

Darkfall UW is not a sanbox mmo. It's a pvp arena with limited crafting & pve.

With my new job and training for yet another certification I won't have time to grind at all and although I love full loot I just cannot put myself in a position of frustration when I will have to fight guys with mega toons and just can't compete based on stats.

If piercing damage gets a little better I may level bow skills to join you guys for major fights but the grind time frame is too much for me right now. (YES I AM A BIG OL BABY AND HATE LOSING!!! NA NA NA NA BOO BOO!!!)
after your previous posts of info you posted which amounted to mostly your personal opinions and had very little base in fact.
i have a hard time finding it in myself to even read your posts

to start off the game is in beta and has been since your first review u made the one where you played for 2 hours while everyone else struggled and failed to even log in

with how the game is atm its not very hard to dupe the needed resources to max out magic or whatever if your grinding it steadily.
however atm casters are simply nowhere near what you say they r gimped by both hps and armor class and bec ouse of this they pretty much just die unless they are going to snipe

it is a pvp arena atm cuz there is no content in no dungeons half the mobs as intended no sea towers no land towers but honestly saying its just a pvp arena is more ignorance of the fact that this is a uncompleted game
theres a list of things to be in this game and in the end if it turns out that way it will be nothing less than a sandbox mmo
i think the real issue is you dont play at all and then come on here like you have had tons of playtime and know the ins and outs of this beta when we dont see you ever
and at the same time we have played the game some of us nonstop to learn as much as possible.
teamwork is what we are posting here for to work togather
and you keep posting as if you have been playing as much as us and actually know what your saying.but yet you refuse to come play with us.
Lightening strike is the one that is OP with someone that knows how to use it. A few days ago I ran into 3 guys, I only had banded on at the time. I was mount fighting then one guy jumps off and finishes my mount, as soon as my feet hit the ground I was completely chained blinded until I was dead in about 10 seconds. I don't know if all 3 were using that spell. If I would have seen the 3rd guy I wouldn't have stayed and fought, but I figured with my HP pool I would just try it out with 2. The way mages were in DF1, I wouldn't doubt them having an advantage with higher skill levels and such.
OK mr. self important, I haven't seen you in game. I didn't see you in for the endgame of DF1 either. What I do know is that you stick your head in this board, vomit a bunch of crap all over us, and leave. I don't see anyone doing that on other boards- we don't come tell you how to run GW2. Put up or shut up.
Now, if you've been whoring with other clans, good for you. If you'd been in vent, you would know that we view mages as later game toons; but for the first push we have to be viable; and that means melee.

So, did you find out the best way to raise int? How long does it take to get to the skill levels you were playing with? How much damage to dread/dragon plate? I was checking out the stats last night and they appear to have DOUBLE the elemental resists of plate. How hard were these warriors with their rank 70s hitting mages in robes?

Try being constructive. Give us something we can use. All I see is criticism, negativity, and some sort of epeen stroking. If I want these, I will read the beta boards. I come here to plot with my brothers and sisters.

/crotchchop
Grinding is only acceptable on cars with rust or in the clubs.
Ok ... The Shanks is officially in game, now where the hell is everyone!

I am down in human lands figuring out the new UI & hating the fact my Naga's wheel decided to stop working.

How do I get tags?
you need to apply to the guild thru the game ui and we can accept
atm theres a wipe very close on the horizon
a few people may be avoiding burnout like myself and waiting on the wipe before going back to beta grind/testing
estimate was for today for arrival but it may take as long as end of the week no way to be sure
Cool ... sent the request in game. I agree on the burnout, take it slow. Although, on a good note, it does seem like the grind is much lower ... decent raises just smacking around mobs, at least at the lower levels.

I really lke the reagent revamp ... nothing needed for conversions.
Longshanks, we have been basing out of Sanguine for the most part.
3 nights in a row with a rollback. I have made 0 progress on anything. I am waiting till the next wipe
© The KGB Oracle