30 Second Cooldown to Eye Rot and a reduction in the knock back to Fireball are the semi ninja patch's not listed.

The reduction in AoE dmg can go two ways. Either they increase the dmg done by a direct hit, and leave the splash dmg as is.

Or

They continue trying to work the physics of spash trajectory and a complicated system to compute Area of Effect vs. Target location from the epicenter.

The first option is the easiest by far to implement. AV started down path 2. Now they won't say which path they are going down.

Will make double jump and the player ability to time spells that much more important, as well as the ability to jump spin parry.


Don't make me have'ta Troll ya Bro!