A lot of people were against Andruk, but it was fun because it forced people to stop doing solo/macro/crafting stuff - mainly because a lot of gankers in the area ... thusly people were forced to play actively instead of afk.

I haven't logged onto DFO for quite a while, but from what I'm hearing, the numbers are few and far between. That, and with the instability of the DFO community, even mass recruiting is probably hard because so many people are on the fence.

If the expansion does change a lot, I'm still for a larger - less dependent on allies direction of the guild. We were wayyy too selective in early DFO, and it showed, when were we forced to depend on allies to survive. Not that there's nothing wrong with being selective, but with the attitude and player makeup of the guild, the "hardcore" selective "elite" playstyle was not condusive to our playerbase. We just weren't that type of guild.

Still, without more info on the expansion, this convsation is a bit moot.


Former KGB Member