There are some nice thoughts there. But lets not put the cart before the horse. Our primary focus will need to be getting it done on the field I'm afraid or else all those nice little extras become moot.

Now, I am sure you realize this as much as I do, but I dont want the overall mentality of KGB to slip into a dreamland of time consuming RPish events and helping old ladies cross the street without the full understanding that for anything like that to be even somewhat viable, we are going to have to rise as a power first, and stake out claims with blood.

Also, there is no use protecting those who cannot protect themselves. Even though it is an admirable goal, even if we are able to do so, it will end up hurting both us and them. Its not about failing to "meet the goals of the white knight" in my book, its the simple fact that if we are all thats protecting/propping a group up, eventually our commitments will surpass our ability. In that case, the tenants would also get swept away, by leaner, more focused opponents.

Happens in EvE all the time. The most successfull alliances with the most prosperous, loyal and happiest "tenants" are , by no accident, also the most coldly efficient, and of course militarily coordinated. Tenants that cannot pull their own weight typically have no place. This works for DFO though, as I am anticipating a very very very tiny population of pure carebears. In a game like DFO, if theyre not at least in the militia groups fighting for their turf, theyre on their alts fighting against you.

But in any case, before that type of talk on how to manage an "empire" even really gets started, and most especially before we start discussing frills, I think we need to wait for the game to launch, and prove our ability to put those kinds of options on the table period.

This post isnt even directly aimed at you Raek, I just dont want people with less experience with true territorial conflict games to get the wrong ideas on what a game like that is like before we even get to the starting gate.