Agreed. It might be fun to throw around ideas about races, classes, starting locations, which island to call "KGB Land". etc. but it's all just for enterainment purposes since only when beta starts and people start collecting data will we know what classes / skill combos are best.

Something we can be pretty sure of is, unlike WoW, we dont have to pick 5 people to be "tanks" 5 to be "healers" 5 to be "damage dealers". In games like WoW, guilds that pre set up classes like that do indeed get a nice head start on other guilds. But Darkfall wont be about mob grinding, or groups killing 1 giant mob with 1 tank taking all the damage while 10 priests heal him. So I believe we can allow KGB to just walk into the game choosing any skills they wish. Atleast for beta, maybe by time final rolls out we will be able to post on our boards saying: we need 15% of our people to be mage types with magic healing, 50% to be melee types with first aid skills, 30% to be stealthers, and 5% to be 8 x GMs in skills like leadership, diplomat, merchant, etc.


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