Oh ... and other point. I think this relaunch of DFO may have a distinct advantage over the origial, or even Shadowbane's launch.

I always felt the Beta runs for for both of these titles really caused major problems with launch.

In SB-Treachery ... the dominance of CoS was directly related to the presence they had in the Beta & really left some people with a bad taste for the type of hardcore PvP that SB was. It was not until the large beta guilds broke up, the early servers were shut down and server merges started taking place that the real SB started to show its potential (not to mention the plague that was the sb.exe errors early on) ... at that point, though, it took had taken a toll on healthy server populations.

Likewise, DFO had a similar launch experience ... the beta guilds just had a huge foot up at the start, discouraging many because they could not compete right away ... the large beta guilds broke up (or were forced by KGB and allies!!!) ... populations moved on and the game suffered.

While betas are a reality of MMOs, it really is a catch 22 ... here's to hoping a relaunch here won't suffer the same situation.


[Linked Image from w3.the-kgb.com][Linked Image from w3.the-kgb.com][Linked Image from w3.the-kgb.com]