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Joined: Apr 2003
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Founded KGB in 1997
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Joined: Apr 2003
Posts: 12,986
Likes: 44
Well we can do this, last night we all came together and built over 250 construction units, and raised almost 75k gold.

Now its cannons for Sieging.

Contact your local General! Get involved in PVP and City defense.


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*cough* Raid other cities and towns with mines and bring me rare ore *cough* *cough*


Also: Gold is a huge bottleneck for us. I am currently running raids on the Baradon. It's easily killable with 6 people, but you have to be PVP minded.

Baradon drops:
100% - Leenspar key (4k gold + chest loot)
50% - extra 1k gold

If 6 people for it for 2 hours, that's 27k gold plus chest loot (which is plate, full plate, and infernal).

It's a hot zone, so you have to have your pants on straight to pull it off. If 5 people run it with me for 2 hours, Lets donate all the gold to cannons and reward ourselves with the chest loot. We had 12 people last night kill him 2 times before we got rolled by SN (we had banked the keys) so the only viable thing I could do was pay 9k gold for the 2 keys and donate the chest loot to the guild...run actually cost me gold but at least we got 9k (two keys and 1k gold) for the members. All members of the party (excluding me split the 9k) was 30 minutes worth of work.

Get involved. End of story.

Last edited by Dunlop_Phaete; 06/03/09 08:51 AM.

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How did a group of 12 get rolled by SN? O_O




In Hoc Signo Vinces
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yah that Baradon group was amazingly fun and kept yah on your toes.... you WILL get some pvp action so those looking for pvp and help the guild this fits the bill.

As for some of the words Glutt typed last night in clan alliance... he stated something about consolidating our cities and keeping everyone closer together. Lowering our holdings down to a handful of cities/hamlets. Thus making response time easier to defend.

The side effect to this is when we "abandon" or let go our cities across the world it will appear that we are losing and getting beat on. Thus will swell the holdings of the other alliances making them seem BIG or aka a Zerg... we could then play the your a zerg card back at them in a month or so and have the political support we need.

One question I have for Dunlop/Jet is when we do go on the offensive and happen to take a town further away from us then what do we do with it? Give it back because it is too far away from our "core" group?

I'm all for taking back the Merc City since it will allow one of our loyal guilds to be next door. I'm even more for slapping Cairn in the face and booting them off of the main land.

We also need a new official forum fall name for our alliance. Not just CC 2.0 because it brings with it a certain stigma about zerg...



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