Race is undecided, pending more data and feedback from people in general. I would prefer not to go Ork, as a personal preference but that option is still technically open. I personally lean Alfar, but in all honestly the geographic and racial bonuses and how they play out in the live game will be the largest factor.

As far as taxes, yes there will be taxes if in-game, no I am not certain yet what that level will be. It will depend on the needs at the time, and the reasons and usage of tax money will be fully disclosed if and when a tax is implemeted. This dept will be managed directly by Heidi.

Not sure exactly what you mean with the governmental questions, but the faction will be run entirely at the faction level.

Our given purpose and role, is to have fun. There is currently no fiction planned to RP by, though some light fiction might not hurt. Ultimately I would like to see KGB arise to become a significant nation-state in the game world, though currently the possibility of a building/guerrila stage is strong, a lot depends on our showing.

If we average 15 ppl a night and 5 during the day, we probably arent going to conquer large swaths of territory off the bat. Instead we will focus on our combat expertise, finding the right people to add to the team, and building pragmatic relationships with other organizations. Things like trading our swords for goods and services, city access, etc.

If 120 KGBers show and we have a solid 40-50 on a night, we might be sieging off the bat.

Or perhaps if shipping goods on the high seas is common and a necesarry part of the DFO economy, we might entertain ourselves by commandeering our opponents shipping vessels and confiscating contraband from their cargo holds.

A lot we will have to play by ear, but I am confident that there will be endless opportunity for meaningfull (in a gameplay sense) organized activity to take place on a daily basis.