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#98966 03/03/12 01:47 AM
Joined: Apr 2009
Posts: 450
Corpus Offline OP
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http://www.darkfallonline.com/blog/update-march-2nd/

A short update, Tasos had to be absent today so we took his prep info for this update and posted it:

Second week for this sprint finishes today and work continues at a good pace. Many Darkfall 2.0 development tasks are ongoing, others we presented last week.

Implementation of the Market System continues. The developers have paid close attention to your feedback on this feature both in favor or against it and they do understand some concerns about the courier system. As a matter of fact your concerns have spurred quite a few heated debates in the studio. When we have more information on this we will make it known.

Other ongoing tasks include the back-end storage and persistence implementation, updates to the graphics engine, modeling and animating monsters, world building tasks and the new training areas.

The design team is now working on the crafting system. Changes, improvements and additions have been planed for the entirety of the crafting system which in conjunction with the market system will provide a self regulating economy, more opportunities to profit even for new players and accessibility to items without the need to be a crafter yourself. To give you an idea of the direction design is headed, this week we would like to talk about boats in relation to crafting.

First of all, the workbenches in all NPC holdings now provide more options to anyone that has the appropriate skill to use them. At the same time, we have introduced a new category of sea vessels that we internally call utility vessels. This category includes some ships you may recognize from the current version but also two brand new ones. A beginner ship crafter will be able to only create a simple Raft. More advanced ship builders will have the option of creating the famed Launch which will serve as a small boat for small parties and clans that want a taste of naval warfare.

Fish Trawler and Coastal Runner

Higher up the list is the Fishing Trawler. This vessel, as the name suggests, is used for fishing. The single canon at the front provides some defense in case of unfortunate encounters with pirates or sea monsters. In Darkfall 2.0 you can fish only with a fishing boat and fishing equipment has been removed from all other ships. Another all new boat is the Coastal Runner. This sleek vessel bears no canons and cannot boast an enduring hull but makes this up with speed. The Runner is the fastest ship that sails the waters of Agon and is mostly aimed at transporting personnel across the sea as fast as possible.

Finally, a ship builder that has maxed his skill, even if he has yet to obtained the mastery version of it, will be able to create the Sea Scraper. Sea Scrapers are towards adventurous types of characters that want to try their luck at sea. As apparent by the name, this ship scrapes the bottom of the ocean, while moving quite slowly, bringing to the surface objects of variable worth. From treasure maps inside bottles, to ship building materials and even the odd boot of some unfortunate sailor, the Scraper does not discriminate. Just make sure you can defend it against would be pirates that covet the treasure in its holds.

All these ships will be craftable in all NPC holding workbenches.

The ship building mastery will open up all the ships aimed at naval warfare. There will be changes in these ships as well in terms of speed, armor, maneuverability and other features giving each one an area of expertise.

Hopefully you can see the direction we are taking crafting in and there are already designs for similar changes to siege equipment and mounts.

We would also like to thank you for all the constructive feedback on the forums.

Corpus #98977 03/03/12 04:41 PM
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I read that. I wonder how far we are off from the new game?


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RSI Javelin Destroyer, Hull E, RSI Constellation Pheonix, Aegis Dynamics Retaliator, Banu Merchantman
F7A Military Hornet Upgrade, F7C-S Hornet Ghost, F7C-R Hornet Tracker, Origin 325a Fighter
Corpus #98987 03/04/12 06:57 PM
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No idea. I don't set expectations, I'll just experience it when it happens. I don't get disappointed that way. But I do hope it brings new blood. Now the only was we get new people is by capping a sea tower and them finding us and a large number of those are players a few minutes into the game and they don't log back in afterward.

Corpus #98991 03/04/12 11:03 PM
Joined: Nov 2005
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I wish they got rid of the grind on PvP skill. So people could log in, get gear from their guildmate and be on equal footing against other players.


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