The KGB Oracle
Serving the online gaming community since 1997
Visit www.the-kgb.com
For additional information

Join KGB DISCORD: http://discord.gg/KGB
 
KGB Information
Untitled 1

Visit KGB HQ
www.the-kgb.com

Who's Online Now
0 members (), 3 guests, and 2 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Today's Birthdays
There are no members with birthdays on this day.
Newest Members
Luckystrikes, Shingen, BillNyeCommieSpy, Lamp, AllenGlines
1,477 Registered Users
Forum Statistics
Forums53
Topics13,096
Posts116,361
Members1,477
Most Online276
Aug 3rd, 2023
Top Likes Received (30 Days)
None yet
Top Posters(30 Days)
Popular Topics(Views)
2,164,950 Trump card
1,365,243 Picture Thread
493,608 Romney
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 12 1 2 3 4 5 6 7 11 12
Joined: Nov 2009
Posts: 87
KGB Knight
*****
Offline
KGB Knight
*****
Joined: Nov 2009
Posts: 87
hey game looks kinda cool Ill keep tabs and I might jump into it with you guys gonna start back on night shift next week so im gonna have alot of free time on my nights off again.

Joined: Nov 2005
Posts: 1,876
Likes: 10
KGB Supreme Court Justice
KGB Supreme Knight
****
Offline
KGB Supreme Court Justice
KGB Supreme Knight
****
Joined: Nov 2005
Posts: 1,876
Likes: 10
Originally Posted By: Tasorin
The only real saving grace anymore for longevity of a title is a pseudo e-sport functionality and something that placates to short attention spans and limited in-game time. The reality is no one cares about killing rabbits and turning them in. The "Level Grind" is a significant deterrent anymore to even playing a game. The reality is, developers are learning that no one wants to level to get to the PvP or end content. Make your game about PvP or the End Content and get rid of all the pre-leveling to get to that point.


I've been preaching for years but I guess some people are finally starting to see the light. A good PvP player run game should not use levels and skill level in the PvP part of the game.
Make the gear be the difference and allow anyone to give gear they collected (by crafting, questing or slaying other players) to anyone. Then guilds become more than a group but real war machines, new players can join and enjoy PvP on day 1 if they have friends already playing.


[Linked Image from w3.the-kgb.com][Linked Image from w3.the-kgb.com]
Joined: Jan 2009
Posts: 5,070
Likes: 6
KGB (F4) Chancellor
Crowfall Faction
***
Offline
KGB (F4) Chancellor
Crowfall Faction
***
Joined: Jan 2009
Posts: 5,070
Likes: 6
Originally Posted By: Arkh
Originally Posted By: Tasorin
The only real saving grace anymore for longevity of a title is a pseudo e-sport functionality and something that placates to short attention spans and limited in-game time. The reality is no one cares about killing rabbits and turning them in. The "Level Grind" is a significant deterrent anymore to even playing a game. The reality is, developers are learning that no one wants to level to get to the PvP or end content. Make your game about PvP or the End Content and get rid of all the pre-leveling to get to that point.


I've been preaching for years but I guess some people are finally starting to see the light. A good PvP player run game should not use levels and skill level in the PvP part of the game.
Make the gear be the difference and allow anyone to give gear they collected (by crafting, questing or slaying other players) to anyone. Then guilds become more than a group but real war machines, new players can join and enjoy PvP on day 1 if they have friends already playing.


See: Fundamental problem with DFO
Player 1 buys game
Player 1 logs into game
Player 1 realizes after 10 hours in game they are many years behind the Stat and Skill curve and logs out to cancel subscription.


Don't make me have'ta Troll ya Bro!
Joined: Jun 2008
Posts: 1,036
KGB Arch Duke
****
Offline
KGB Arch Duke
****
Joined: Jun 2008
Posts: 1,036
anyone playing this currently im considering grabbing it id like to play it with people tho curious if people are playing it when its available and are entertained by it enough to come back each time more is available to play


Joined: Dec 2005
Posts: 1,475
(F5) High Chancellor
KGB Star Citizen Faction
***
Offline
(F5) High Chancellor
KGB Star Citizen Faction
***
Joined: Dec 2005
Posts: 1,475
Originally Posted By: Morlander
anyone playing this currently im considering grabbing it id like to play it with people tho curious if people are playing it when its available and are entertained by it enough to come back each time more is available to play


I try out each release and the new features when the become available each month.


[Linked Image from i.imgur.com]

KGB TS Server Administrator
KGB High Chancellor - Star Citizen
Joined: Apr 2003
Posts: 12,988
Likes: 44
JetStar Offline OP
(GM10) KGB High King
KGB Federal Faction
(F5) High Chancellor
KGB New World Faction
KGB Oracle Administrator
Founded KGB in 1997
****
OP Offline
(GM10) KGB High King
KGB Federal Faction
(F5) High Chancellor
KGB New World Faction
KGB Oracle Administrator
Founded KGB in 1997
****
Joined: Apr 2003
Posts: 12,988
Likes: 44
I have $2000.00 right now. I am going to wait a few weeks to make final purchase. I am going to try and put in another $500 as I would like to get to town size.


[Linked Image from w3.the-kgb.com][Linked Image from oracle.the-kgb.com]
Star Citizen Hanger:
RSI Javelin Destroyer, Hull E, RSI Constellation Pheonix, Aegis Dynamics Retaliator, Banu Merchantman
F7A Military Hornet Upgrade, F7C-S Hornet Ghost, F7C-R Hornet Tracker, Origin 325a Fighter
Joined: Jun 2008
Posts: 1,036
KGB Arch Duke
****
Offline
KGB Arch Duke
****
Joined: Jun 2008
Posts: 1,036
just fyi on town size those plots to place a house are 500 bucks which will effectively bump a lot of us out of buying one at least with real cash


Joined: Dec 2005
Posts: 1,475
(F5) High Chancellor
KGB Star Citizen Faction
***
Offline
(F5) High Chancellor
KGB Star Citizen Faction
***
Joined: Dec 2005
Posts: 1,475
Originally Posted By: Morlander
just fyi on town size those plots to place a house are 500 bucks which will effectively bump a lot of us out of buying one at least with real cash


When he means town size hes talking about the $3000.00 town player city size with 50,400 sqaure feet of property, not the town lot.

Don't worry about buying one with real cash. Play the game and earn the gold in game to purchase the lot. Since Jet controls the Town he can prevent any player unless he unlocks the right to place on any lot in the city based on the layout and types used to fulfill the total square feet. He also controls the right to evict any player from any lot within his town.

I want to earn a Town or City lot in game and place that somewhere. You can have more than 1 house if you can maintain the monthly upkeep. Base what you think you want as a lot on if you can maintain the play time.

Last edited by Zhou; 07/12/14 11:48 AM.

[Linked Image from i.imgur.com]

KGB TS Server Administrator
KGB High Chancellor - Star Citizen
Joined: Apr 2003
Posts: 12,988
Likes: 44
JetStar Offline OP
(GM10) KGB High King
KGB Federal Faction
(F5) High Chancellor
KGB New World Faction
KGB Oracle Administrator
Founded KGB in 1997
****
OP Offline
(GM10) KGB High King
KGB Federal Faction
(F5) High Chancellor
KGB New World Faction
KGB Oracle Administrator
Founded KGB in 1997
****
Joined: Apr 2003
Posts: 12,988
Likes: 44
Hi all, we just hit 2500, which is in striking distance of the town.

I am going to give it 10 days to see if we can make it to a City. Town is NOT bad though. THANKS TO ALL THAT DONATED!


[Linked Image from w3.the-kgb.com][Linked Image from oracle.the-kgb.com]
Star Citizen Hanger:
RSI Javelin Destroyer, Hull E, RSI Constellation Pheonix, Aegis Dynamics Retaliator, Banu Merchantman
F7A Military Hornet Upgrade, F7C-S Hornet Ghost, F7C-R Hornet Tracker, Origin 325a Fighter
Joined: May 2009
Posts: 784
KGB Knight
***
Offline
KGB Knight
***
Joined: May 2009
Posts: 784
PvP Option for Player Owned Towns

Community member Duke Violation suggested that we allow players to be able to set Open PvP for their player owned towns and we thought that was a brilliant idea, so we're adding that option to the Owner's Console for Player Owned Towns! Thanks Duke Violation!

Page 5 of 12 1 2 3 4 5 6 7 11 12

Moderated by  JetStar 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5