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#123333 02/06/14 09:34 PM
Joined: Apr 2013
Posts: 487
Likes: 19
Former KGB Member
*****
Former KGB Member
*****
Joined: Apr 2013
Posts: 487
Likes: 19
Hey Guys, I'll be updating the server hopefully tomorrow, most mods will be broken for a few days until people update their mods. With that said, I'm interested to see what people think of our server so far: What people like, don't like, and what they would like to see changed. Originally, I tried to make this our regular playground, incorporating the mods and features you all requested as best I could, but it seems its becoming more and more of our training grounds and a place to do experiments, with regular play shifting towards other servers. It's probably a natural progression I suppose, after all we just don't have the population to keep people entertained all day, that and most people want to stick to one team. But it's still our server, and we can make it into whatever we want it/ need it to be. All that said, I'd like any input, criticism, ect any of you may have so I can improve this server going forward as I update it in the next few days.

Joined: Sep 2012
Posts: 709
Likes: 1
KGB Knight
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KGB Knight
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Joined: Sep 2012
Posts: 709
Likes: 1
I loved the arena and FFA rules we had in place....

Safe zone was okay as well.

The cavemen shall rise again

Joined: Jan 2006
Posts: 295
KGB Supreme Knight
*****
KGB Supreme Knight
*****
Joined: Jan 2006
Posts: 295
The Cavemen are now known as the Away Team; unless you want to recreate the Cavemen.

I miss having people on the server. Having a populated server makes pubs want to join. Having 90% of KGb on somewhere else with only myself and derid in-server doesn't encourage much.

This happened quite often with the BF4 server as well.


They/Them

Star Citizen:
MISC Endeavor -- Anvil Carrack -- Anvil Terrapin -- Drake Dragonfly
Joined: Dec 2005
Posts: 4,115
Likes: 13
(GM5) KGB King
KGB Federal Faction
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(GM5) KGB King
KGB Federal Faction
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Joined: Dec 2005
Posts: 4,115
Likes: 13
It seems quite a few us of enjoy raiding as our primary function. Raiding on the KGB server is not as enjoyable as we end up raiding other KGB members (which seems to hurt peoples feelings) and also pisses some people off as they lose their hard earned items/resources.

When playing the other server we were raiding a minimum of 2 - 4 bases per night and use a ton of C4, which again, is not that doable on our server as raiding other KGB members is not really enjoyable for the raider or the raidee since we do not like looting our friends.

My biggest issue with the KGB server is the safe zone. I know it is not in Selenians control, but the boundaries of the safe zone seems to always have me under attack by un-killable creatures, while running in, around or through the safe zone. In addition, people just tend to horde their stuff in the safe zone and it is not lootable (again, raiding being the #1 enjoyable function of a lot of us.)

I know there are many who like the safe zone and I have no problem with it, but I feel that is why the KGB server has turned mainly into a hunting/training ground, rather than a main play server for us. We play on a server that has around 80 - 100 people on per night, insta craft, teleportation system and allows C4 to be crafted.

Quick run down:
1. I dont like killing KGB members.
2. I dont like raiding KGB members.
3. The thing I enjoy most in Rust is killing and raiding people.
4. I really enjoy the arena events we did.


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Joined: Apr 2013
Posts: 487
Likes: 19
Former KGB Member
*****
Former KGB Member
*****
Joined: Apr 2013
Posts: 487
Likes: 19
Understandable, I was playing on the SSR server alot to. It's alot of fun. I don't care for the teleportation and stuff to much though, it just seems to cheesy. The safe zone I'm going to keep, alot of casual people like it alot, I however have been debating on moving it out to the side somewhere, far from the current spawn whenever we wipe next. I believe that the extra distance would create the need for people to create an actual base closer to spawns so they wouldn't have to make the half hour trek back and forth all the time. By placing it on the border, there will also be alot less hostile mobs spawning, which willl help address that problem. Our biggest problem though is population, we just don't have it, and we've lost a majority of what we had to the SSR server ( and there's nothing wrong with that) but without an active population on the server, pubs just aren't going to join at all. With that said, it looks at best our server will ever be now, is a training ground and event server. In the previous build, high end weapons and c4 was made uncraftable had drops increased to promote people out farming and open field pvp, which just doesnt work with no one on. In this next build Im going to enable all crafting and revert back to Vanilla drop tables. I'm planning a large group of server events, posts and information will be coming shortly on our very own Olympic Games, I'm also going to give out pizzas to the top 3 overall.confestants. I plan to host the games from the 17th to the 23rd. Following the games, well have a wipe, with all suggestions made here going into affect. I have contacted a few of my old guilds, I'm hoping they may have a few people joining us on the server soon. In addition, im going to be more active in promoting our server on forums and such. Ill do what I can to try to bring us a population to play with. All of that said though,Im watching our activity logs. We are paid up until the 26th, I'll pay for next month too, as well as doing the problem shooting/bug fixing ect. To keep the mods running. After that though, if we dont see some spike in growth, I just don't see the point in keeping the server going if no one is playing on it. At the very least, it will have served its purpose of teaching people how to play though.

Joined: Jun 2008
Posts: 1,036
KGB Arch Duke
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KGB Arch Duke
****
Joined: Jun 2008
Posts: 1,036
romeos quick rundown speak to me and i agree with it

i really enjoy the ruleset on the ssr server we currently had been on
can make guns and c4 teleports are very useful and can be adjusted via port timer to be useful and not so exploitable as well
i really prefer to play with kgb as a group effort is the most overshadowing thing for me tho


Joined: Jan 2006
Posts: 295
KGB Supreme Knight
*****
KGB Supreme Knight
*****
Joined: Jan 2006
Posts: 295
I agree with folks playing where they have fun, but you could have fun on ours if we had it popped with pubs, right?

The easiest way to kill a server is to never have it popped. You propagate a self-fulfilling issue of not wanting to raid each other.

Personally, I like it a little grittier and limited. I don't join you on the SSR because I think teleporting and all those silly mods are... well... silly! I could play other games for that.

Definitely in agreement on moving the safe zone waaaaay out of the way, maybe all the way up to the north wastelands.


They/Them

Star Citizen:
MISC Endeavor -- Anvil Carrack -- Anvil Terrapin -- Drake Dragonfly
Joined: Apr 2013
Posts: 487
Likes: 19
Former KGB Member
*****
Former KGB Member
*****
Joined: Apr 2013
Posts: 487
Likes: 19
This is where we run into the problem of having many different play styles, and alot wants and needs, alot of which aren't compatible. No BS, I spent 105 hours in game that first week in rust alone. Almost 75% of that time was not spent playing though. But with console opened up, PM'ing people asking what they wanted in game, researching current mods, and pushing those mods to there absolute limits to get as many features people wanted in . It was an absolute pain in the ass to get them all working together, ecspecially for someone who hasn't written a single line of code in like 10 years. Clearly, it hasn't worked out though. Hobbit, I'm 110% with Romeo and Mor, with not wanting to fight KGB. I also don't personally want an easy cheesy time in game either, but I have to recognize the fact that most people do, ecspecially the pugs that we do pick up. In order to get that better population, we need to get a few of the more conviences ppl are accustomed to on other servers. ( Such as quicker crafting times). I'm hoping the Olympic Games I'm planning can give us a little boost. I'm also hoping Donk would be willing to stream the games, maybe even record some of it so we can put on the KGB YouTube, would be a good advertisement plug for the server to put on the forums. It's cool that we have a raid team playing elsewhere having fun, thats the point of the game after all. That just means I have my work cut out to replace thier numbers on here, like I said, I'll be more proactive in that respect in the coming week or so, I'll give this one good hoorah. Either way, Im just glad to see alot of KGB are active and playing together again, whether its on our server or not. That was the main goal, and it's definetly been accomplished.

Joined: Jan 2006
Posts: 295
KGB Supreme Knight
*****
KGB Supreme Knight
*****
Joined: Jan 2006
Posts: 295
I might have come off unclear - i agree with literally everything in your last post :p

Convenience, but not too easy, not too much weirdness
(better craft time, great; buying ore, great; teleportation... Depends on implementation, etc.)

Server population that supports not having to kill other kgb
(because that leaves a sour taste in everyone's mouth)

A free-craft area for creativity (but waaaaay away from rest of population, ideally)

Personally, it comes down to ownership and control. We know where our interests lie. Another server doesn't and we truly have no leg to stand on if we dislike one or more things

Last edited by Hobbitlauncher; 02/08/14 07:37 AM.

They/Them

Star Citizen:
MISC Endeavor -- Anvil Carrack -- Anvil Terrapin -- Drake Dragonfly
Joined: Apr 2013
Posts: 487
Likes: 19
Former KGB Member
*****
Former KGB Member
*****
Joined: Apr 2013
Posts: 487
Likes: 19
This is what I've got so far: safe zone moved way out to north hacker valley, all crafting reenabled with vanilla loot tables, instant crafting yes, I'm going to leave starter kits in, economy- not a big fan but it gives people something to do( through the zones mod we have, I can create specific stores where it's the only place people can buy stuff, thinking this would be an interesting twist to put in the safezone), no teleportation mods though, regular server events are a plus.

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