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Tasorin #123001 01/17/14 12:24 PM
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Originally Posted By: Tasorin
This title will probably placate to "small" operations based on the conversations around PvP/PvE Sliders and Instancing. So like in any Online Game, having enough people playing so that there are 10-15 or so on during prime time and through regular play hours will make life much easier to Fleet up, go run missions and pew-pew whatever comes your way.

Think tactical ops title in space.


[sad]


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Star Citizen Hanger:
RSI Javelin Destroyer, Hull E, RSI Constellation Pheonix, Aegis Dynamics Retaliator, Banu Merchantman
F7A Military Hornet Upgrade, F7C-S Hornet Ghost, F7C-R Hornet Tracker, Origin 325a Fighter
Instrument #123003 01/17/14 01:06 PM
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ok so no 1000 ship fleets

but if the limit is 10-15 that does not mean that you can not have 2-3 x 10-15 groups supporting each other in the same system
1 group attacks to convoy the second group holds the system gate to ambush reinforcements

Instrument #123004 01/17/14 02:25 PM
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There will never be too many ships in one sector. Some of these ships take a good amount of people to man. There is no confirmed hard count but the last number mentioned was 100 people per instance. NPCs take account in that number as well. So unless everyone is in a single seater, we will be having to help each other out or be separated. Tasorin is right though 10-15 throughout the day would be enough for a small ship squad based on configuration to do enough damage. The game will be more skill based then numbers.

Players currently can temporary take over an NPC on your ship if your far apart.

There will be no gate camping. Already said the jump points will randomly spawn you in an area.

Organizations can group players into squads. That will allow for certain individuals to spawn together more I believe.

Not even in dog fighting yet. Half the details are still be worked out.

Last edited by Zhou; 01/17/14 02:27 PM.

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Instrument #123006 01/17/14 04:41 PM
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The time is almost upon us to unveil the new Galactic Organization System

lips are sealed

Last edited by Instrument; 01/18/14 04:24 AM.
Instrument #123008 01/17/14 05:19 PM
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Shouldn't be talking about that instrument, states it somewhere in the email. This is a public forum.

Last edited by Zhou; 01/17/14 06:57 PM.

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Instrument #123011 01/18/14 01:39 PM
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Im in if it doesn't suck. Can't take any more gaming heartbreak.


Instrument #123012 01/18/14 01:57 PM
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Well in terms of graphics it's top notch. Not much else is known so far dog fighting soon and we will begin to get a feel for combat.


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Instrument #123013 01/18/14 02:41 PM
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JetStar
Instrument
Zhou
Mr. Simmons
Vuldan
Purgatory*
Arkh
Brommas +4
Bandit
Tasorin
Brutus
Tasho*
War
Donk
rhaikh
HankCosby
Hobbitlauncher +5
kolski
5 IBMers (holding you to this jet)
Selenian
Hakaryu Lionheart + 2 kids??
Taxman
Drakiis
Derid
Uber

39 so far with luck

Instrument #123014 01/18/14 05:05 PM
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That's a lot of KGB'ers....that alone is gonna make this game fricken sweet. Well that, and hopefully the chance to push Donk out an open air lock.

Last edited by Selenian; 01/18/14 05:09 PM.
Instrument #123015 01/18/14 05:19 PM
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Well I sure hope we can make this an enjoyable game! It's the next best game to look forward too.


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