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#122662 12/11/13 08:37 PM
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https://robertsspaceindustries.com/comm-...e-Organizations

Not in the beginning but overtime to release there will be a system in place to allow members to join multiple organizations including mercenary and merchant guilds (npc) as well as player run organizations.


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Personally not a fan of multiple orgs, but we'll see how they handle it


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You will be able to be a member of ONE Player Org and MANY NPC Orgs with the potential of Player Org "Faction Status" as you run and complete the player org driven missions, bounties and such.


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That's not what the newest statement says at all, Tas. Unless I've derped supremely.

Previously they said one org only (the way it should be, imo)

Now they said there is no limit, so you can join player and NPC orgs at will - the distinction with player orgs is that they can set rules. So some would have rules (like KGB if it is an official faction) prohibiting other player-org membership, but that is not the case universally.


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Could be interpret either way but it seems more likely that they mean in a player group along with multiple NYC structures.

Could be wrong.


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I specifically asked this question in the Subscribers Den as part of my 3 questions a month. Now, take this answer with a grain of salt, because right now the design and game mechanics are still fluid.

A single citizen, not account, can ascribe to a single player organization. Meaning if you have multiple characters on a single account, you can technically ascribe to multiple player orgs, but your "account id" is still in effect for all characters under a single account.

A single citizen, not account, can ascribe to as many NPC organizations as they choose. Some will be diametrically opposed, so that membership in the "Fire Org" will deny you access to the "Ice Org".

As it stands now, individual citizens will be able to "earn reputation" with both NPC and other player organizations by completing the standard fair of typical missions like shipping, bounty, escort and the such.

CIG would also like to see Player Org to Player Org "reputation" as a measure of alliances before stating how any "War" or "Alliance" system would work ingame for player created organizations.

This is where the NPC and PC "Jobs Board" comes into play similar to Freelancer and Privateer where at "Bars" you could pick up missions off the local system jobs board.


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I want to know what Jet plans for KGB, what archetype organization will KGB fit into? PMC seems most likely.


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We are discussing when I return. Obviously this game will require an incredibly active and effective GSS.


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Originally Posted By: JetStar
We are discussing when I return. Obviously this game will require an incredibly active and effective GSS.


Yes and No. The only real assets to loose in the Open Verse are ships, cargo and mods. There shouldn't be any or very little of "Player Controlled" hard assets akin to a City in a traditional MMO. That being said, passive intel gathering will be at a premium for Player hunter organizations looking to raid your people. This is where your specific system location and "hunting grounds" come into play for both commerce and PvE activity.

Right now persistent assets that can't be "put away" are limited to Ships to large to land on or unable to land on a planet. There is talk of sprinkling in some small outpost style space ports to be fought over, but who knows yet what live release will hold.


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Well with the amount of funding I expect at some point some controlled assets to fight over. Chris mentioned it at some point. Being able to know we're the larger pirate guilds operate will be beneficial to raid them like you said. It will be a big universe to search.


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