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Joined: May 2009
Posts: 784
KGB Knight
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OP Offline
KGB Knight
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Joined: May 2009
Posts: 784




V = Velocity RF = Refire Delay LT = Lock Technique
ML = Maximum Load AP = Armor Penetration

1,000 Laser
V: 1400 kps RD: 0.3 sec EU: 4 GJ AP: 1.8 cm
1,500 Mass Driver
V: 1100 kps RD: 0.6 sec EU: 6 GJ AP: 2.6 cm
2,500 Meson Blaster
V: 1300 kps RD: 0.4 sec EU: 8 GJ AP: 3.2 cm
5,000 Neutron Gun
V: 900 kps RD: 0.65 sec EU: 18 GJ AP: 6.2 cm
10,000 Particle Cannon
V: 1000 kps RD: 0.6 sec EU: 11 GJ AP: 4.3 cm
20,000 Tachyon Cannon
V: 1250 kps RD: 0.4 sec EU: 8 GJ AP: 5.0 cm
40,000 Ion Pulse Cannon
V: 1200 kps RD: 0.7 sec EU: 15 GJ AP: 5.4 cm
80,000 Plasma Gun
V: 840 kps RD: 0.8 sec EU: 22 GJ AP: 7.2 cm
100,000 Fusion Cannon
V: 950 kps RD: 0.75 sec EU: 17 GJ AP: 10.0 cm






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V = Velocity RF = Refire Delay LT = Lock Technique
ML = Maximum Load AP = Armor Penetration

10,000 Missile Launcher
RF: 2.5 sec ML: 10 missiles
20 Dumb-Fire Missile
V: 1000 kps AP: 13 cm LT: None (fires straight)
35 Heat-Seeking Missile
V: 800 kps AP: 16 cm LT: Locks onto engine heat
75 Image-Recognition Missile
V: 850 kps AP: 17 cm LT: Locks onto shape of target
100 Friend-or-Foe Missiles
V: 900 kps AP: 17 cm LT: Locks onto hostile ships
20,000 Torpedo Launcher
RF: 0.5 sec ML: 10 torpedos
15 Proton Torpedo
V: 1200 kps AP: 20 cm LT: None (fires straight)






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1,000 Plasteel Armor
Equivalent of 10 cm of durasteel.
1,500 Tungsten Armor
Equivalent of 20 cm of durasteel.
6,000 Isometal Armor
Equivalent of 40 cm of durasteel. (Righteous Fire)






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Note: In the original Privateer, the Tarsus can support up to Level 2, the Orion to Level 5, the Galaxy at Level 3, and the Centurion Level 3. In Righteous Fire, Tarsus supports 3, Galaxy and Centurion 4, and Orion up to 7. This is the same for shields.

10,000 Engine - Level 1
30,000 Engine - Level 2
60,000 Engine - Level 3
100,000 Engine - Level 4
150,000 Engine - Level 5
250,000 Engine - Level 6
(Righteous Fire)
350,000 Engine - Level 7
(Righteous Fire)






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Note: In the original Privateer, the Tarsus can support up to Level 2, the Orion to Level 5, the Galaxy at Level 3, and the Centurion Level 3. In Righteous Fire, Tarsus supports 3, Galaxy and Centurion 4, and Orion up to 7. This is the same for engines.

10,000 Shield - Level 1
30,000 Shield - Level 2
50,000 Shield - Level 3
100,000 Shield - Level 4
150,000 Shield - Level 5
180,000 Shield - Level 6
(Righteous Fire)
200,000 Shield - Level 7
(Righteous Fire)







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3,000 Afterburner
Double or triple your speed for short periods of time.
5,000 Cargo Expansion
Increases cargo bay volume. Cannot be installed in the Centurion.
5,000 ECM - Level 1
25% chance every second of breaking a missile lock.
15,000 ECM - Level 2
50% chance every second of breaking a missile lock.
30,000 ECM - Level 3
75% chance every second of breaking a missile lock.
10,000 Jump Drive
Allows you to use jump points - the only reliable method of leaving a system
30,000 Repair Droid
Repairs your ship as you fly. A must for mercenaries.
90,000 Advanced Repair Droid (RF)
Works twice as fast as the normal repair droid.
7,500 Tractor Beam
Pulls loose cargo from destroyed ships.
E energy drain of 4 GJ per second.
10,000 Turret, Top
Holds two guns and a tractor beam. Galaxy only.
10,000 Turret, Tail
Holds two guns and a tractor beam. Centurion and Orion only.
10,000 Turret, Bottom
Holds two guns and a tractor beam. Galaxy only.
300,000 Gun Cooler
Increases refire rates of all particle / energy guns.
(Righteous Fire)
240,000 Speed Enhancer
Increases the ship's maximum velocity and afterburner output.
(Righteous Fire)
60,000 Thrust Enhancer
Increases the ship's turning and acceleration speed.
(Righteous Fire)
170,000 Shield Regenerator
Increases the shield regeneration rate.
(Righteous Fire)

Joined: May 2009
Posts: 784
KGB Knight
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KGB Knight
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Joined: May 2009
Posts: 784
sorry about this but I am thinking and posting at the same time

in the Voyager Direct store in SC the price of a tractor beam is

10,000 UEC in privateer it was 7,500 credits

so a 25% increase

the most expensive item (excluding ships) in privateer was 350k
so with a huge leap of faith lets say the most expensive item in
SC will be 437k UEC

UEC's can be bought at the rate of 1$ per 1000 UEC
but is limited to 25,000 UEC per day and a max balance of 150,000 UEC at any time

I am assuming that the 150,000 UEC is not the actual cap on how many UEC you can have a but a cap on when you can buy UEC

so to get the 437k UEC item that I invented you could buy 150k UEC but to get the rest you will need to play the game trade bounty ect.


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