We play at somewhat of a disadvantage right off the bat
considering our ruleset. Whereas the ' kill everything that
moves ' guilds simply open fire on anyone that isn't their
own, we actually have to take a few precious seconds to
determine if the person we are facing are friend or foe.

Those few seconds will usually get you killed as most of
these games tend to favor the ones who shoot first. . . .

I got a good laugh from Vipir's strategy

" And if they are going with full loot like they have
planned atm, im a firm beliver in shoot first, shoot
again, kick them to make sure they are dead "