I remember playing Starcraft.... my Zerging was actually always very organized ^_^

In any case, regarding your points about PK/anti-PK and proactivity we have been a step or 2 ahead of that for some time. No worries on that regard, trust me when I say modern KGB actually has similar Rules of Engagement to many other PvP oriented guilds.

Waaaaaaay back in UO, you had the unique phenominae of people wishing to play MMO EQ-style for loot, or just with their friends who had no interest in killing or being killed. It was "the" graphical MUD so to speak, and attempted to be a "world" in of itself, with the crafting etc.

This created a compelling "good vs evil" RP scenario.

That simply doesnt happen anymore. Games now are typically either limited PvP, to the point where it doesnt matter, or full-pvp and those who dont want PvP play non-PvP games. So now we simply RP "Knights". (in VERY VERY loose sense, of "RP")

In fact the latest Constitution Revamp was at least partially to eliminate more holdover from the UO days.

Things were different back then, and KGB as a whole, including its leadership is and has been highly cognizant of that fact.