I might have come off unclear - i agree with literally everything in your last post :p

Convenience, but not too easy, not too much weirdness
(better craft time, great; buying ore, great; teleportation... Depends on implementation, etc.)

Server population that supports not having to kill other kgb
(because that leaves a sour taste in everyone's mouth)

A free-craft area for creativity (but waaaaay away from rest of population, ideally)

Personally, it comes down to ownership and control. We know where our interests lie. Another server doesn't and we truly have no leg to stand on if we dislike one or more things

Last edited by Hobbitlauncher; 02/08/14 07:37 AM.

They/Them

Star Citizen:
MISC Endeavor -- Anvil Carrack -- Anvil Terrapin -- Drake Dragonfly