Communication has always been the problem with DF1 and now with DFUW. We can only manage what we do and what we communicate. Anytime you have a spur of the moment siege without having any kind of Information before hand, you have a very high chance of failure. This is why I'm not a fan of the last minute sieges because lack of communication runs wild.

IF everyone agrees to a last minute siege, then everyone involved should go in ready for miscommunication. There will be bad calls, friendlies will be killed, we will die from enemies because we don't know for sure if they are enemies. These things happen when we jump in at the last minute. This is why we SHOULD NOT do that unless it's beneficial to us in some way. We need to start demanding that we know everything possible about a siege that we can. The more we know the better we can plan and cut down on the lack of communication.

An observation that I have noticed on a lot of DF1 sieges, the person making the calls isn't fighting very much. They are running around staying alive directing their people where to go. I know it's hard to sit back and do that when you want to fight as well, but in order to have clear calls and a good view of the battlefield maybe the caller shouldn't be neck deep in a fight. Myself, it's hard to communicate what others should be doing while I myself am fighting and trying to stay alive.