Heidi... I think you nailed the details of who is doing what crafting wise. It is wise for us all to be in agreement of who is going to be doing what on launch so that we do not cross over any more then needed.

I would add to your list for this beta run...
Bondi (lux's alt... Alchemy (upto 36))
Mord (construction/engineering (upto 36)
Hare (staff and ships)

From what I understand there are currently 2 "bartender accounts" that will be taking the role of armorsmith, and weaponsmith on launch.

There is a total of 17 skills. It is going to be best if these skills are spread across several chars. It would be good if these chars can be accessed by many members of the guild. The 2 most important skills should reside on the bartender accounts. But the way DF2 is setup ever skills is dependent on several others skills. A bartender GM armorsmith will be useless without a GM smelter. A GM Weaponssmith needs a gm smelter, and gm woodworker... ect.

Before we launch we should figure out the crafting team, and what role everyone on that team is going to play. We should know the order of crafting skill priority.

As I see it now, the priority is:
1) Armorsmith to plate(75) Done.
2) Smelter to 100 with 10,000 prowess... getting close.
3) Weaponsmith to 100 with 10,000 prowess to make R40 weapons
4) Armorsmith to 100, with 10,000 prowess to make full plate.
5) Engineer to 50 to make siege hammers (need to defend, and capture control points)
6) Woodcutting to 100, with 10,000 prowess for weaponsmith mats needed.
7) Tanning to 100 for GM leatherworking needs. Maybe sooner if needed by Armorsmith/weaponsmith.
8) Weaver to 100, with 10,000 prowess for weaponsmith mats (I believe) for cloth.
9) Shipping to 25/50 for cannons and siege, and exploring fun.
10) Ahchemy to 100 to convert regs and make potions for PvP.
11) Staffs to 100 for elementalist
12) Bows to 100 for skirishers.
13) Tailoring to 100 for Elementalist
14) Leatherworking to 100 for Skirmishers.
15) Cooking... Seems easy, but not necessary to GM. More research needed.
16) Construction. Upto 10 to make building mods.
17) Shieldcrafting. Lots of drops, not sure how important to craft.
18) Mounts (no need to grind it as far as I can see)

This is my order, but good to hear what others think. We should all be on the same page with the priority of crafting, and who is going to do what. This way we can work more effectively as a team, and not all going in our own direction. This is still Beta and gives us a chance to learn, so let's make sure we learn what is going to work best.