I think that the idea is good, but I worry about the execution.

It seems like for crafting to work, you need several people to work on different chars. One for Armorsmith, one for smelting, one for weaponsmith, because to get to the higher levels they need the 10,000 prowess to get the gm skills. I think that this can only be done quickly if there is a focus on the character development as well as on the crafting.

If we have one char that is the guild crafter that is used to both armorsmith, weaponsmith, smelt, ect then I am not sure this is going to be practical.

Here are a few options that I see.

1) Bartenter/guild crafter is used as the 2nd tier crafter, so that people can log on to craft the lower level gear they need to play the game. It does make the guild dependent on someone for the higher level gear.

2) I also am playing an alt, I would be willing to give the guild leadership access to my alt account so they can access top level armorsmith goods. If wolf does this for weaponsmith, and val for smelting, hare for staff/boats, mord for const/engineering... ect. Then the guild as a whole would always have access to top level gear.

3) Guild should have 5-9 alt accounts, one dedicated to each core crafting skill. There are 17 crafting skills, each char can really one specialize in one primary and one secondary. People should be assigned to be the primary developer of a specific guild crafting accounts, but anyone can log into it when needed. This way if someone leaves, or is on vacation, it can be accessed by others. These accounts can also be used as macro sparing partners. Any suggestions on char names, and what skills should be paired on each account??


Just a few thoughts. The idea is good, and not having gear because someone is on vacation, or going through burn out is a very real threat that needs to be mitigated.


Last edited by Luxor; 01/20/13 04:00 AM.