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Joined: Apr 2003
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JetStar Offline OP
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THE "JESUS" PATCH



The patch notes are ready for release since we know exactly what will make it into it, so we’re posting them below:
Normal mining nodes now have a chance of dropping a rare metal ore
Mounted combat damage is reduced from 200% the normal damage to 150%. This applies to all weapons except sithras (which are still at 200%).
Battlehorn weight has increased from 100kg to 200kg
Invulnerability shield after revive has been reduced to 10 seconds from 60 seconds
Wildlife has been added to many cities and clan cities. This includes cats, rats, chicken, pheasants, manthe spiders.
Added a toggleable sound notification when receiving a private message.
Corrected the hitpoint advancement for all players. Hitpoints now increase faster at lower Vitality/Strength levels
Siege stone marker now displays the correct icon.
Several performance optimizations
Siege stones can no longer be placed under waters.
Corrected an issue where during a siege you couldn’t destroy a main city building if you had previously destroyed a wall
Fixed a bug where you could have mage killer or mage hunter without penalty
When you log out underwater, you will log back in at the same spot.

The following spells can be cast instantly without charge time. You can still hold the spell by keeping the left mouse button pressed.
Impale
Pungent Mist
Dragonbreath
Unholy Caress
Frostbite
Insect Swarm
Update: Lightning Bolt
Mana cost has been increased by 50% and cooldown by 30%, except for Pungent Mist which has a Mana Cost increase of 100% and a cooldown increase of 50%.
Cooldown for Eye Rot has been increased to 30 seconds


Splash damage is related to your distance from the explosion center. This applies just to player cast spells against other players.
Sea Fortress cannon damage has been decreased by 25%
Sea Fortresses will now go vulnerable every 10 days and their rewards have been upgraded.
You can no longer be decapitated by monsters.
In order to have a chance to decapitate another player, the finishing blow has to be dealt by a melee weapon and target health has to drop below -10 hitpoints.
Added quality 5 Rakta Blood to monster loot lists.
A player can now deploy a maximum of 2 strongboxes of the same type at the same time.
The following have received visual updates:
Windlord monster
Cult of the Moonbeast buildings.
Gnoll camps
Some arcane spells
Cannon explosions
Malaut Camps
Death pig texture.

Well?


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Playing badly is going to cost you even more now.

So those people who are decent PvP'rs who had under developed toons are really going to benefit from the HP patch. While those who play poorly, give up there back, run like chickens with there head cut off, or can't seem to get Jump Parry, are going to have an even harder time killing people who can play.


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Is is called the "Jesus" patch because they fixed water logging?


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lol


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That's the question of the patch. It says "Underwater" and not "in the water". So, is it just when you try to swim away underwater and log, or is it no mater what, if your in the water and log, your coming right back to that spot.

If its under the water, then your going to have to surface after you elude under the water, and then auto swim and log. This opens you up to arrow fire when your above water and magic from on land, or those of us who can jump cast in the water.


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Im assuming the patch is downloadable now?


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JetStar Offline OP
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Yeah


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please let me know if they linked rays
or is it the macro of death?

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the game is going to die with this patch. they just killed any hopes of being a mage. its almost impossible to kill a melee guy now. have fun in this shitty game im quiting in less they fix this splash dmg shit.


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All great, what I listed below.


Added quality 5 Rakta Blood to monster loot lists. *bout fucking time*

You can no longer be decapitated by monsters.

A player can now deploy a maximum of 2 strongboxes of the same type at the same time. *fucking awesome*

Cooldown for Eye Rot has been increased to 30 seconds *took them long enough*

Battlehorn weight has increased from 100kg to 200kg *bout time!*

Normal mining nodes now have a chance of dropping a rare metal ore *fucking awesome. Not going into why I think so since it would be such a long explanation*

Corrected the hitpoint advancement for all players. Hitpoints now increase faster at lower Vitality/Strength levels *sad to see for some people that already had 400 + hp cuz of how hard they worked but its still pretty awesome for alot of reasons I won't go into.*

Invulnerability shield after revive has been reduced to 10 seconds from 60 seconds *personally 30 seconds woulda been ideal but meh*

The rest needs work, ASAP. The above things are great. The rest are causing big problems already. The ray spells need to be on same timers asap. Splash dmg shit I understand, but they need to adjust it or revert it back asap. And uggh im tired of trying to think atm gonna wrap up this post for now heh.


Originally Posted By: Kaotic
Is is called the "Jesus" patch because they fixed water logging?


thats the only thing i can think cuz there is no other explanation for them calling that cuz half the patch sucks. It's the heavenly/hellish patch haha!

Last edited by ZhenYu Omega; 06/17/10 09:07 PM.


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