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#38719 02/20/09 08:36 PM
Joined: Mar 2006
Posts: 240
Rallic Offline OP
The Undead Army
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OP Offline
The Undead Army
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Joined: Mar 2006
Posts: 240
Kjetil
Darkfall Developer
Beta tester




Join Date: Jul 2001
Location: Athens Build 126 Notes

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New Patch

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A new patch has been released.

Fixes and updates in this patch include:

A bug where the clan vault would not open for some people has been fixed
Skill gain when invulnerability (respawn) shield is up has been disabled
Timers for how often you can change armor has been tweaked
Any item you delete from your backpack will stay in limbo for at least 5 minutes, and can be looted from your body. This is to prevent people from deleting items from their backpack just as they are about to die.
Mount health has been increased by 35%
Mounted combat damage has been increased by up to 250%
You can now properly identify a character riding a mount
Emotes can no longer be spammed
Small loading screen bugfix
When a player ends up in gank mode (incapacitated on the ground) his weapon will automatically be sheathed. If he gets revived, he will have a short period of invulnerability (of course broken if he unsheathes or tries to use something)
Chat system fixes
Players in the same clan will now have a visual marker to identify each other. This can be toggled by /clan_toggle_display
Players in the same party will now have a visual marker to identify each other. This can be toggled by /party_toggle_display
Skinning and some other skills can now be canceled by clicking a cancel button
Alignment Rogue handling has been tweaked:
If you have positive alignment and attack another player with positive alignment, you will go rogue for 10 seconds
Every subsequent attack towards a good player while on the 10 second rogue mode will make you go rogue for at least 2 minutes
Clan Stones and Clan Hamlets can no longer be damaged by arrows, melee or magic
Clan Blacksmith will now sell the armor they are supposed to sell
Melee stamina drain has been modified to better correlate with attack speed of different weapons
Melee skills have been tweaked to gain skill level faster
Crafting skills have been tweaked to gain skill level faster
More skills have been enabled and tweaked:
Diving : Increases lung capacity
Maintenance : Reduces your equipments durability loss in combat
Veteran Archer: Reduces your stamina cost for archery
Spirited Archer: Decreases load time for archery
Veteran Mage: Reduces your stamina cost for all spells
Survivalist: Increases duration for nourishments
Muscular: Increases your max strength
Clever: Increases your max intelligence
Sturdy: Increases your max vitality
Nimble: Increases your max dexterity
Fleet: Increases your max quickness
Ingenious: Increases your max wisdom
Trueforge Armor: Increases durability of your crafted armor by up to 50%
Trueforge Weapon: Increases durability of your crafted weapon by up to 50%
Ranks for high-ranked weapons have been updated
Monster loot has been tweaked for these monsters:
Hill Giant Clobberer
Hill Giant Slugger
Lava Golem
Menhir Aelder
Menhir Stoneguard
Minotaur Brute
Minotaur Shaman
Greater Mummy
Elder Nalaed
Oathliege
Obsidian Golem
Raven Veteran
Sandstone Golem
Seidbound
Selentine Golem
Serpentine
Shadow Knight
Iklit
Nightscarab
Infernal
Some monsters have gained new skills and spells:
Minotaur Brute
Minotaur Shaman
Greater Mummy
Elder Nalaed
Oathliege
Raven Standard Veteran
Sandstone Golem
Selentine Golem
Shadow Knight
Blightmaul (Great Club) has been tweaked
Legbreaker (Great Club) has been tweaked
Silverbranch (Bow) has been tweaked
Hill Giant/Cairn Giant Club (Kre'as) has been added
New skill and weapon added: Siege Hammer
Misc. rare client side crashes fixed
A.I. tweaks
Updates to the world




Conquest

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The rules for conquest have been finalized.

Here is the real deal straight from the horse's mouth:


Definitions

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All Cities and Hamlets have CityPoints associated with them.
This is calculated by the potential of the City or Hamlet; e.g. a City with a potential Wonder will have a high CityPoint score while a small Hamlet will have a small CityPoint score.

A City or Hamlet is either owned by a Clan or it is Neutral.
All Cities and Hamlets start out as Neutral.

A Clan can be in only one Conquest Challenge at a time.

A Clan owned city is conquered when the Clan Stone or Clan Hamlet is destroyed.

You get CityPoints by destroying Clan Stones.


Claiming a Neutral City

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In order to claim a neutral city you need to:
Be in a Clan
Have the rank of General or higher
Be within the city/hamlet limits (You will get a message that you are crossing the city boundary)
Not be in a Conquest Challenge with another clan
Have a Clan Shard in your backpack (These can be bought from various vendors)
Double click the Clan Shard in your back pack
Congratulations your Clan is now the new owner


Note: A Clan can claim only 1 Neutral City every 24 hours.


Conquering a Clan owned City/Hamlet when your Clan also owns Cities/Hamlets

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In order to start a challenge against a Clan owned City/Hamlet, these preconditions has to hold true:

You must be in a Clan
You must formally declare WAR against the city owners (Or they must have done so against you)
You must have the rank of General or higher
You must be within the city/hamlets limits
You must have a Clan Shard in your backpack
The Clan you are about to challenge must not be in another Conquest Challenge
Your Clan must not be in a Conquest Challenge
Double click the Clan Shard in your back pack
Congratulations you have now initiated a Conquest Challenge


A City vs City conquest consist of 2 Stages:


Stage1:

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Stage 1 lasts 4 hours.

The City that was issued a challenge against is invulnerable for these 4 hours.


All cities and hamlets belonging to the attackers will be vulnerable in this period.
Anyone (including Mercenary clans, allies etc.) can help the defenders by attacking the attacker's Clan Cities/Hamlet Stones.
If a Clan City/Hamlet Stone of one of the attackers Cities is destroyed during this time, ownership is transferred to the defenders.

A Conquest Challenge can end during this period if:
The total sum of CityPoints lost by the attackers exceed the CityPoints of the Defender's Challenged City. Defenders WIN.
The attackers have lost their last City/Hamlet. Defenders WIN.
A formal Peace Treaty between the Attacker and the Defender is negotiated. It's a DRAW.

If none of these conditions have been met during the 4 hour period then Stage 2 of the Conquest will commence.


Stage2:

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Stage 2 lasts 2 hours.

During this stage the challenged City/Hamlet will become vulnerable.

All the Attacker's Cities/Hamlets will remain vulnerable.

A Conquest Challenge will end during this period if:
The total sum of CityPoints lost by the attackers exceed the CityPoints of the Defender's Challenged City. Defenders WIN.
The attackers have lost their last City/Hamlet. Defenders WIN.
A formal Peace Treaty between the Attacker and the Defender is negotiated. It's a DRAW.
The attackers destroy the Defender's City Clan Stone. Attackers WIN.

If, after 2 hours, there is no outcome the Conquest Challenge will result in a timeout. This means it's a draw.


Conquering a Clan owned City/Hamlet when your Clan does NOT own any Cities/Hamlets

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When you do NOT own any Clan Cities/Hamlets you have to put up a “wager” in Gold for the Clan who owns the city. The exact amount has to do with the number of CityPoints of the City/Hamlet you are about to challenge.
You will get the “wager” back only if you WIN the Conquest Challenge.
If you do NOT win the challenge this amount of Gold will be transferred to the Clan that owns the City when the Challenge is over. This also happens in a DRAW.

In order to initiate a challenge against a Clan owned City/Hamlet while your Clan does NOT own any Cities/Hamlets, these preconditions have to hold true:

You have to be in a Clan
WAR must be formally declared between the two parties.
You must hold the rank of General or higher
You must be within the city/hamlets limits
You must have a Clan Shard in your backpack
The Clan you are about to challenge must not be involved in another Conquest Challenge
Your Clan must not be in a Conquest Challenge
Your Clan must have enough Gold in the Clan Vault to Challenge the City/Hamlet
Double click the Clan Shard in your back pack
Congratulations you have now initiated a Conquest Challenge
The person who initiated the Challenge is now the Challenger


The Challenger becomes a target for the Defending Clan.
His location will show up on all the Defender's members world and mini maps.
The Challenger is incapable to teleport, and if he logs out for whatever reason the Challenge is lost.

A No City vs City Conquest Challenge consists of 2 stages:


Stage 1

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Stage 1 lasts 4 hours.

The Challenged City is invulnerable in these 4 hours.

A Conquest Challenge can end during this period if:
The Defenders KILL the Challenger. Defenders WIN.
A formal Peace Treaty between the Attacker and the Defender is negotiated. This means a draw.

If none of these conditions have been met during the 4 hour period then Stage 2 of the Conquest will commence.


Stage2:

--------------------------------------------------------------------------------


Stage 2 lasts for 2 hours.

During this stage the challenged City/Hamlet becomes vulnerable.

A Conquest Challenge will end during this period if:
The Defenders KILL the Challenger. Defenders WIN.
A formal Peace Treaty between the Attacker and the Defender is negotiated. This means a draw.
The attackers destroy the Clan Stone of the Defender's City. Attackers to WIN.

If, after 2 hours, there is no outcome the Conquest Challenge will result in a timeout. This means a draw.

NOTE: The Gold deposited by the Attackers will always go to the defenders unless the Attackers win.



Destroying a Clan Stone

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A Clan Stone can be destroyed using this equipment:

Siege Hammers (2 Handed Weapon)
Different types of Battle Spikes (thrown weapons)
Dynamically deployable Cannons
Warhulk Weapons
Ship cannons


When a City has changed ownership:

If a bank is present, it's automatically destroyed, and the new owner will have to haul new building modules across the land to build it. These modules are heavy and if you overload, you can not use runestones or other means of teleportation.
All members of the previous Clan currently bound to the City will be booted out
The record of this Challenge will live forever.





Other information regarding cities

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You can only destroy one building per day. The only things exempt from this rule are:
Walls
Palisades
Decorations
Clan City Cannons
You can disable buildings at all times.
Disabling a building that has a local bonus (Gives attribute bonuses to all Clan Members when they are within the city limits) associated with it, will cause the Clan Members to lose the bonuses
Disabling a Wonder will cause the global bonus to be removed
Disabling Houses and Barracks will decrease the number of people able to bind at the city.
All buildings can be repaired using repair shards and a repair hammer
Different Cities have different abilities:
There are 9 unique Wonders located in 9 different cities. These give Global bonuses to all members of the Clan that own it.
Warhulks can be crafted only in certain cities.
Coastal cities and hamlets may have harbors you can build Ships at.
Mines producing a variety of resources can be found in various cities.
Every city is laid out and strategically positioned for warfare .
__________________

Rallic #38720 02/20/09 10:45 PM
Joined: Sep 2008
Posts: 37
Former KGB Member
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Former KGB Member
Joined: Sep 2008
Posts: 37
Thanks for posting this information. I'd like to hear what beta testers think of the city siege rules and the "wonders" located in 9 cities.

Appears that any city with a wonder in it may be subjected to constant challenges and will need to be backed by a strong clan. I didn't see mention of a rest period between challenges so theoretically you could be challenged 4+ times a day for an indefinite period. I realize the challenger has to defend their city during the first 4 hour period but an alliance of clans challenging a single city would be formidable.

The city siege rules are interesting to me and I am twisting my mind thinking of ways the 6 hour time period over 2 stages can be manipulated to an advantage. It still seems like challenging cities in off hours during weekdays will offer a huge advantage assuming the challenging clan can muster sufficient forces (which shouldn't be an issue in my mind since they are premeditated entering into the challenge).

Can a clan stone be repaired?


Former KGB Member
shatter #38721 02/21/09 01:02 AM
Joined: Jul 2008
Posts: 1,161
Likes: 1
KGB Paladin
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KGB Paladin
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Joined: Jul 2008
Posts: 1,161
Likes: 1
our city I guess has a wonder in it... which appeared when we put up a new building. It gives us a health regen buff while in the city limits. I assume that is it but there may be some other kind of wonder options.



Leader: KGB Korea
Paladin of the Knights of Glory and Beer!
Former KGB RIFT BC Faction
Former Supreme Court Justice
Former Provost Marshal
Former GSS Agent
Former Knight Captain
Former Champion
Thomas #38722 02/21/09 05:26 AM
Joined: Nov 2005
Posts: 1,404
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Interesting how both cities are vulnerable at the same time, so you could have two groups one attacking the enemy city and one defending your own city...

Seaelf #38723 02/21/09 07:58 AM
Joined: Mar 2006
Posts: 240
Rallic Offline OP
The Undead Army
***
OP Offline
The Undead Army
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Joined: Mar 2006
Posts: 240
well this system will be ezzy to sploit. take a one man guild with out a city to drop the bane. that will keep the full guilds citys safe. jsut use gold for droping banes.
keep the sub guild guy safe out of the way. roll there city. kill the stone. you now have a new city .



same system can be used to keep your city safe. will cost gold 1k for the bane. but the other gold jsut keeps getting pasted back and forth.



as for what i think of the other parts of the patch the 10 sec gray flaging might be even more jacked up.
this will be the new way of graygriefing. just hit the guy one time. go gray and block. let him beat on you untell your blue agin. poof hes gray. now all you budys jump him.
this will work in town atm to. blocking will block towers to.

as for wounders we do not have one up yet. but im prity sure that 1/2 built statue is one.
the buff we have is from the Tear 1 keep. the buff we will get from the wounder will be with us in or out of the city.


oo and this should be in this to


Yesterday, 07:08 PM
Tasos
Darkfall Developer
Beta tester




Join Date: Jan 2003 Status - Patch - Pre-Orders

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Today a substantial patch was applied to the game. We’ve also opened up the beta information forums where you can read the newly released patch notes.

These patch notes, among other things, explain the basics of the conquest system. We’ve been working hard on the game as you can see by the volume of this update, we’ve already spoken of our commitment to supporting the game and that’s what we’ll continue doing. Things are looking good for launch; the game has been very stable, even though server and client are still in debug mode.

We feel we should explain what’s happening with the pre-ordering even though it hasn’t been officially opened yet: Yesterday we gave the beta testers some lead time to the pre-order. This was offered not only as a courtesy but also in order to get reports on any problems before releasing to the public. Since the pre-order link leaked out, our system has been overrun by players from all over the world trying to pre-order at the same time.

Even though areas like Asia are excluded from this release, they remain major contributors to the heavy server load. This load is many times above our highest estimate and as a result the system has been very slow. We’ve been correcting the few issues that have surfaced while in the process of increasing our web server capacity-yet again.

We apologize for these problems, we have people working on this around the clock and should have it fixed by tomorrow. We're disabling the pre-orders until then. Even though many persistent people have managed to pre-order successfully, it's just not a good user experience. We’ll post the pre-order information and resume taking pre-orders as soon as we're back up tomorrow.

Clarification: I just noticed it's after 5 am here. By tomorrow I guess I mean later today Saturday, Feb 21.

Last edited by Rallic; 02/21/09 08:09 AM.

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