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#34570 11/21/08 01:44 PM
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JetStar Offline OP
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I would encourage all of you to take a look at the latest Darkfall information in the link below.

This information comes from KGB's Lord Viper:
MMORPG Italia Darkfall Review

I hope this makes you all feel as excited about this game as I am.


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my boner knows no bounds...


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Itz a good review!
This confirms the gamez awsomeness!

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Sweet!


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Meatshield 4tw !!

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Any feelings on how the combat will flesh out. I am visualizing lots of jumping around like you get in FPS style games for the H2H players and possibly making it very hard for ranged players to land blows. Now maybe this is realistic in the real word and all but I am just curious if constant moving for meleers will make ranged combat very difficult... zig, zag, jump, repeat??


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Probably right but then I'm sure we'll see a fair amount of root type skills to counter. Either way, will be a challenge and hella fun!


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The gameplay video did give an idea of how combat looks like, the RANGED looks like it's FPS style. It looks like that players just don't move fast enough to be that active. Plus, for all we know, there's fatigue.


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They stated several year ago that the melee combat was going to be kinda like a 3rd person view, but if you did any kind of ranged class it was going to be a first person view. I normally have played ranged classes, whether ranger types or casters, and when I had read that it turned me off from wanting to play Darkfall. I really hope they decide to change it, but it won't matter anyway since even if I wanted to I wouldn't be able to play Darkfall with our move coming up.


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If it is like that (3rd person for melee, 1st person for ranged) I think it'll be very hard to balance. Not being able to see people running up behind you as a ranged character would be a huge hindrance imo.


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