The KGB Oracle
Serving the online gaming community since 1997
Visit www.the-kgb.com
For additional information

Join KGB DISCORD: http://discord.gg/KGB
 
KGB Information
Untitled 1

Visit KGB HQ
www.the-kgb.com

Who's Online Now
0 members (), 45 guests, and 21 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Today's Birthdays
There are no members with birthdays on this day.
Newest Members
Luckystrikes, Shingen, BillNyeCommieSpy, Lamp, AllenGlines
1,477 Registered Users
Forum Statistics
Forums53
Topics13,095
Posts116,356
Members1,477
Most Online276
Aug 3rd, 2023
Top Likes Received (30 Days)
None yet
Top Posters(30 Days)
Popular Topics(Views)
2,037,492 Trump card
1,342,623 Picture Thread
481,244 Romney
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
#16148 03/16/07 03:54 AM
Joined: Nov 2005
Posts: 816
Raekwon Offline OP
KGB Arch Duke
*
OP Offline
KGB Arch Duke
*
Joined: Nov 2005
Posts: 816
http://df-en.curse-gaming.com/general-news/1130/darkfall-curse-exclusive-qa-city-sieging/

Not much new concept wise other than their idea for handling the attackers of a siege. In DF the attacking guild leader will have to carry a shard. If he dies the shard is lost and the siege if lifted.

This change in concept must have been to give purpose to people who want to play the pure assassin role. They truly can make a difference now... maybe too much of a difference. I can see this getting nerfed.

Lesson here I guess would be that your clan leader better be a Pally spec'd in Invuln Bubble so that it lasts for an hour straight with only a 5 minute refresh timer


"It's not enough to win... others have to lose."
-Stephen Colbert 'Colbert Report'
Hall of Fame record
Joined: Dec 2005
Posts: 2,929
KGB Supreme Knight
****
Offline
KGB Supreme Knight
****
Joined: Dec 2005
Posts: 2,929
Also means that the leader will obviously need to be protected better. I wonder if the Leader could hand off the shard during the battle? (Read: Rugby).


[Linked Image]

[Linked Image from nodiatis.com]
Joined: Nov 2005
Posts: 4,653
Likes: 6
Chief Justice
KGB Supreme Court
****
Offline
Chief Justice
KGB Supreme Court
****
Joined: Nov 2005
Posts: 4,653
Likes: 6

I consider that bad news personally, hopefully changes during beta.

Joined: Nov 2005
Posts: 1,526
Likes: 1
KGB Supreme Knight
****
Offline
KGB Supreme Knight
****
Joined: Nov 2005
Posts: 1,526
Likes: 1
"So far we've simulated battles with a couple of hundred players, and it works great"
Lest hope this holds up.
This also means people other then the devs are playing it>

Joined: Nov 2005
Posts: 717
KGB Supreme Knight
***
Offline
KGB Supreme Knight
***
Joined: Nov 2005
Posts: 717
Quote:

"So far we've simulated battles with a couple of hundred players, and it works great"
Lest hope this holds up.
This also means people other then the devs are playing it>




Yeah but people are retarded. Let the true gamer test this theroy out and see what happens. That shard would be dropped in about 2 sec.

Let's say if you was one of "these people."

Would you tell the.. "well this aint working" so that no beta will drag out even longer

Or

Would you tell them "OMG>. this owned.. great idea.. let's start beta now."

I'm sure the average gamer that was invited to this was not invited. Only the retards who think they know games.

For example. SWG and the new gaming experience. They fucked it up and their response was " Our focus group has great comments on this."

Hints the TONS of people that left the game.

If they are going to test something... Test it in Beta.. not a closed retard session.

It's like most games where they have a test center.. They impliment it into live and people go "WTF is that... that is dumb.. why?.... " Response.. "it was doing good on test"

Nobody plays test half the time that knows anything.

ok.. my ranting is off..

My ideas are not out. lol.

Joined: Nov 2006
Posts: 322
KGB Knight
Offline
KGB Knight
Joined: Nov 2006
Posts: 322
I like this. It was WAY too easy to fuxx up someone's city in SB. It should be much easier to defend than attack. This is one way to do it. I hope there are more.

Joined: Nov 2005
Posts: 2,576
Likes: 13
KGB Supreme Knight
King's High Council
**
Offline
KGB Supreme Knight
King's High Council
**
Joined: Nov 2005
Posts: 2,576
Likes: 13
Well, I can't say that I like this idea much. I can see this idea resulting in some really skewed and unrealistic tactics. What ever happened to the good old fashioned tactic of crushing your enemies, seeing them driven before you, and hearing the lamentation of the women?

I certainly don't want to see sieges reduced to a game of "find the magic binkie".


To the everlasting glory of the infantry...

Owain ab Arawn
KGB Supreme Knight
King's High Council
Joined: Nov 2005
Posts: 1,526
Likes: 1
KGB Supreme Knight
****
Offline
KGB Supreme Knight
****
Joined: Nov 2005
Posts: 1,526
Likes: 1
Geeezzz Dust All I was saying(badly from your reply) is it is atleast advancing to a stage were they are not the only ones testing it.
Hopefully they will do a beta that will work out bugs and find things that piss people off so it can get fixed before release. That is what betas are for and these guys seem to have the time to make things work before they release to early and crash and burn.

Joined: Nov 2005
Posts: 816
Raekwon Offline OP
KGB Arch Duke
*
OP Offline
KGB Arch Duke
*
Joined: Nov 2005
Posts: 816
Quote:


I certainly don't want to see sieges reduced to a game of "find the magic binkie".




Darkfall player guide: Section 1 - Sieging
In order to take a city one must hold the magic twinky for 30 seconds while standing on 1 toe. No buffs of balance or Dex are allowed. The city defenders must kill the holder of the twinky prior to the 30 seconds being completed. You will know the Twinky Man by the color of his aviator becoming a dull yellow and on radar screen you shall see the "oscar myer wienner" logo at his location.

Darkfall Trickers Tip #23:
As we all know Twinkies come in pairs, the same is true in Darkfall. While the holder of the first twinky will be easily found the holder of the second twinky will not be easily seen until the first twinky is eaten or destroyed. If either Twinky-man is able to hold on for 30 seconds then your guild wins and the city will fall under your control.


"It's not enough to win... others have to lose."
-Stephen Colbert 'Colbert Report'
Hall of Fame record
Joined: Nov 2005
Posts: 717
KGB Supreme Knight
***
Offline
KGB Supreme Knight
***
Joined: Nov 2005
Posts: 717
Quote:


Darkfall player guide: Section 1 - Sieging
In order to take a city one must hold the magic twinky for 30 seconds while standing on 1 toe. No buffs of balance or Dex are allowed. The city defenders must kill the holder of the twinky prior to the 30 seconds being completed. You will know the Twinky Man by the color of his aviator becoming a dull yellow and on radar screen you shall see the "oscar myer wienner" logo at his location.

Darkfall Trickers Tip #23:
As we all know Twinkies come in pairs, the same is true in Darkfall. While the holder of the first twinky will be easily found the holder of the second twinky will not be easily seen until the first twinky is eaten or destroyed. If either Twinky-man is able to hold on for 30 seconds then your guild wins and the city will fall under your control.






*****YAWN*******

you fail

Page 1 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5