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Syloc #55413 12/23/09 04:57 PM
Joined: Apr 2009
Posts: 140
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write it up hos'; help noob not be lame and cannon fodder

Leeboi #55419 12/23/09 06:07 PM
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yeah, lots of good info here guys. what happened to the mage killer? is that a dead end class since it kills your elemental magic?

#55420 12/23/09 06:55 PM
Joined: Nov 2005
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Look, there's no one that wanted Magekiller to work more than me - but it doesn't.

The only way way magekiller would work is if it has damage that's high enough to justify losing magery; which is signicantly more effective at range.

Magekiller is currently +20% to staff users, removing all elemental, necro and arcane.

I don't care what anyone says, archery CAN keep up with mage damage - but ONLY at short range.

Think about it this way, bow damage increases significantly with higher ranking bows, but magery does NOT increase more than a couple of points with high ranking bows. So, if you were to gear up your player, you could out dps a mage at short range.

The cavat, however, is that ONLY at short range. At medium to long, along with the slow pace of the arrow, (along with the arc) your chances of hitting decrease significantly. Also, magery with the AOEs is a lot more effective in sieges than arrows, which can only hit one target at a time which, as long as they straft fast enough, can dodge your shots.

If you ever go magekiller (unless you think Witchcraft, GM, LM has good nuke spells) you're losing that long range capabilities and your only good if you have good aim, it's not as easy as fireball.

This move would ONLY be justified if you have a crapton more damage as an archer, so single target killing is something people can be afraid of -

- unfortunatly, 20% of staff users is absolute crap. It's not a big enough increase to give up elements AND added to that fact, you can't even get jump shot AND aquatic shot at the same time.

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If they allowed you to have ALL the archerys specs at the same time, that would be another story. You could jump shot to kite, have a longer ID range and acquatic shot ... but even then, the switch is still debatable.

**

Right now, if you want to get more damage with archery, spend some rare ores and get a better bow - not only will you get more damage than magekiller, it will be applied to everyone. Plus, you NEED acquatic shot, especially since we are one of the few guilds that has a substainal supply of boats.

**

Aim, too, is NOT only about hitting the target every single time - it's about dodging AND hitting the target every single time. So just because you can hit mobs and can kill in groups when the targets are looking at you, doesn't mean you have good aim, because when you face smaller battles and have to play a larger role in the battle, you'll get wiped because you're used to stationary targets.

**

Overall, it's a tossup.

Magekiller does provide a damage boost but costs you acquatic shot, which is a huge deal, because if you don't have acquatic shot, all I have to do is go in the water and you're screwed.

Last edited by Syloc; 12/23/09 07:07 PM.

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Syloc #55426 12/23/09 10:19 PM
Joined: Jul 2008
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Only thing I can think of with mage killer is using the blindness spell at high rank Greater Magic. Open up with that and keep them in the dark the whole fight... put 3 arrows into them... re cast blindess, 3 arrows, etc



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Thomas #55433 12/24/09 03:07 AM
Joined: Nov 2005
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Mage killer is bad.
But, with full plate or better, a beefy toon and player skill it rapes people. See the Evaner Mordred video to check that : http://forums.darkfallonline.com/showthread.php?t=228053


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