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Joined: Nov 2005
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Chief Justice
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Well its not everyone has to be same race, just same factions. There are three factions, Alliance: Human Elf Dwarf - Horde: Ork, Werewolf , Alfar: Alfar (alfalfar)

From what I know so far, KGBers are almost evenly split between the three with each faction having a group that wants to go that direction.

Though I personally lean away from Horde, not wanting to be Ork. But, the werewolves have a speed boost and can run on all 4's.. if theyre as fast as a mount, never having to buy a horse might prove a big advantage.

Joined: Dec 2005
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Missing in Action - October 2021
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True, especially since your horse can be killed in battle.


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Quote:

The game is built around factions, i dont think they would change it. And watching all the videos, i have not seen any cross faction grouping. So i would go with the assumption you will be going in as a chosen faction. Not sure how many races are included in a faction.




In that case, I vote human faction. Although the werewolf people look interesting, I won't be able to play as Crim so that would suck.


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The problem we'll run into even if they allow grouping between players of different races/factions is that we shouldn't let ourselves be scattered geographically again. For example, when I log into Warhammer, we have some people questing in the Orclands, some in Chaos, some in Dark Elves. It is possible to run to a warcamp, catch a wyvern, then run somewhere else to join a group, but even though I've done it often enough, most folks apparently find it more trouble than it's worth and don't bother.

We need to find ways to enhance group cohesion rather than continue to do things that result in further dispersion.

Once we get established and people main chars are fully mission capable, then folks can experiment with alts, but I strongly feel that to start out, we need to concentrate our forces rather than dilute them.


To the everlasting glory of the infantry...

Owain ab Arawn
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I do apologize Owain, as always I was wrong again, I completely brain farted the factional relationships, In retrospect I agree with a concentration of membership, and while I fancy the mahirim (we prefer Wolflords over Wolf People ) for thier speed, and hunter mentality especially for stealth spec groups with a focus on the ambush and the idea of running in wolf packs seems so bitching . I will however play what ever or where ever kgb needs me.

Last edited by Drakiis; 11/07/08 06:39 PM.

I am Wrath, I am Steel, I am the Mercy of Angels.
mors est merces mea – death is my reward
morte in vitam non habet tenaci - Death has no grip on Life.
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Quote:

For example, when I log into Warhammer, we have some people questing in the Orclands, some in Chaos, some in Dark Elves. It is possible to run to a warcamp, catch a wyvern, then run somewhere else to join a group, but even though I've done it often enough, most folks apparently find it more trouble than it's worth and don't bother.






This begs the questions:

1. Why is anyone playing a game that looks and sounds just like WOW?

2. Why would anyone play the WOW clone instead of the original which is far more developed? (I don't care if the WAR PnP game was out long before Blizzard ever thought about WOW).

3. I can't possibly see how AOC was that bad to where people were willing to leave it to play an even more carebear version of WOW.

4. WTF is going on and WTF happened to everyone right after I had to stop playing AOC to go to OTS??


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Meat caster. A good solid melee build, some riding skill, one offensive spell and some defensive ones. Big armor, big weapon. One or two craft line skill too.


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I quit AoC because I was still getting frequent reboot crashes from it. I don't have that problem with any other program I run. Bugged quests were also common.

Warhammer is entertaining, but it is not a PvP game really. RvR != PvP. Darkfall, I am hoping, will be a no shit PvP game, in the original UO meaning of the term.

If that is so, Darkfall will be a welcome home to me, and to the KGB as well.


To the everlasting glory of the infantry...

Owain ab Arawn
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Quote:

Quote:

For example, when I log into Warhammer, we have some people questing in the Orclands, some in Chaos, some in Dark Elves. It is possible to run to a warcamp, catch a wyvern, then run somewhere else to join a group, but even though I've done it often enough, most folks apparently find it more trouble than it's worth and don't bother.






This begs the questions:

1. Why is anyone playing a game that looks and sounds just like WOW?

2. Why would anyone play the WOW clone instead of the original which is far more developed? (I don't care if the WAR PnP game was out long before Blizzard ever thought about WOW).

3. I can't possibly see how AOC was that bad to where people were willing to leave it to play an even more carebear version of WOW.

4. WTF is going on and WTF happened to everyone right after I had to stop playing AOC to go to OTS??




1. For the RvR

2. Because WoW is crowded and our enemies are not playing WoW

3. number 3 isn't a question

4. The Development team dropped the ball, it was not the guild but the game that failed, after about two months of some of us more hard core sticking it out there was no population on the servers, no server mergers, no pvp patch, no gem fixes, no seige fixes, no reputation system, no risk/reward.

If you read this; http://oracle.the-kgb.com/showflat.php/Cat/0/Number/160472

then you'll understand why everyone went and played WAR. Of the few guilds left in AoC to oppose us, there was no skill or respect to be earned in fighting against. Beating up on five man gank squads on the noob island wasn't worth it.


I am Wrath, I am Steel, I am the Mercy of Angels.
mors est merces mea – death is my reward
morte in vitam non habet tenaci - Death has no grip on Life.
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