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Joined: May 2009
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as far as I know there is no skills in SC or SQ42 (NPC's have skill values players have to have player skill)

they have said from very early on that standings from SQ42 would carry over to SC.

IE if you are the hero that saves everyone in SQ42 then you can start the PU as a citizen with good standings with the UEE military

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part 2


2.6 will release after citizencon
citizencon is Oct 9th (Sunday) 3pm LA time 11pm London
it will have a demo of a SQ42 mission
it will also showcase planets v2 should have weather, multiple biomes, locations of interest to be discovered

delaying 2.6 till mid October does not leave alot of time for 3.0 but i am guessing that the 2 patches do not have alot in common and can be developed separately 2.6 is the first person shooter and 3.0 is the enlarged map lets hope they all fit togeather

Last edited by Instrument; 09/26/16 12:38 PM.
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Sean Tracy on 64-bit Engine Tech & Procedural Edge Blending, CPU Management, Character Tech Part 1 & 2



Joined: Jan 2009
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KGB (F4) Chancellor
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KOTAKU UK tripled down and apparently decided they were Mickey Spillane and ran a three or four part series in conjunction with the original article about in this thread

Here are the hard links to the other articles.

Star Marine Article

Who are these Super Backers

24 year Fued

Summary of Articles


Don't make me have'ta Troll ya Bro!
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They updated the "Getting Started in Star Citizen" section today.

https://robertsspaceindustries.com/getting-started

Might help answer questions for people looking into Star Citizen / Squadron 42 and how things are being developed.

If you have any general questions about Star Citizen that this doesn't answer - shoot me a PM or ask below and I will try to answer them.


Taxman

"Any group is weaker than a man alone unless they are perfectly trained to work together."
- Robert A. Heinlein, Starship Troopers
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