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Joined: May 2009
Posts: 784
KGB Knight
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All comes down to AI now 3 Idris 1 Javelin is a lot of NPC's

That and a trade fleet good enough to pay all those NPC

Joined: Sep 2008
Posts: 126
KGB Knight
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I got the ticket fixed. I have that pack and the Endeavor Master pack and Hull pack, with a few others. Need to recalculate my ship list. I kept my Constellation Phoenix but tossed my other two Constellations. I also have the Orion and Reclaimer. That is from memory, I will have to go through my hangar. At least I got my Super Hornet back with the pack. I need to repurchase my Ghost Hornet. Sometimes I just want a ship that gets me from point A to B without being seen.


Vanguard,Retaliator,Redeemer,Reclaimer,3 Constellations,Orion,All Auroras,All 300 Series,All Commercial Hornets, All Hulls, Star G, Endeavor Master Set
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Laryagar - good to hear they got it worked out for you. CIG hasn't been the fastest on tickets lately, but they do make things work... eventually!

I went ahead and CCU'd my Freelancer -> Constellation Aquila and one of my Reliants (I had 2) -> Cutlass Red for my Endeavor Hope (or to ambulance drive for you or someone else).


Taxman

"Any group is weaker than a man alone unless they are perfectly trained to work together."
- Robert A. Heinlein, Starship Troopers
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KGB Knight
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Zhou is this you walking to your command deck?



Joined: Dec 2005
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Zhou Offline OP
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Lol, sure wish it was. I would be logged in everyday if I had that right now.


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I'll be right behind you in the Javelin!


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Star Citizen Hanger:
RSI Javelin Destroyer, Hull E, RSI Constellation Pheonix, Aegis Dynamics Retaliator, Banu Merchantman
F7A Military Hornet Upgrade, F7C-S Hornet Ghost, F7C-R Hornet Tracker, Origin 325a Fighter
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KGB Knight
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the below is a post from ben take with a big pinch of salt

Howdy!
These are the stats currently listed in our internal Wiki. I should stress that these are by no means final, and really won't be even when the Idris is flight ready... a whole lot of balancing (and thus stat) work takes place AFTER that stage. (Similarly, these may have changed in the three days since they were last edited in the Wiki, too... much of this can be changed by a technical designer working out something with just a few keystrokes.)
Manufacturer Aegis Dynamics
Variants 2 (M/P)
Cargon Capacity 100 SCU
Cargo Storage Cargo Rooms
Landing Gear Skids
Take Off Method VTOL
Max Crew 37
Role Frigate
Length 237m
Width 134m
Height 50m
Mass 1,600,000kg
Docking Ring Yes
Radar Type 3D
Avionics
12x Name TBC (Medium - Bridge)
8x Name TBC (Medium - ATC Room)
Coolers
4x Name TBC (Capital - Hangar Floor)
8x Name TBC (Medium- Hangar Wall)
Fuel System
2x Name TBC Fuel Intake (FL,FR)
1x Name TBC Fuel Tank
Gravity Generator
1x Name TBC (Capital)
Life Support
1x Name TBC (Capital)
Jump Drive
1x Name TBC (Capital)
Power Plant
2x Name TBC (Capital - Reactor Room)
2x Name TBC (Medium - Bridge)
4x Name TBC (Medium - Hangar)
Radar
1x Name TBC (Capital)
Shield Generator
4x Name TBC (Capital - Shield Gen Room)
2x Name TBC (Medium - Bridge)
Thrusters
8x TR5 (Main)
8x TR3 (Maneuvering)
Turrets
5x Behring M3C ASA Turret (2xS4 Guns)
1x Behring M5C STS Turret (2xS6 Guns)
Weapons
1x Klaus & Werner Zestroyer Rail Gun (S10)
Missiles
1x A&R Plowshare Anti-Ship Missile Launcher (ASML)

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Zhou Offline OP
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That's quite a bit of stats looked like it changed.


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I like how they have multiple power generators. So If i fly my ship right into one or two in the hanger the whole ship won't be disabled.

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KGB Knight
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And suddenly the Idris is a small ship

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