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Owain #134054 12/13/15 11:23 PM
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Originally Posted By: Owain
Originally Posted By: Instrument
new update on player group setups in SC
https://robertsspaceindustries.com/comm-link/transmission/13418-All-About-Organizations

which leads to the question what will the 6 ranks of KGB be called?
the default is

Rank 0 – Recruit
Rank 1 – Lieutenant
Rank 2 – Captain
Rank 3 – Lieutenant Colonel
Rank 4 – Colonel
Rank 5 – General

If we are going Air Force/Marine aviation ranks, you are missing
2.5 Major

If we are thinking Naval, it would be
1 Ensign
2 Lieutenant
3 Lieutenant Commander
4 Commander
5 Captain
6 Admiral

If there is any place for Fleet Marines, both would be appropriate, although both are odd with no enlisted grades. Too much accuracy, I suppose.


Typically Sea (Space) and Land (Close Quarters Combat, Marines) would run parallel to each other, however normally marine ranks consist of majority enlisted ranks with few officers. Typically a captain (O-3) would be in charge of a company while anything lower than that would be taken care of by a lieutenant or higher ranking enlisted member. Unless we grow to be quite large in Star Citizen I can't see our Marine ranks growing to be any larger than the Company level which would allow for maybe one or two individuals above the rank of Captain to oversee all Marine operations.

The naval side of things seems to be where the bread and butter of this game will be from my limited involvement in watching videos and reading about it. I think we'd be able to have a full range of Naval ranks to include officers and enlisted support and operational chains of command. The dynamic of some of the larger ships requiring multiple crew members to operate means that people would be able to specialize and thus progress in their particular area of expertise while still serving as combat troops whenever needed.

But with the in-game ranks limited to only 6, I would just hope they allow for a comments / note section so at least we could define specialties or KGB specific ranks.

Last edited by Exey; 12/13/15 11:29 PM.
Zhou #134057 12/14/15 12:26 AM
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Vote for PMC....

And I think Naval ranks for ship centric folks... and Marine Ranks for those more interested in the Space Marine FPS front (if possible).


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Zhou #134058 12/14/15 05:15 AM
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Yup the limit on ranks kind of suck. 6 standard ranks and 4 officer ranks but the officer ranks are limited to specific areas like web page banner editing, recruiting and other nonsense.

I hope the alter and improve the current system. This original goal was saposta allow for us to assign squads and stuff never heard of that again.


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Zhou #134059 12/14/15 09:53 AM
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The KGB has never paid much attention to official game ranks, preferring to establish our own structure. How about this?

Instead of the game rank signifying an actual rank, it conveys position or branch of service.

0 Recruit
1 KGB Fleet Marine Corps
2 KGB Navy
3 Commandant KGB Marine Corps (CMC)
4 KGB Chief of Naval Operations (CNO) (Zhou)
5 KGB Commander in Chief (CinC)(Jetstar)

Under both KGB Fleet Marine Corps or KGB Navy, we could establish as elaborate a rank structure as we want or need.


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Zhou #134062 12/14/15 10:43 AM
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Very nice suggestion Owain, I like that idea if we only have a set limit of ranks. Any other takers on this?

Last edited by Zhou; 12/14/15 11:10 AM.

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Zhou #134069 12/14/15 07:26 PM
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Originally Posted By: Zhou
Very nice suggestion Owain, I like that idea if we only have a set limit of ranks. Any other takers on this?


agree... this would let you also see what type of force you have online at any time with just a glance or by organizing the guild list if that is possible.

Zhou #134070 12/14/15 07:57 PM
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Agree - looks good to me, if we have limits to ranking then it makes sense to align the titles with function so leadership can see who's online and what they are interested in immediately.


Taxman

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Zhou #134072 12/14/15 08:53 PM
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Owain's suggestion is now the default setup for our rank structure. Everyone is set to Fleet Marine Corps unless otherwise specified. Everyone's personal choice to make.
Role ranks are as follows.

CKGB - Branding/webpage editing
Recruitment officer - Managing applications
Guild Leadership - Manage Members and ranks
Guild Representative- everything

Last edited by Zhou; 12/14/15 08:54 PM.

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Zhou #134075 12/14/15 11:22 PM
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I think KGB Navy might be a better default. I'm not sure how much FPS action the game will have, since SC is mostly a flight sim game. If there is some FPS action, then Fleet Marines will be a good option for KGB members uninterested in a flight sim game who wouldn't otherwise play Star Citizen.


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Zhou #134076 12/15/15 02:03 AM
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Personally I don't plan on much FPS myself; but I don't mind dropping of a squad of Marines in my Retaliator though. ^_^

Indeed, some folks who may not be keen on the flying around part would definitely take part in Star Citizen as FPS Marines or support (Turret Gunners).


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