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Zhou Offline OP
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Yah that looks amazing.


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The Argo is the Idris utility craft so it counts for the Idris thread


Last edited by Instrument; 05/27/15 11:45 AM.
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update on the Idris its BIG and parts of it will be shown at citizen con
CR says until you they get the NPC's working you will feel like
citizen Kane wandering around a massive mansion
for Sq42 to make it feel crewed they have 90-100 npc's in it

ps
as Zhou starts to panic give a thought to Jetstar the Javelin is twice the size of the Idris

Last edited by Instrument; 09/23/15 01:02 PM.
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Yup I just read that too on the forum!

And wow! I never saw that utility craft before, that is pretty awesome! I wonder what other capital or large ships might have one docked. The orange part looks modular, like it can be removed perhaps to compliment a mining or salvaging ship.

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It is going to be a pretty massive/amazing ship!

Big... bigger than you think....

Loved the "wander around in it like Citizen Kane" description.


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still speechless

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Zhou Offline OP
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Ya that thing will be a ghost town in most people's hangars. Not only is it massive but the amount of maintenance will be extensive.


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If nothing else, you have to respect CR's statement about "Nothing less than the best..." and how that relates to titles like Wing Commander which still track 25 years later.

CR has made statements early on in the funding cycle, that the internet has managed in 20 years to provide a Renascence for gaming, its decline and how he hopes SC brings it back full circle. Where developers make titles where being the best and having a compelling game is only acceptable and allowing the monetary side to not be the focus of your endevour and the core of your mechanics. Of course he ended those statements with "Basically, don't suck!"

The other really telling part was when he brought out the scripts for visual reference between a traditional major movie, WC, WC II and SQ 42, and how much interlaced story arch there is to explore. I am actually really looking forward to enjoying the fuck out of the stand alone full length SQ 42 title. There is no flag to plant in the Verse, there is no planets to fight over for "e-peen map markers", which makes me happy I can spend time playing the stand alone and not have to land rush, diaper play through content and face grind, all just to be competitive starting on day one.



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Zhou Offline OP
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Yes, SQ42 sounds like an amazing campaign.


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About the only disappointing thing for SC that I can honestly say bothers me is that they chose CryEngine over Unreal Engine to develop on and all the pledge goals that kept ratcheting up the initial necessity ones that were required to provide a solid Space Combat Sim title.


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