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#125553 07/02/14 05:22 AM
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Grabbed this piece from the monthly report posted on RSI. Not surprised with needing m,ore crew which is bad, but the docking system. Wow...

FYI, crash land on my hull and your a dead man lol.


"We’ve had another round of feedback on the “Idris” Frigate interior, just tidying up some minor points before the full PBR texture pass. We needed to add a few more escape pods to cater for the increased crew capacity, and make a bit more sense of the docking systems. You should now be able to drop your Constellation, Retaliator, etc. neatly on the top of the Idris and disembark through the docking collar with some dignity. We are really looking forward to seeing this “Hangar” ready soon."


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"You should now be able to drop your Constellation, Retaliator, etc. neatly on the top of the Idris and disembark through the docking collar with some dignity"

Sounds harmless just a few friends dropping around for tea.
Nothing at all to do with the capture the Idris game mode in AC

Still sounds like it is almost ready to be launched which is great news

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I expect the Idris to get hit with the balancing stick so hard that people demand refunds or melt down value. Considering how much the Idris has grown in size, firepower, and versatility. It's either that, or they really flesh out Anti-Cap and Anti-Sub Cap weapons that make sense.


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the one thing the idris has not done is grow in firepower

its grown in size so its a nice big target but the firepower has remained the same

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So the new ATV show. Idris review number 3... Either they suck at making ships or their is some complications making the ship. Destroyer class would be cool lol.

Physics are causing an abundance of carrier landing crashes. It's as difficult as real life. Causing ship damage and disabling other landed ships in the process. Oh boy looks like only trained pilots are landing on the idris or higher.

Last edited by Zhou; 08/28/14 02:44 PM.

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"Destroyer class"

exactly the same thought I had the ever growing idris:)

shame as last month it was listed as almost complete

"the Idris is getting closer to “Hangar” release. (caveat: it won’t fit in the hangar so there will be another cool way to get into it from the hangar)."

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I really want to know its weapon load-out now cause the bigger it gets it has to have enough firepower to compensate. I think it needs an engine upgrade too. I hope the P model gets the dual power-plant like the M. Not sure having one less power-plant will effect weapon systems when i re add the rail-gun.

At this point the ships stuck with me since I can't gift it over ($1,000) and too many non giftable ships. So it better turn out good.

Last edited by Zhou; 08/28/14 03:58 PM.

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I still think the Idris-P is the more useful ship
it may have only 1 powerplant but it is described as the patrol version so it will have range.

To me the Idris-P is top of the line for killing ships and the
Idris-M with its railgun is bottom of pile at killing capital ships.

if we are going to go cap ship hunting roll out the bombers

A mark two "peacekeeper" variant developed for the UEE patrol services, the Idris-P strips the standard ship's ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed.

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The I-P also can mount the spinal mass driver where the current Citizen version cannot. CR has already heard an ear full from the worlds Naval crowd about how the hell to size and class a "ship". It isn't from lack of information or want, its almost completely a technology, code and game mechanics maturing issue.

I expect we will see every class of ship from skiff sub snub fighter to System level Dreadnaughts.


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The Idris I'm really wondering the firepower on this now. With the reveal of the 890 jump which has so much firepower, the idris will be beefed up or the 890 needs to be reduced.


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