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Joined: Jan 2006
Posts: 295
KGB Supreme Knight
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Posts: 295
Could I offer a little dissension on instant crafting?

Perhaps 1/4 or instant crafting of level 1 (simple weapons, wood crafting, etc.) and then 1/2 or 1/4 time tier two (better weapons, metal construction, etc.)

Means you can't insta throw down a new metal piece or anything, but you also don't get stuck with a 20 minute build time.

insta is probably fine, but I feel like a little build time should exist for the best stuff.


They/Them

Star Citizen:
MISC Endeavor -- Anvil Carrack -- Anvil Terrapin -- Drake Dragonfly
Joined: Apr 2013
Posts: 487
Likes: 19
Former KGB Member
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We've actually been running the server on 1/4 crafting speed for a while. I can see where your coming from, I don't think it'll be an issue though. I think the Instacraft tag I can put on the server would be a bigger boon for us personally.. I'll look into toggling speed on individual item but I don't think it's currently possible( maybe in crafting controllers config file, but to be honest I was hoping to just get rid of that mod) I'm gonna trim the fat a little bit in regard to mods, it'll make life a lot easier updating. I'm also going to replace a few mods with new and better ones. For example someone just came out with a new zones mod that allows you to toggle alot of things. Including pvp,pve, decay ect, where as the current one only has a full on or off with damage( although the PVE damage was clearly bugged). I'll be home tonight to start work on these things, Olympic Games thread and sign ups will also be going up tonight. Hopefully everyone will at least be interested in that.

Joined: Jan 2006
Posts: 295
KGB Supreme Knight
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Perfectly fair points, definitely agree that instant crafting would attract folks.

Would that also mean instant-refine and instant-cook or just instant craft?


They/Them

Star Citizen:
MISC Endeavor -- Anvil Carrack -- Anvil Terrapin -- Drake Dragonfly
Joined: Apr 2013
Posts: 487
Likes: 19
Former KGB Member
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Joined: Apr 2013
Posts: 487
Likes: 19
Just crafting

Joined: Apr 2013
Posts: 487
Likes: 19
Former KGB Member
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Joined: Apr 2013
Posts: 487
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Ok. Good News and Bad News:

Bad News First:

I got the following email from the server provider this morning....
Dear Community,

Sean here from FPS, I hope you're all enjoying your service with us,

Well it would appear that the first major bug with Rust is upon us with the latest Rust incompatible with the old .save files causing them to eat 100% CPU and induce lag onto your service. With an Alpha game bugs like this are bound to come up again.

We require that you wipe your server (Player + World Data) shortly, consider this a friendly request so you can communicate out to your players, I'd like to give you all 6 hours to do this however if your server has not been wiped within that 6 hours from receiving this email we will be forced to do this for you.

The button in your control panel marked - "Wipe ALL SERVER SAVE DATA" will complete this request for you.

Please don't restore any old save files, its those that cause the issue.

We appreciate your understanding in the matter, its not something we would want for your game server, unfortunately its now something we have to do and join all the other providers who are doing the same.

Kind Regards
Sean M
General Manager
FPSplayers.com

Good News:

I got the server updated, and all mods reinstalled and updated, changed out a few that are upgrades to a few:

For example: Our new location mod now tells you alot more information. Coords, name of place (Big RadTown) and the direction your facing.

I updated the zones mod to a better one. Will allow us to toggle off pve damage as well as alot of other things.

An improved arena mod: I can now setup a bunch of different spawns so you all can spawn in different rooms, or places in the arena. You will also be teleported back to the place you were before you accepted the invite.

I found a mod that will allow you to leave notes for other players. This is the closest thing to having signs currently.

All crafting has been re-enabled, and we now have instacraft. All drops are back to pure vanilla.

90% of the mods are working as intended, there's still few bugs and lua errors I need to work on. After work tomorrow, Ill bugfix what I can, as well as get our new safezone set up in the far NW corner of the map. I also still need to get the economy up and running. And I'll update the server Rules and Current mods list on the forums.

The zones mod will now allow me to make specific stores, like an ammo store, a weapons store, ect. I'm thinking about setting up an item mall in the center of the safezone. It would give it a reason to be used, as well as making it an effort to be used, ie- not being able to buy stuff everywhere. But I really want your guys input on that!

I really wanted to get our Olympics thread up, I apologize for not getting it up today, but I just didn't have the time tonight, worked 107 hours last week- another 18 hr day tomorrow. Hopefully we can be 100% good to go tomorrow for everything. I'm also sorry we had to wipe again, but again this was out of my hands. If this pattern continues, I'll look for a more reliable host.

As always, questions/comments/concerns always welcomed and appreciated.

Joined: Jan 2006
Posts: 295
KGB Supreme Knight
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Joined: Jan 2006
Posts: 295
No worries selenian, kudos for all the hard work

Vuldan was right though, just as i researched my final items and finished my wall - wipe - remind me to never finish anything because I think that's the trigger :p


They/Them

Star Citizen:
MISC Endeavor -- Anvil Carrack -- Anvil Terrapin -- Drake Dragonfly
Joined: Aug 2006
Posts: 3,147
Likes: 14
Former KGB Member
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Former KGB Member
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Joined: Aug 2006
Posts: 3,147
Likes: 14
lol...just the story of my life...i finally had all the parts to build metal and whammo...wood complex gone, all my goodies gone, and all my knowledge gone..lol...Alpha blues. LOL

Looking forward to getting home Friday and getting back into the game. Hoping to see some server life...


[Linked Image from nodiatis.com]
Joined: Jan 2006
Posts: 295
KGB Supreme Knight
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Joined: Jan 2006
Posts: 295
Vuldan, if you want the Away Team is growing nicely. More than welcome to join us.


They/Them

Star Citizen:
MISC Endeavor -- Anvil Carrack -- Anvil Terrapin -- Drake Dragonfly
Joined: Aug 2006
Posts: 3,147
Likes: 14
Former KGB Member
***
Former KGB Member
***
Joined: Aug 2006
Posts: 3,147
Likes: 14
Ill be back Friday night or Saturday, weather dependant and all, but will let you know.


[Linked Image from nodiatis.com]
Joined: Apr 2013
Posts: 487
Likes: 19
Former KGB Member
*****
Former KGB Member
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Joined: Apr 2013
Posts: 487
Likes: 19
OK. So Romeo now has his own server, hosting for the SSR guys until they get it all set up. With that said, I'm starting to lose patience keeping mods updated and such. Most people are on the SSR server now, I would encourage you all to go play there and help Romeo and Zhou build their population. Olympics are still on schedule, and will be going strong starting tonight.

In light of this all of this though, I'm transitioning the server to a more casual friendly one. C4 and grenade crafting will be turned off. I'm trying to also turn decay off server wide. The economy was reinstalled, it wont be in a central spot anymore but available everywhere (Plugin made way to much lag) plus its easier for people this way.

Basically this transition is going to embrace the fact were just a training and experimental ground. I do however have some badass arena plugins now installed, though still working out some bugs. If we do continue to have a server forward, we'll have the capacity to have events fairly easily and as often as we want.

Latest Steam Update Server side though corrupted our save data. Without a wipe, no one was able to join, you'd get stuck at login screen. So we had to wipe and completely reinstall the game to the server

Last edited by Selenian; 02/18/14 01:22 PM.
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