Re posted from the Candidate area in case you missed in there.

So your new to KGB, and/or new to Darkfall. You want to hit the pavement running, and get in there and help right away, right?

Then here are some basics for you, to help focus you into being a well rounded Toon, who can maximize effectiveness in a short matter of time.

Before I start this template, let me just say this; I know it takes gold to make the skill world go around. I know it takes farming to get the gold in order to get the skills. I know it takes the skills in order to get the gold, in order to continue to skill.

A catch 22 if ever there was one. So lets get you started on the right foot and out there actually beating this bad scenario and get you to a good Toon place.

Total available time to play nightly does not change this template, it will only extend the time it takes you to hit the mile stones. I realize that you want to play the game the way you want to, and you want to do the things in game that you want to do. That is all fine and well, but stray off the path, and know that it will effect your progress and take up valuable resources, like gold and time.

Tier 1

Time to develop Starter Toon (10-20 Hrs Wk) 1-3 weeks running time.
Player Stats: (No matter what race)
Strength: 35
Vitality: 35
Dexterity: 30
Quickness: 30
Intel: 35
Wisdom: 30

Disclaimer: You only need to do these things, and no other crafting. We have people who are available and can craft anything you want/need at this stage.

What to do:
Harvest Type (Major Stat/Minor Stat): Trees (Str/Vit), Stones/ore (Vit/Str) Bushes (Int/Wis) Fish (Wis/Int)

**Disclaimer: If your new to Darkfall, your best bet is to stay in the starter areas and harvest where the zap towers can hit PK's or ask where some known somewhat secure harvest locations are.

Craft (Major Stat/Minor Stat): Cut Wood (Dex/Quick), Smelt Ore (Str/Vit), Cooking (Wis/Int), Herbalism (Int/Wiz)

This will give you an ample supply of resources to sell for gold and allow you to stockpile cooked food and herbalism supplies for Tier 1 and 2. You still haven't killed a mob yet, and you now have a source of gold and a way to level your toon.

Skills:
Pack mule (Str/Vit @ 30) - Level this by loading yourself down and then auto running for a while.

Herbalism - Make minor stam pots until you hit high enough skill for Alchemy.

Parry - 50

Magic - (Everyone's favorite)
Lesser Magic - 50 (Use Mana Missle, Mana to Stam, Lay on Hands, Launch)
Greater Magic - 25 (Use Heal Other)
Witch Craft - 50 (Use Pestilence and Stupidity)

Weapons
Any One Hander - 75 + One Hander Mastery purchased


**The point of this stage is to give the starting player a chance to develop the basics of basics to be able to maximize dmg. reduction by using One Hander and Board w/ Parry, while being able to do a couple things in ranged combat. You will be able to do light to moderate healing, moderate debuffing, light magic damage, and light melee damage. This as well set's the individual up to build on Tier 1 and move into Tier 2.

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Tier 2

Time to develop Toon (10-20 Hrs Wk) 3 - 4 weeks running time.
Player Stats: (No matter what race)
Strength: 50
Vitality: 50
Dexterity: 40
Quickness: 35
Intel: 50
Wisdom: 40

Disclaimer: You only need to do these things, and no other crafting. We have people who are available and can craft anything you want/need at this stage.

What to do:
Harvest Type (Major Stat/Minor Stat): Trees (Str/Vit), Stones/ore (Vit/Str) Bushes (Int/Wis) Fish (Wis/Int)


Craft (Major Stat/Minor Stat): Cut Wood (Dex/Quick), Smelt Ore (Str/Vit), Cooking (Wis/Int), Herbalism (Int/Wiz), Alchemy (Wiz/Int)

Skills:
Pack mule (Str/Vit @ 30) - Level this by loading yourself down and then auto running for a while.

Herbalism - Make your skill level Stam pot's to raise your Survival

Alchemy - Make yourself all the R0 staves your going to need to really grind the magic.

Veteran Mage - Purchased once you hit 50 Intel.

Survivalist - Purchased once your Int/Wis is high enough. Makes food duration last longer.

Parry - 75

Magic - (Everyone's favorite)
Lesser Magic - 50 (Use Mana Missle, Mana to Stam, Lay on Hands, Launch)
Greater Magic - 50 (Use Heal Other)
Witch Craft - 75 (Use Pestilence and Stupidity to get to Witch's Brew)
Spell Chanting - 40 (Use Adept and Bless to get to Sacrifice)
Earth - 50 (Use Acid Arrow to get to Poison Debuf, then Poison Debuff to get to Stone Skin)
Any 1 other Elemental School - 50 (Generally use the cheapest starter spell to get to the elemental type debuff, then use the debuff to get to 50. The exception being self buff's in your elemental school. Its good to get those to 25)

Weapons
Any One Hander - 75 + One Hander Mastery ~ 25
Any Two Hander - 75 + Two Handed Mastery purchased

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Tier 3

Time to develop Toon (10-20 Hrs Wk) 4 - 8 weeks running time.
Player Stats: (No matter what race)
Strength: 50 - 75
Vitality: 50 - 75
Dexterity: 50
Quickness: 50
Intel: 50 - 75
Wisdom: 50

What to do:
Harvest Type (Major Stat/Minor Stat): Trees (Str/Vit), Stones/ore (Vit/Str) Bushes (Int/Wis) Fish (Wis/Int)


Craft (Major Stat/Minor Stat): Cut Wood (Dex/Quick), Smelt Ore (Str/Vit), Cooking (Wis/Int), Herbalism (Int/Wiz), Alchemy (Wiz/Int)

Skills:
** This is the part where you actually get to really flavor your toon and can make your own informed decisions.

Magic - (Everyone's favorite)
Lesser Magic - 50 (Use Mana Missle, Mana to Stam, Lay on Hands, Launch)
Greater Magic - 50 (Use Heal Other)
Witch Craft - 75 (Use Pestilence and Stupidity to get to Witch's Brew)
Spell Chanting - 75 (Use Sacrifice by finding a buddy and casting it on each other. As well level your Hymns:Vit,Str,Int,Dex up to 25)
Arcane - 50 (Use Hasten Spell to get to Lend Mana, then do the same as Sacrifice to get to 50 so you can get Wall of Force)
Earth - 50 (Stone Skin @ 50)
Any 2 other Elemental School - 50 (R50 AoE's @ Skill level 50)
Necromancy - 40 (For the debuff vs. Weapon Type)

Weapons
Any One Hander - 75 + One Handed Mastery ~ 50
Any Two Hander - 75 + Two Handed Mastery ~ 50
Archery - 50 + Veteran Archer purchased

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Total run time approx 8 - 15 weeks, and in approx 2 - 3 months play time you have developed a quality toon in which you can really make some informed choices and are able to build the rest of your toon to your personal play style.

This entire build does not once talk about building "warhulks" or "Ships" nor does it mention what mobs to hunt. Two reasons, first of all, your absolutely wasting your time and valuable personal resources to build items which are already addressed by the clan in which we have toons who have already leveled these skills and can make you what you want. If you want these items you should spend your time collecting the required sub materials, and let the person with the required skills actually BUILD it for you.

Secondly, mobs change with time, there is no right or wrong answer for which mobs to hunt. Some are just more efficient then others, while some just drop what you need. All you have to do is ask in VENT! Someone will take the time and ask what your objective is, and steer you to the correct mobs and location.

One final note. At this time AFK Swimming is the single best way to level your Toons Stats. I suggest you do this while asleep or at work. As of now this is the best way to do accomplish this without getting banned, at least at the time of this post.



Don't make me have'ta Troll ya Bro!