Knights Glory Project


(Group Requirements)

1. Min - 6,8,10,12 players (buddy system)

2. Everyone needs---

--ventrilo--
--Heal other--
--Heal mount--
--Launch--
--siege hammer skill--
--punt in 2 weps--
--waypoint hotkey--
--SKILL LIST COMING SOON--

3. At least one member needs---
--confusion--
--telekinesis--

(Rules of Engagement)
--Scout out--choose tactic--scout
--create escape rout, meet location--scout
--choose heal spot--scout
--periodic movement (on timer)--commander
--focus fire (closest left to buddy)--
--get in get out--
--one looter, two for flank--loot + utility
--commander waypoint (for movement)--commander
--everyone use waypoint (when scattered)--
--never hit same place twice--
--always use telekinesis for launching (more quiet, less regs)--loot + utility
--melee--partner one shield other attack--switch--
--zero argument time in battle--
--test--open field shield heal partner--

(Formations + Strategy)
Formations-- Group (using buddy system) --- Flank (using buddy system , two looters)
--- Scatter Battle.

Strategy-- High Ground --- Tower fight --- Mount fight --- Water fight.

(Job Assignments)
1. Group leader--Keep track of success rate, map mission rout, create group, assign jobs.
2. Commander-- Watch health bars (make calls), time periodic movement, make waypoints.
3. Scout-- Scout area, create meet location, create escape rout, choose heal spot, distract.
4. Loot + Utility-- First priority to survive, Loot, heal-players-mounts, re-supply group,
utility spell ( ex- telekinesis).

(Practice routines)
Formation practice-- Rotate between Tower fight, Formation Group, Formation Flank,
Formation Scatter Battle.

Thank you for reading, im open for suggestions, anything can change, this can be used anytime,
ill be holding late night groups, if you will be a late night regular (that sounds bad lol) let me know.



[Linked Image]