I doubt any is ridiculously more powerful than another. In face I heard the 0 fire skill fireball and 0 air skill lightning bolt have identical mana costs, cast times, and damage, the only difference is the animation.

I hear a lot of lightning spells are instant or something.

You can only train 2 elemental spells, and they can't be opposites (e.g. You can have Fire and Air, but not Fire and Water, or Air and Ground.) I don't know if Witchcraft/Chanting count as elemental. What lines are those pre-reqs for, Necro and Arcane?

I don't know, I'm trying to use that link to help myself figure out where to go as well. I originally wanted Fire/Air, because of the cool factor. Now that I think of it though, I think I'll go earth because of the +resist melee buff, and the +strength, it should make Melee combat, which we all know is a huge part of the game, slightly easier. Then aside from that, there was another tree that has a stamina drain, and I think I might go for that. I mean... health drain and mana drain are cool, but we all know how crucial stam is.

Edit:
It turns out Earth has the stam drain.
Witchraft has the mana drain.
Necro has a health drain.


Water has an Int buff.
Fire has a quickness buff.
Earth has a strength buff.
Air has a dex buff.
Chanting has health, stam, and mana buffs.


BoS Archon
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