well this system will be ezzy to sploit. take a one man guild with out a city to drop the bane. that will keep the full guilds citys safe. jsut use gold for droping banes.
keep the sub guild guy safe out of the way. roll there city. kill the stone. you now have a new city .



same system can be used to keep your city safe. will cost gold 1k for the bane. but the other gold jsut keeps getting pasted back and forth.



as for what i think of the other parts of the patch the 10 sec gray flaging might be even more jacked up.
this will be the new way of graygriefing. just hit the guy one time. go gray and block. let him beat on you untell your blue agin. poof hes gray. now all you budys jump him.
this will work in town atm to. blocking will block towers to.

as for wounders we do not have one up yet. but im prity sure that 1/2 built statue is one.
the buff we have is from the Tear 1 keep. the buff we will get from the wounder will be with us in or out of the city.


oo and this should be in this to


Yesterday, 07:08 PM
Tasos
Darkfall Developer
Beta tester




Join Date: Jan 2003 Status - Patch - Pre-Orders

--------------------------------------------------------------------------------

Today a substantial patch was applied to the game. We’ve also opened up the beta information forums where you can read the newly released patch notes.

These patch notes, among other things, explain the basics of the conquest system. We’ve been working hard on the game as you can see by the volume of this update, we’ve already spoken of our commitment to supporting the game and that’s what we’ll continue doing. Things are looking good for launch; the game has been very stable, even though server and client are still in debug mode.

We feel we should explain what’s happening with the pre-ordering even though it hasn’t been officially opened yet: Yesterday we gave the beta testers some lead time to the pre-order. This was offered not only as a courtesy but also in order to get reports on any problems before releasing to the public. Since the pre-order link leaked out, our system has been overrun by players from all over the world trying to pre-order at the same time.

Even though areas like Asia are excluded from this release, they remain major contributors to the heavy server load. This load is many times above our highest estimate and as a result the system has been very slow. We’ve been correcting the few issues that have surfaced while in the process of increasing our web server capacity-yet again.

We apologize for these problems, we have people working on this around the clock and should have it fixed by tomorrow. We're disabling the pre-orders until then. Even though many persistent people have managed to pre-order successfully, it's just not a good user experience. We’ll post the pre-order information and resume taking pre-orders as soon as we're back up tomorrow.

Clarification: I just noticed it's after 5 am here. By tomorrow I guess I mean later today Saturday, Feb 21.

Last edited by Rallic; 02/21/09 08:09 AM.