The KGB Oracle
Posted By: Vyse Strategy/Info/Gathering etc. - 02/17/09 02:04 PM
Correct me if I am wrong...

Building blocks are 250g and 50 stone/50 boards each.

Clan Bank
10 Building Blocks (2.500g, 500 Stone, 500 Boards)

Work Bench (for construction/carpentry/tailoring)
10 Building Blocks (2.500g, 500 Stone, 500 Boards))

Clan General Store
10 Building Modules (2.500g, 500 Stone, 500 Boards)

Placing a bank allows the following to be built.
House x3 (each house adds +10 people that can bind in a city, starts at 20 souls.)
10 Building Blocks (2.500g, 500 Stone, 500 Boards)

Keep
50 Building Blocks (125.000g, 2500 Stone, 2500 Boards)

There are also civic buildings like docks, smithy, alchemist shop, walls etc but I am not sure the requirements for these.


If this is accurate, it will take a hell of a long time to get a city going. All of you in beta know that, I know just hear me out.

Most people will know this going in so what are people going to do? Oh there is a dude harvesting stone lets kill him and that is a quick 20-50 stone. This will be the norm around the starter cities etc.

For those in beta now. Are you scouting areas a solid distance from the city that we can safely gather resources and not have to worry (as much) about the nuisance of getting PKd every time we harvest an hours worth? Also have we thought of a strategy here?

20 people are in. 5 harvesting stone, 5 harvesting wood, 2 harvesting food, 8 PvE/PvP for gold etc.? 1-2 possibly being runners for those harvesting so that the harvesters don’t have to waste time running back and forth?

I just think it will be pointless to seriously try to gather around the city – if anything you will have people wondering what it is like to hit someone so they will look for the easy targets.

Ideal resource gathering area would likely be a wilderness bank with stone/wood/ enemies around it so we can stick in a group in case people decide to go after our resources.

Sorry for being so long winded. I am just trying to get an idea for launch – I know we will be having a pre-launch meeting but this should help at least get people thinking of different strategies for right out of the gate.

Thoughts? Comments?
Posted By: Vyse Re: Strategy/Info/Gathering etc. - 02/17/09 06:55 PM
Oh to add a note to this it is also my understanding that 5 logs = 2 boards/wood so that means..... a lot of extra grinding.

If my math is correct though I can see 1 person getting 500 stone and 500 boards in less than 4-5 hours.

Can anyone confirm how long the timer is from one chop to the next. And of course that is assuming no fails which there will be. But 10 of us within 24 hours could grind out enough for several pieces of a city.

If everyone puts forth a solid effort to grind at first I can see us having cities up faster than people are talking about.
Posted By: Bardaji Re: Strategy/Info/Gathering etc. - 02/17/09 07:00 PM
As mentioned, some are basing release efforts off of current participation in city building. In beta, resource gathering hasn't been a requirement nor a focus for some (me).

In release, this will not be the case. Everyone will be committed to building and securing KGB's place in the world. So..yes, I agree that the construct will go faster than some anticipate.
Posted By: BoSllBibliotequa Re: Strategy/Info/Gathering etc. - 02/17/09 07:28 PM
10 seconds per chop. 30% Fail rate. The biggest issue for us has been the gold. In Minotaur (high level spawns) groups we make about 1k/hr I think it is. The other day though, in a few hours (maybe 4) of doing noob quests solo I made around 600 gold. So it'll probably be a better idea for the guild to spend the first 2 or 3 days doing all the noob quests in the starter zones (3 starter zones, can do the whole chain over for each zone) so everyone in the guild makes about 1800 gold in the first 2 days. Keep 900 for skills, give 900 to the guild bank. Then we spend a few days harvesting stone and lumber.

If we have say...
20 members, that'd be 18000 gold for the guild bank after lets say, 3 days, 4 hours of gaming each day. Whereas doing Minotaurs (which we can't really do right off the bat) then it'd be 12000 gold, and significantly more boring. On top of that, noob quests give you nice gear, and the opportunity to PvP for other players' gold/items.

Then if we run slinger's macros for harvesting, let's say you sleep 6 hours... we'd make 12960 net resources a night (i.e. 6480 timber, 6480 stone if we have 10 people doing trees, 10 doing stone.)
Posted By: Arkh Re: Strategy/Info/Gathering etc. - 02/17/09 07:45 PM
Agreed : noob quest FTW. More exactly, the kobold part which is repeatable and would give us a lot of money.
Posted By: Tasorin Re: Strategy/Info/Gathering etc. - 02/17/09 09:15 PM
Hopefully we will have enough people come the first week of launch to group up, divide, and conquer. With enough people we can grind the starter quests in groups, while we are as well harvesting stone, iron, and wood. All the while everyone is working skills up, period.

So that as quickly as possible we can establish ourselves and get the minimum required city buildings up to be a functional base of operations. All the while grinding away at magic, skill mastery, harvesting, and mob farming as we build the city and our skills to grand mastery.

With a solid 20 or so people on from launch, and getting 300 hours or so a week of playtime we should be able to establish ourselves quickly and move on to the next phase.
Posted By: Vyse Re: Strategy/Info/Gathering etc. - 02/17/09 09:32 PM
Is there a delay on deleteing/recreating your toon?

Technically we wouldn't have to run to all towns if there is no delay. We could roll one - do newb quests get gold, bank in guild bank - delete char, create char

rinse, wash, repeat.
Posted By: BoSllBibliotequa Re: Strategy/Info/Gathering etc. - 02/17/09 10:02 PM
But then you're back at 0 skills. I rather keep the char. The point is to make gold while leveling your char so it's worth a damn.
Posted By: Arkh Re: Strategy/Info/Gathering etc. - 02/17/09 10:27 PM
Kobold and hivekin quests : repeatable and give a good stock of gold and loot.
Posted By: Thomas Re: Strategy/Info/Gathering etc. - 02/17/09 11:04 PM
there are plenty of places to gather resources safely. I wouldn't worry Vyse the only thing we have to do is get everyone on day one to go out and start farming.

Most have agreed this is going to happen already and the plus side is gathering skills really boost your stats. There are many of us who are going to do gathering first week purely and worry about pvp later once our stats are super high.
Posted By: Vyse Re: Strategy/Info/Gathering etc. - 02/18/09 02:20 AM
I will be calling in sick that day...I already feel a damn scratch in my throat
Posted By: Tuskil Re: Strategy/Info/Gathering etc. - 02/18/09 01:29 PM
I hate to say it since I'm more of an anarchist--however, I think a flat amount of dues should be levied across the board. With that said; Lord help anyone that abuses the pot of money.. so I would actually suggest we have a treasurer who will provide accounting for us about what is being done with the dues and what dues have been collected. I've been a part of a guild (CoS) that abused such a system, the use of a treasurer should suffice to alieviate any concern of abuse of trust.

The treasurer could give us updates during meetings, that I feel should be held regularly, even if it is just for the treasurer to update everyone. This is how real clubs do it, this is how we should do it if we want to succeed with awesome turnout and participation.
Posted By: Derid Re: Strategy/Info/Gathering etc. - 02/18/09 04:52 PM

I always favored the "send a group out to farm" method myself. Cuts down on all the paperwork of trying to track fee aquisition from the entire guild.

Much more practical to interface with group leaders than collect from individuals.. KGB has never had much luck doing it that way. It might work for others, but typically doesnt for us.
Posted By: Crimthan Re: Strategy/Info/Gathering etc. - 02/18/09 05:05 PM
The problem I noticed in AOC with "sending a group out to farm" was that over a handful of guild members with some time on their hands thought they were "too cool" to help the guild out by collecting resources. Some people really had only an hour or two a night, but it was the others with 3-4 hours a night and a ton of time on the weekend that didn't show up for the guild. They'd go do their own thing, hang out with themselves or their clique, and not spend even 10% of their time to donate. That goes for everyone from Regular Knights to Royal leaders to Military Leaders to the Paladins. Leadership by example is key for any organization to succeed. When some people think they're beyond that, that's when the machine breaks down, factions are formed, and loyalty disperses to the winds.
Posted By: Dunlop_Phaete Re: Strategy/Info/Gathering etc. - 02/18/09 05:39 PM
given that harvesting is more or less required by game design in order to raise base player stats, I dont see this becoming a huge issue.

In the past, leadership has made regular oracle posts updating membershipon current stockholds, whats lacking in order to accomplish X goals, and top contributors of the week/month etc.
Posted By: Vyse Re: Strategy/Info/Gathering etc. - 02/18/09 05:55 PM
"The problem I noticed in AOC with "sending a group out to farm" was that over a handful of guild members with some time on their hands thought they were "too cool" to help the guild out by collecting resources. Some people really had only an hour or two a night, but it was the others with 3-4 hours a night and a ton of time on the weekend that didn't show up for the guild. They'd go do their own thing, hang out with themselves or their clique, and not spend even 10% of their time to donate. That goes for everyone from Regular Knights to Royal leaders to Military Leaders to the Paladins. Leadership by example is key for any organization to succeed. When some people think they're beyond that, that's when the machine breaks down, factions are formed, and loyalty disperses to the winds."


Why join a guild if you do not have the greater good of the guild in mind? That would just piss me off to no end if 10% of the people are doing all the work. Maybe we should have a Hamlet for those who contribute less and a fortress for the main contributors - I see myself doing nothing but contributing to the guilds goals 100% until we are comfortably established as one of the servers top guilds.

Hopefully during our meeting this week we will figure out a way to motivate those who think they are better off not contributing? Again why would you even bother joining a guild if you do not have the greater good of the guild in the forefront of your mind?

ugh....
Posted By: Tuskil Re: Strategy/Info/Gathering etc. - 02/19/09 12:24 AM
Quote:

given that harvesting is more or less required by game design in order to raise base player stats, I dont see this becoming a huge issue.

In the past, leadership has made regular oracle posts updating membershipon current stockholds, whats lacking in order to accomplish X goals, and top contributors of the week/month etc.




Yes, it's a good foundation to start on. But don't you think there should be a minimum requirement to contribute? It sounds bad, but leaving it unspokern, the minimum requirement is nothing. People will farm naturally. What they do with the proceeds will vary. Hate to say it, but it's true.
Posted By: Dunlop_Phaete Re: Strategy/Info/Gathering etc. - 02/19/09 12:38 AM
I think it's been brought up enough in this thread to warrant leadership discussion on the topic.

We'll let you know what is decided.
Posted By: Vyse Re: Strategy/Info/Gathering etc. - 02/19/09 04:57 AM
Thanks - I am 100% in favor of holding each member accountable at least initially. We should hold ourselves accountable but if that can't happen or has a history of not happening then a little hand holding may be necessary.

Thanks for looking into something. Keep in mind whatever is decided should not take away to much time from our leadership. But even signing some kind of contract or mission statement (I know that is lame but you get where I am going) could be enough to get people all on the same page.

I know it is cliche but there is no I in team and this is a team game. I want to be on the same page as everyone and kick some serious ass.

Something like this:
I pledge allegiance to the rag of the united KGB association
and to the beer for which we drink, one nation under Jet, with looting and ganking for all. K G Beeeeeeee!

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