From Clan of Conan Issue 17:

Quote:

The Game Director answers
Posted: - 13.06.2008

Each month Gaute Godager, the game director on Age of Conan, will answer some of the biggest topics currently being debated in the community. Here is the first round of answers!

Let me explain first that these questions come directly from going through the player boards. Spending time being in dialogue with you, our esteemed customers, is not only a necessity – it is an absolute pleasure :-). -Gaute

Q: When will the guild buildings bonuses be activated?

The building bonuses “work” already, per se. Their major problem is that the tooltip from the feats don’t show. This has been worked on and will come in a patch very soon. In addition we felt the bonuses were a bit “stingy” and have decided to increase their effect.

Both of these changes will go out at the same time.

Q: Are you going to remove or change the apprentice system allowing characters to level up from level 19 to 80 in only 32 hours played?

A. We are putting a cap on the apprentice system and limiting it to 20 levels. This was the original design but a bug snuck in. We are taking all these types of instabilities in our leveling system very seriously.

Q. Do you plan to debug tradeskills and make them even more interesting/useful?

Improving and evolving the crafting system is definitely a very important task. We have reorganized the internal Conan teams and put even more people and more senior people on this task.

We have also found a few bugs lately that "Hid” a lot of the work that went into crafting prior to launch. This has made a lot of content and possibilities "hide themselves” under the hood basically. While this may sound strange, please remember that there are so many parts to a MMO, and sometimes not even we are able to catch everything. They are now ready to be exposed. So new stuff – and unveiling the things already there, will be coming in for the times to come.

Q. Is Guild versus Guild PvP planned to be available anytime soon?

There was a bug in the Tier 3 keep construction that stopped the PvP system to work properly after we launched. That this came unto the live servers is shameful to us, naturally, and it has been fixed. It should be out very soon. This will enable people to participate in the Siege PvP system fully. We are also increasing the bonuses granted by the PvP Keep system. At highest tier they will equal roughly 2 levels worth of power – which is substantial.