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Joined: Nov 2005
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KGB Supreme Knight
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PK or player killer accurately, in my opinion, describes the difference between people who hunt non-player characters and player characters. It was the unprovoked grief style of game play that sparked the pk/anti-pk feud in UO. True, the KGB were technically PKs as well, but it was the choice of targets that distinguished us from the murderers, and among the majority of people in UO, the name of the KGB was honored and respected. The trash talk comes from the murderers, not the common people. Many times while at the Bank in Britain, I would have people thank me for the work the KGB did in opposing the criminal elements in the game. So in spite of changes in game styles since UO, I still feel that the grief style of playing has no place in the KGB.

Hopefully, when Darkfall is released, we'll see a return of clear cut 'good guys' and 'bad guys'. Much of the conflict in Darkfall will revolve around control and conquest of territory, but this is nothing new to the KGB even back in UO days. One of the first wars the KGB participated in on UO Siege Perilous between the KGB and the Imperium began over a dispute over territory; the Imperium laid claim to territory controlled by the KGB, and they attempted to violate KGB sovereignty. This was not a pk/anti-pk conflict, although initially the KGB was at a disadvantage due to UOs reputation system, since the Imperium would not accept a guild war, and used our own laws against going red against us. The development of the KGB Marshall program was our initial response to work around game mechanisms regarding murderers, while retaining the honor of the KGB.

It is not clear what system Darkfall will have regarding pvp and reputation. Whatever comes, I do not want to see the KGB forsake our heritage or our honor, and become yet another griefer guild, killing newbs, lumberjacks, or miners, for example. It goes without saying that enemies of the KGB will be slain whenever possible, no quarter given. But those with whom we have no quarrel should have nothing to fear from the KGB. Indeed, peaceful travelers should fall under the protection of the KGB. This is how the KGB has gained citizens and allies in the past, and that is how I would like to see us continue in the future.

For the honor of the KGB...


To the everlasting glory of the infantry...

Owain ab Arawn
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To early to say TBH. Honestly I've been thinking it will be closer to SB/EvE where people who arent your friends or NAPed will probably all be trying to kill you, after all its a game for PvPers. But who knows.

It just depends on how the community evolves, and if they do end up going with a Rep system, in which case there may be a meaningfull Faction-based community so to speak.

We'll find out in beta I presume, which is when the RoE for
release will be first developed.

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Quote:



Hopefully, when Darkfall is released, we'll see a return of clear cut 'good guys' and 'bad guys'.




I'm hoping this doesn't happen. Not because I like to grief players by killing miners and other ludicrous targets, but because most times in war; there are no good guys and bad guys - only victors, losers, and the jackals waiting on the side. A dynamic world is much more exciting than one made up of axis vs allies or alliance vs horde.

Quote:

The development of the KGB Marshall program was our initial response to work around game mechanisms regarding murderers, while retaining the honor of the KGB.




This sounds situational - depending on the type of enemy KGB are fighting. Certain measures are always needed to fight against those who would exploit the goodness of an honorable nation.

Quote:

Whatever comes, I do not want to see the KGB forsake our heritage or our honor, and become yet another griefer guild, killing newbs, lumberjacks, or miners, for example. It goes without saying that enemies of the KGB will be slain whenever possible, no quarter given. But those with whom we have no quarrel should have nothing to fear from the KGB. Indeed, peaceful travelers should fall under the protection of the KGB. This is how the KGB has gained citizens and allies in the past, and that is how I would like to see us continue in the future.





Even in a dynamic world, KGB can still retain honor through trust and respect, as you've stated above, and I've stated in my previous post. The random Killing of lumberjacks and miners is usually a sign of dishonor and weakness - unless you're raiding an obvious enemy while they're trying to attain resources before launching an attack on KGB, or before KGB launches an attack on their stronghold. And yep, I totally agree that an enemy should be treated with little or no mercy.

Personally, I loved how it was in Shadowbane. An enemy one day could be an ally the next, or vice versa. It was completely player-enforced. You remembered a name of someone who killed you - and in DFO or AOC, hopefully you could place a bounty on their head, etc. The whole blue vs red thing is too elementary for my taste.


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well Said, all.


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Just got back from R&R to Australia so my response is a bit late, but many of you said exactly what had to be said... so i'll add one small thought.

He said that we developed "the zerg" before the term was even coined. Which I personally took as a compliment because he said "zerg" but like others have posted, anyone who gets owned by a large group calls it a zerg. So if this guy ever sat down and thought about it he would realize what KGB developed very early on in MMORPG history was the strategy of using a large group of players in an Organized manner. A concept known to the real world for a very long time but in Ultima Online it was new as most just ran around in 5 man gank squads; see http://www.thenoobcomic.com/daily/strip068.html as reference.

That is why I took his message as a great compliment... he as one of our enemies even agrees that KGB was one of the original MMORPG guilds to use organized armies.

As for how to respond Jet, probably giving him the silent treatment would be best. Sounds like he has his own little crappy/ugly game that he manipulates and cheats in to make himself feel uber while purposely causing well known guilds that he's lured into playing it to lose. That way he go around spamming forums talking about how "KGB tried out my game and failed! they suxxorz!!111!!" but in truth we were doomed to fail in the game from the start... why would he allow us to win? And even if we did win what would we gain from it? certainly not increased creditability in the MMO community, we can only get that through games like Eve, AoC, DF, etc.


"It's not enough to win... others have to lose."
-Stephen Colbert 'Colbert Report'
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I cant say alot that hasn't been said already

But i cannot lie lol we did zerg and do it hard in some places but thats not always the case but we cannot avoid the term (ZERG) our player base is to large for some guilds out there to not say hey thats one big ass guild lol.......... with that said its not to mention we've been hit just as hard by some other guilds/nations out there during our gaming experiances


I continue to play with KGB because this is the only true guild i ever seen anywhere 10 years +++ and we got a great bunch of core members to chill with and i don't ever see that changing


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We're not following for that trojan laced game.

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