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#14018 12/20/06 08:41 AM
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We need to start thinking of races and spec crews to start with as most of you know the entire gaming world hates us so if we think we can just show up at KGB on darkfall and have a walk in the park we got another thing coming. We should all be studying everything we can about the game on stratics on the boards and coming up with a starting crew and a no nonsense approach to gaining a foothold and a town asap.. has any though toward this end been discussed? If not lets make this tread toward that end..

Ubes


Uber #14019 12/20/06 10:42 AM
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Human...going for as much melee damage output as possible - using a Halberd - that's with Crimthan.


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Crimthan #14020 12/20/06 02:36 PM
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Human, most likely some sort of fire mage, electric if possible.


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tank mage if its possible to make hybrids i dunno yet honestly.

#14022 12/20/06 05:15 PM
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I'll pick something to test once beta starts.

Honestly until the real numbers start coming out, any speculation is useless. Some people have things they play simply because they like them, like Crim and his Hallys which is cool but for alot of us its impossible to say untill we get a better idea of game mechanics/balance.

The bigger issues to me are which organizational and structural in nature, whether/how/how much to recruit, etc.

Derid #14023 12/20/06 05:33 PM
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i have to play a guy that is easy to play like a healer, so I don't have to do mouse gymnastics but just can click the heal button every 1.23 seconds even if my opponent is running circles around me

but as far as race either an elf or something manly and hairy, no girl icons for me !! (elf because my name !!)

Uber #14024 12/21/06 02:49 AM
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I usually like the role of a hunter/ranger with archery as a primary form of attacking.


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Chez #14025 12/21/06 05:49 AM
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Agreed. It might be fun to throw around ideas about races, classes, starting locations, which island to call "KGB Land". etc. but it's all just for enterainment purposes since only when beta starts and people start collecting data will we know what classes / skill combos are best.

Something we can be pretty sure of is, unlike WoW, we dont have to pick 5 people to be "tanks" 5 to be "healers" 5 to be "damage dealers". In games like WoW, guilds that pre set up classes like that do indeed get a nice head start on other guilds. But Darkfall wont be about mob grinding, or groups killing 1 giant mob with 1 tank taking all the damage while 10 priests heal him. So I believe we can allow KGB to just walk into the game choosing any skills they wish. Atleast for beta, maybe by time final rolls out we will be able to post on our boards saying: we need 15% of our people to be mage types with magic healing, 50% to be melee types with first aid skills, 30% to be stealthers, and 5% to be 8 x GMs in skills like leadership, diplomat, merchant, etc.


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Raekwon #14026 12/22/06 02:42 PM
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Derid is completely right here. There is no way we can come up with "spec" groups untill we have tasted beta. So thinking about organizational structure is the best way to go right now.


Bishop #14027 12/23/06 01:54 AM
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Human sword/shield/full-plate on a big horse to charge. With some heal and buff spells.
Maybe a little archery to deal with kitters.


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