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#134180 - 12/18/15 08:26 PM Re: Alliance Testing [Re: SirWilliamPD]  
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Tasorin Offline
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Originally Posted By: SirWilliamPD
The big thing we're seeing that I am hoping we can find a fix for is that while we can access the various buildings, when/if we die in red space we can't port back to the guild city as it is not our designated "home".


And that is the problem with not being under one tag with the current game mechanics. Unless your guild name takes an adjacent guild plot and even then, you port back to Plot B, while we port back to Plot A, and we are not all in the same place to push outwards. Now we are in two places to try and heard cats back. The upside to this though is that we have two guild plot houses to bind too as "Home" in case we have an excess of numbers over our tier of guild house.


Don't make me have'ta Troll ya Bro!
#134181 - 12/18/15 08:35 PM Re: Alliance Testing [Re: SirWilliamPD]  
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SirWilliamPD Offline
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Ah, I was hoping there was a way around this.

#134182 - 12/18/15 08:49 PM Re: Alliance Testing [Re: SirWilliamPD]  
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Goriom Offline
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What is the problem with taking two plots in the same area? Seems simple enough, Donk was able to procure 3 spots in one zone with minimal people.

#134183 - 12/18/15 08:52 PM Re: Alliance Testing [Re: Goriom]  
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SirWilliamPD Offline
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Originally Posted By: Goriom
What is the problem with taking two plots in the same area? Seems simple enough, Donk was able to procure 3 spots in one zone with minimal people.


I think that would work fine

#134185 - 12/18/15 10:00 PM Re: Alliance Testing [Re: SirWilliamPD]  
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Friends, this is a PUBLIC(Meaning ANYONE can see) forum. Please move conversations to the SECURE area.


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