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Just not into providing free Alpha testing, but as usual CIG playing Community favorites with the big Orgs by number of cave trolls subbed.

About half a dozen large Orgs are basically driving Community input which is a very slippery slope. I will continue to hope that CR and CIG don't flop right on there face with all the promises made for pledge levels.

The BAFTA "Games MasterClass" presentation yesterday was a big "YAWN" for anyone who has been paying attention for the last year.

At least CR and CIG listened to the Subscribers Den and put up a Test bed for HardCorg's to go play in and provide free bug reports and data analytic metrics.


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Originally Posted By: Instrument


Thanks Instrument! Started this patching up now!


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Nice!


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there is now a 1.0.2 patch for the PTU

unless you have a second PC to run it on I would not advise you to download the PTU patch, the PTU only lasts about a week and last time I had to reinstall the standard AC to play AC after the PTU and at 20GB its a lot of downloading for 1 weeks head start

Star Citizen Patch v1.0.2

Additions:
• Added audio to several usable locations in the Redeemer
• Players are now notified when being removed from a match due to attacking allies
• Added a ‘shields’ section to the holotable

Balance/Tweaks:
• Mustang Gamma and Omega have had their handling improved to reduce their drift
• Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss

Fixes:
• 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
• Fixed some of the issues that causes Hornets to leave their landing gear down
• Hornet Canard Turret texture no longer pops in and out with distance
• Entering the seat of the Gladiator will no longer swap to the rear view camera
• Fixed an issue that was preventing the system from kicking players persistently attacking allies
• Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
• Fixed an instance where the repsawn widow would overlay the scoreboard at the end of a race
• Updated keyboard control image to remove zoom from bracket [] keys
• Fixed an issue that would prevent preset controls from appearing in the control list
• Kicking a player from the lobby will no longer cause lobby errors
• Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
• Deluxe hangar ceiling fans will no longer flicker when viewed from ground level
• Fixed some graphical flickering in the Self Land hangar

Known Issues:

• 350r will sometimes spawn with damaged components
• Avenger maneuvering effects are green
• Avenger decelerates much faster than it accelerates
• Mustang Beta can have one of the doors in the cabin float above it if it’s used
• Back seat of the Super Hornet cannot be exited
• All ships aside from the Hornet are missing ship trails when carrying a Core
• Several ships are having radar visibility issues due to the helmet blocking the view
• Freelancer loading ramp has no collision
• Defeating another players ship will cause Capture the Core matches to end
• Rattler Cluster missile second stage rockets will all use the same trajectory
• User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
• Missiles have a small portion of the ship targeting UI on them after being launched
• Character will sometimes spawn with the helmet on backwards
• Paint objects in the holotable are placeholder
• Multiple players persistently moving around in a lobby will cause their ship selections to overlap
• Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
• Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby

Last edited by Instrument; 01/31/15 05:07 AM.
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there is now a 1.0.3 patch for the PTU no patch notes yet

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Star Citizen Patch v1.0.3

Additions:

Ships
•Added various Gladius audio
•Updated textures for M50 tires

Components
•Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3

User Interface
•Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn't work)
•Added back end support for improved disconnection messages

Balance/Tweaks:

Ships
•Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed

Components
•Omnisky 3 recharge rate reduced
•Omnisky 6 recharge rate reduced
•KLWE Mass Driver heat generation increased
•60mm ammo mass increased
•60mm projectile speed increased
•60mm damage increased
•60mm energy damage reduced
•Panther cooling rate increased
•Tigerstreik ammo size changed to 25mm
•Tigerstreik ammo box adjusted to hold 800 rounds (currently broken and only sees 200)
•Increased rotational acceleration for all missiles
•Slightly reduced the range at which all missiles can lock onto a target
•Reduced the amount of noise chaff generates
•Adjusted shield hit points to scale with component size and number of quadrants
•Adjusted shield regen delay and time to fully recharge to scale with component size

Gameplay
•Added a delay for when the next shot will be available if an energy weapon runs dry

Fixes:

Ships
•Aurora CL ES LX ER - Weapons equipped to the wing hard points will now cool-down and recharge
•Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
•Avenger thruster effects are no longer green
•Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
•Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
•Adjusted materials so that broken m50 cockpit glass doesn't hamper visibility as much
•Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
•Fixed g-force animation system that was incorrectly transforming the g-force vector and causes characters to lean in the wrong direction

Components
•Fixed issue where ship paint components were telling the ship status HUD to show them when equipped

Gameplay
•Fixed an issue where the game would fail to detect input when slowly moving a joystick
•Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
•Fixed an issue that was causing Joysticks to stay 'awake' when not in use

User Interface
•Fixed an issue that occasionally caused the 'press x when ready' to be invisible for Vanduul Swarm Coop
•Fixed an issue that was causing ship selection to reset to the first ship on an accounts ship list (sometimes without even visibly changing the ship name)
•Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap

Environment
•Removed misplaced invisible collision in Aeroview hangar
•Fixed some visible one sided geometry in the Self Land Hangar
•Fixed some flickering textures in the VFG Industrial Hangar
•Fixed some graphics that were popping in and out in the VFG Industrial Hangar

Known Issues:
**denotes bug that has an untested fix in a future release

Ships
•350r will sometimes spawn with damaged components
•Mustang Beta can have one of the doors in the cabin float above it if it’s used
•Cutlass Black wing hardpoints are missing a UI bubble when weapon mounts are removed
•All ships aside from the Hornet are missing ship trails when carrying a Core
•Several ships are having radar visibility issues due to the helmet blocking the view
•Freelancer loading ramp has no collision
Components

•User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
•Tarantula GT-870 will sometimes load into the game without ammunition**
•Tigerstreik is missing ammunition from its default loadout (it can be loaded in the holotable)**
•Tigerstreik only has 200 rounds when loaded in the holotable**
•Rattler Cluster missile second stage rockets will all use the same trajectory
•Missiles aren't inheriting velocity from the ship that launches them
•Seal Corporation damage effect displays incorrectly when equipped on an Aurora
•Seal Corporation shield generators will not be visible when equipped to Hornets
•Vanduul energy weapons act like they do physical damage

Gameplay
•Single player Vanduul Swarm will crash when returning to the hangar
•Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile •teleporting to the targets face

User Interface
•Shield hardpoint in the holotable is too small for Mustangs and 300 series
•Shield component on the Aurora ship status HUD is too large
•Missiles have a small portion of the ship targeting UI on them after being launched
•Multiple in game items are missing text and are displaying their internal names
•Paint objects in the holotable are placeholders
•Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
•Power throttle doesn't work

Other Issues
•Character will sometimes spawn with the helmet on backwards
•Aurora intakes aren't displaying paint

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1.1.0 PTU Patch notes

Arena Commander Module

Additions:

Gameplay
**Added Free Flight Multiplayer
**Added Assisted Approach landing mode to Free Flight (engaged using N)
**Added Automatic Approach landing mode to Free Flight (engaged using middle mouse button while Assisted Approach is active)
**Added groundwork tech for new ship damage state system
**Added the Rental Equipment Credits system
Ships
**Gladius is now combat ready
**Added new ship damage state system to the Gladius
Components
**Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
User Interface
**Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
**Added an altimeter for Assisted Approach mode to show ships how far away from the platform the ship is
**Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
**Added custom sensitivity curves to control options
**Added backend support to allow the creation of subgroups within subgroups in control options
**Added new error messages for when a client fails to connect to a match (these are currently not working and will show a blank error box)
Environment
**Added Simpod to hangar (replaces ship cockpit arena commander menu)
**Added Xian ship miniature
**Added Khartu-Al ship miniature

Balance/Tweaks:
Gameplay
**Increased number of landing platforms in Free Flight to 8
**Changed friendly fire system - Pilots now receive "Infractions" for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
**Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
**Scoreboard is now bound to the tab key
**Freelook is now bound right ctrl+tab
**Crouch is now bound to ctrl
**G-safe now limits based on ship velocities rather than set points
Ships
**Updated lighting system for 300 series
**Aurora headlights system updated to use multiple light sources
Components
**Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
**Weapon mounts have been adjusted so that gimbaled mounts now hold weapons that are one size smaller than the mount. Fixed mounts still hold weapon sizes equal to the mount
User Interface
**Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
**G-safe light deactivates when boost is held down
**Self-destruct is now a customizable binding
**Holotable now sorts items based on type, subtype (where applicable) and name
**Holotable can now be interacted with after pressing F (no longer need to press tab)
**Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback

Fixes:
Gameplay
**Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
**Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
**Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
**Fixed issue that was causing thrusters to twitch back and forth
**Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Ships
**300 series have their starboard cooling components
**350r will sometimes spawn with damaged components
**Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Components
**Fixed several shield generators having visible one sided geometry in the holotable
User Interface
**Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Other issues:
**Fixed issue where character will sometimes spawn with the helmet on backwards

Known Issues:
Gameplay
**Missiles do not despawn after they explode which causes the missile evaded message to be displayed even if the missile hits
**Ships are not able to take off if a pilot reenters a seat after they land using automatic approach
**Landing ships in Multiplayer Free Flight can cause network divergence issues
**Some ships are not able to be exited or entered after landing them in Free Flight
**Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
**Opening the holotable multiple times can cause the game to crash
**ESP is being overly aggressive
Ships
**All ships aside from the Hornet are missing ship trails when carrying a Core
**350r mass is off center and causes the ship to be difficult to control
**Aurora intakes aren't displaying paint
**Aurora are not showing lateral G-force animations for the character
**Some parts of the nose section for the Avenger are not taking damage
**Entering the back seat of the Gladiator plays the animation for entering the front seat.
**Gladius damage system isn't working correctly for parts of the ship that fall off
**Gladius loses its armor textures when hit with a few missiles
**Mustang mass is off center and causes the ship to be difficult to control
**Mustangs are using the wrong maneuvering thrusters
**M50 g-force animations are negatively affecting control of the ship
**Elevator animation for the Constellation Taurus and Andromeda does not play correctly
**Cutlass isn't attaching its Trireme thrusters for its default loadout
**Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
**Character is sunk into the seat when sitting in the Cutlass Blue and Red
**Freelancer loading ramp has no collision
**Freelancer Main Thrusters are missing
**Retaliator is not loading in the hangar
Components
**User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
**Some ballistic weapons are missing ammunition from their default loadouts
**MaxOx NN-13 Neutron Cannon - Misnamed as MaxOx NP-14 Neutron Cannon
**Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
**Rattler Cluster missile second stage rockets will all use the same trajectory
**Missiles aren't inheriting velocity from the ship that launches them
**Seal Corporation damage effect displays incorrectly when equipped on an Aurora
**Seal Corporation shield generators will not be visible when equipped to Hornets
User Interface
**Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
**Shield hardpoint in the holotable is too small for Mustangs and 300 series
**Shield component on the Aurora ship status HUD is too large
**Ship status HUD for Gladius will display damage incorrectly
**Missiles have a small portion of the ship targeting UI on them after being launched
**Multiple in game items and ships are missing text and are displaying their internal names
**Paint objects in the holotable are placeholders
**Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
**Power throttle doesn't work
Environment
**There are several locations in the hangars where the character can fall out of the world

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This is a big step forward it contains the first mission in SC
people who have posted videos are actually adding "spoiler alerts" to them


Star Citizen Patch v1.1.2



This release contains the tutorial section of Arena Commander! Please be sure to report any issues found within it! :)


Arena Commander Module






Additions:
»Gameplay
•Added a flight tutorial to the game
•Added a conversation system that allows NPCs to detect a character's location and initiate dialogue
•Added backend functionality for game events to disable and enable specific ship controls and ship systems
•Added an in-hangar flight system for usage in the tutorial
»Ships
•Added animation to the thruster irises on the Cutlass
•Added audio for getting into the cockpit of the Redeemer
•Added dust effects for when thrusters are being used inside of the hangar
»User Interface
•Added screen effects for tutorial Hint Nodes
•Added icons and images for the tutorial hints
•Added images for tutorial mode select
•Added visual shader in holotable to identify what items where purchased through REC
•Implemented UI messages to players explaining reasons they may have been kicked back to the hangar
»Environment
•Added animations and audio for the hangar doors of the Asteroid hangar in the tutorial to open and close
•Added animating time-out meter in Capture the Core
•Added new hangar flair Khartu-Al miniature

Balance/Tweaks:
»Gameplay
•Capped party size to 4 players for public games aside from Murray Cup Racing
•Multi-crew functionality - passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
•Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
»Components •Balance pass on Tempest missiles - toned down Field of View, Speed, and Turning Speed
»User Interface
•Tweaked lobby UI screen transparency, making the hangar less visible through the UI

Fixes:
»Gameplay
•Fixed radar / landing system not working when a copilot enters the ship before a pilot
•Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
•Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
•Fixed an issue reported during the Public Stress Test's where some members would get an "ERROR - Disconnection (Code 17) Unlocalized Error" at the end of a match
•Fixed an animation issue when the player is sprinting
•Fixed an issue where players could enter each other's ship while in flight
•Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
•Fixed an issue when respawning, the ship had a chance to turn either left or right
»Ships
•Fixed 'launched complete' dialogue issue with the 300 series
•Fix for the 300i's ladder causing the ship to wobble once landed
•Fixed an issue where the 300i did not have boost VFX for its main thrusters
•Fixed an issue where the 315p's main thruster effect was slightly off center
•Fixed missing power throttle art in Aurora's power management ship HUD
•Fixed the issue where the Aurora LN lost its wing hardpoints
•Fixed the ability to equip Scorpions on the Gladius wing hardpoints
•Fixed height of Super Hornet F7C-M's starboard side landing gear to be flush with front landing gear
•Fixed the M50's starboard wheel from briefly detaching itself from its strut when being deployed during landing
•Fixed a collision issue preventing the player character from entering the Cutlass from the rear
•Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
•Fixed missing collision from the Redeemer's turret seat
•Fixed incorrectly positioned decals on the landing gear of the Retaliator
»Components
•Fixed missing muzzle flash from 9-series Longsword
•Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
»User Interface
•Updated default gamepad controller image - strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
•Fix for not being able to cancel a lobby match search
•Fixed an issue where loading back into a lobby would reset the ship selection to its default
»Environment
•Fixed an issue that was causing small asteroids to have metallic audio when shot
•Fixed an issue where both rings in Capture the Core appeared blue
•Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
•Fixed an issue with missing collision on space debris in Broken Moon
•Fixed graphical issues with catwalks in the Self Land hangar
•Fixed Murray Cup poster not appearing in Asteroid hangar
Known Issues:
»Gameplay
•Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
•Weapon trail trajectories are inconsistent for targets that aren't being looked at resulting in game divergence
•Weapons fire can appear offset from weapon muzzle when fired while moving
•Turret gunners are not able to see weapon trails for shots that are fired by their pilot
•Combustion Pistol cannot be equipped
•Characters rolling while prone are not seen by other clients
•Entering or exiting a ship will cause other clients to see the character T-pose
•Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
•Character will occasionally spawn in as a pair of eyes
•Client crash may occur when pressing 'x' to respawn after the pilot is killed by flying into an asteroid
•Interacting with various elements of a lobby has a chance of causing a client crash for invited players
•Unable to exit the cockpit if one of a ship's landing gear is missing
•Inverted controls do not work in default turret camera view
•Pilot loads into Arena Commander game modes with UI but no helmet
•When backing out from a server to the hangar the game client will crash
•Players are sometimes unable to respawn after one player leaves a Multiplayer match whilst all players are out of ships
•Client crash sometimes occurs when typing 'quit' in the console or exiting through the Options Menu
•Character will sometimes not have a head when viewed by other clients
•If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
•In the tutorial, the landing pads are still active in the tutorial hangar showing more than 2 landing pads for the player to choose from that are inaccessible
•In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
•In the tutorial, the player can get stuck inside Gilly's cockpit by sitting in the cockpit whilst Gilly is climbing in
•In the tutorial, Gilly will skip a line referring to Boost at the beginning of Chapter 5 if you progress through the previous chapters. If you load directly into Chapter 5, he will not skip the line
•There are long loading times for loading into any chapter of the tutorial
•The player can be killed after receiving enough direct shots to the cockpit while playing through the tutorial
•Tutorial hints will sometimes show tips for the wrong controller type
•In the tutorial, the "Launch Missile" hint will keep appearing after the player has launched the missile
•The character's hands will be broken when driving the buggy
•Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
•Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
•The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
•First person to load into the race game mode will spawn outside of the starting tunnel in race mode
•Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
•Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
•Stretched polygons will sometimes occur in Dying Star after a short time in the map - possibly related to having an AMD CPU & GPU
»Ships
•Ship throttle is too sensitive when taking off
•All ships aside from the Hornet are missing ship trails when carrying a Core
•Occasionally when exiting a ship, the ship will lose its collision
•Weapons impacting shields are playing incorrect impact audio
•300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
•HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
•300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
•Aurora intakes aren't displaying paint
•Equipping Longswords on an Aurora's bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
•Avenger has some doors that cannot be opened in Multiplayer
•Avenger pilot seat is missing its texture
•Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
•Shooting the Gladiator with the pistol causes the hull skin to transition to fully damaged state
•Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
•When entering the Gladius from a landing zone the user will hear "Landing request approved / complete"
•All Hornets are missing a pipe on the main thruster
•All Hornets' engine audio (boost and non-boost) is very low
•Character will sometimes spawn in standing in a Mustang variant's cockpit
•If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
•Cutlass isn't attaching its Trireme thrusters for its default loadout
•Cutlass Trireme thrusters are not able to be attached in the holotable
•Character is sunk into the seat when sitting in the Cutlass Blue and Red
•Cutlass Blue's top turret is missing
•Killing a Cutlass will sometimes not award kill credit on the scoreboard
•Freelancer loading ramp has no collision
•Freelancer main thrusters are missing
•Character can get stuck inside a Freelancer's hull above its right landing gear
•Multiple objects in the Retaliator are missing use prompts
•Retaliator maneuvering thrusters are not in landing mode when in the hangar
»Components
•User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
•Rattler Cluster missile second stage rockets will all use the same trajectory
•Missiles aren't inheriting velocity from the ship that launches them
•Thrusters cannot be deactivated in power management
•Seal Corporation shield generators will not be visible when equipped to Hornets
•Missiles cannot be seen by the player that fired them when moving at a high speed
•Missiles skip when chasing their targets
»User Interface
•Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
•Shield hardpoint in the holotable is too small for Mustangs and 300 series
•Missiles have a small portion of the ship targeting UI on them after being launched
•Multiple in game items and ships are missing text and are displaying their internal names
•Paint objects in the holotable are placeholders
•Holding tab while ship's HUD initializes causes the HUD's score screen to default 'On'
•In the [Contact List] offline contacts appear as Online
•Multiple HUD elements are duplicated in Arena Commander
•The UI objective marker isn't appearing to help guide the player's through the tutorial
•Error messages for getting kicked back to hangar are not intuitive
»Environment
•Thorshu Grey space crab does not have animations
•Red Elevator lights are active when elevator is not in use in the Self Land hangar
•Calendar flair screen is completely transparent
•Clouds are popping in and out during race modes
•There are several locations in the hangars where the character could fall out of the game world
•Left and right side bay rock walls are missing in Asteroid hangar
•There is missing collision on the second floor ledge in Revel & York

Last edited by Instrument; 04/28/15 10:56 PM.
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At least they are making incremental progress. I wonder how the implementation is mirroring the development and launch schedules?


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