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#114327 02/21/13 08:07 AM
Joined: Feb 2009
Posts: 9,159
Likes: 3
Valaria Offline OP
(GM4) KGB Prime Minister
KGB Federal Faction
Oracle Admininstrator
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(GM4) KGB Prime Minister
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Joined: Feb 2009
Posts: 9,159
Likes: 3


Bugfixes:

Fixed loading screen being removed too early.
Fixed a bug where Siege Notifications would play on top of the loading screen.
Fixed melee default attacks not working when selected skill is disabled and not on cooldown.
Fixed an issue where monsters would play additional animations when dead.
Fixed an issue where sometimes harvesting/teleporting/etc animations would stop prematurely.
Fixed so that the walk animation is played when a player is encumbered.
Fixed an issue where the digging animation would not stop playing on other clients seeing the digger.
Fixed a strafe movement exploit.
Fixed enabling/disabling of house recall minimap button.
Fixed a bug related to treasure maps, where if you opened the map during a treasure hunt, it would cause the flashing to become white.
Fixed a bug where the target opacity option did not work if you set it while targeting a player.
Fixed a bug where if you had a sword and shield in a quickslot, and one of them broke you could not drag a replacement item there.
Fixed a bug where unwanted white pixels would appear on screen when joining a party
Fixed so that players can reassign the auto crouch button to any other button
Fixed a bug where a player could not accept the summoning request after 50% of the timer had passed
Fixed a bug where teleport shards were not consumed after a successful summon request
Fixed a bug where players could loot weapon racks/armor racks immediately after another player had looted them.
Fixed a bug for teleportation chambers where players would sometimes spawn in the center of a portal and get stuck there.
Fixed a bug where the Superior Barbaric Shield would not appear properly when equipped.
Fixed a bug where the incorrect race name would be displayed in the clan recruits list
Fixed a bug where the holding gate control policies were not respected
Fix for clan member assigned as a mayor of a holding being reassigned to the position automatically after being kicked from the clan and then rejoining the same clan.
Fixed a bug where a clan member’s manager icon (the star icon) was not being removed when their management permissions were taken away.
Fix for clan-to-player politics lists not being visible to clan members who do not have permission to edit the lists
Fix for guard-towers incorrectly attacking allied clan members after a server restart.
Fixed a bug where players would not be able to bind at siege-stones placed by their clan
Fix for all clan windows incorrectly closing when a clan member is kicked (they should have just returned to the roster)
Fixed a bug where clan alliance world indicators (the shields) would not be displayed correctly when toggling the display option.
Fix for clan members being kicked from a holding's bind-stone while a structure that gives a bonus to the bind capacity of the holding was disabled for upgrading
Fixed description for Antidote, Clean Slate, Clear Mind, Panacea, Remedy and Suppress Weakness.
Fixed description for Runestone.
Fixed description for The Farm.
Fixed description for Staff Bolt Mastery.
Fixed a bug where Prowess Points and Feats rewards were reversed for Elegant and Extravagant Robes crafting.
Fixed Prowess Point rewards for Shieldcrafting Feats



Additions/Changes:

Water shaders have had Caustics and Refraction effects added to them, while their performance has been drastically improved.
All the shields have been resized
Added confirmation dialog when changing roles without changing the active booster
Changed the background of skill modifiers to black
Added a failsafe for radial menu mode: If, for any reason, the game should get stuck in radial wheel mode, pressing Alt + Left Click will make it go back into game mode.
Added SFX to indicate whether a tombstone is empty or not. (Using a temporary SFX)
Added fade out/fade in for day/night environmental theme transitions
Added random idle animations for players standing still
Added Clan Name and Rank in Clan Alliance chat channel
Added Player Clan Rank in clan chat channel
Added GUI window for player housing management
Added a high resolution map and options for it in Video Options
Removed party buttons from the left bar of the screen (you can right click on the party window and get the options there)
Increased fishing distance, so that players can now fish from small boats or bridges.
Added option to set the opacity of the party window.
Changed spawns and layout of Maghnir.
Removed assignment limits for clan management permissions.
Blocked the clan recruitment list’s accept/reject buttons from being interactive when the viewing clan member does not have permission to accept or reject recruits.
Changed village tax payout values (to owner clan and resource stealers) to be based on built houses and not total amount of houses.
Run Skill minimum stamina has been lowered to 3 (where sprinting ends) and minimum stamina regeneration to 11(where sprinting starts again if you keep the button pressed)



Economy balancing:

After extensive analyzing of the gold output during the beta, there have been various changes to the amounts of gold given by the Treasure Maps and Key Chests. Also, we have changed the gold income from capturing Villages to bring it more in line with the new per tick system rewards.

Treasure chest gold reduced by 2.5%
Chaos chest gold reduced by 50%
Selentine chest gold reduced by 34%
Veilron chest gold reward reduced by 34%
Neithal chest gold reward reduced by 30%
Leenspar chest gold reward reduced by 15%
Theyril chest gold reward reduced by 30%
Reduced gold reward of Small Treasure Map by 74%
Reduced gold reward of Treasure Map by 66%
Reduced gold reward of Large Treasure Map by 50%
Reduced gold reward of Villages by 80%
The highest-end rare materials (Widowsilk, Celestial Soul etc) have been moved to large treasure map rewards from small treasure maps rewards.
Reduced the chance of getting a Small Treasure Map from fishing by 20%


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Joined: May 2009
Posts: 3,174
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KGB Supreme Knight
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Joined: May 2009
Posts: 3,174
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LOVE the Primalist... Oh... wait! =(

Joined: Jun 2008
Posts: 1,036
KGB Arch Duke
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Joined: Jun 2008
Posts: 1,036
hoping to see this prowess for skill and stats thing they r talking about it should eliminate macroing for skill and make it quite a bit faster from their description
was hoping to see it in this update :(


Joined: May 2009
Posts: 172
KGB Supreme Knight
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KGB Supreme Knight
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Joined: May 2009
Posts: 172
Outch, there goes my moneymakker... Reduced gold reward of Small Treasure Map by 74%... knew it could not last.

I am sorry to hear... Reduced gold reward of Villages by 80%... I was looking forward to the taking and controlling of villages.

The high end rares are going to be worth a ton... Glad we got a few.

Gold is going to mean something again... I knew this day would come, such a good thing does not last. I think it is a good change, and the right thing to do. Be fun to see how the economy develops.

Joined: Apr 2006
Posts: 709
Arch Duke
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Joined: Apr 2006
Posts: 709
It seems like they are making fine tunings I anticipated would come as they approach the launch date. This is good that they seem to be close to launching. Client is stable and now with the gold rewards brought in to line I wouldn't be surprised to see a launch date soon.

Joined: Jun 2008
Posts: 1,036
KGB Arch Duke
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KGB Arch Duke
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Joined: Jun 2008
Posts: 1,036
theres some rather tlarge things coming before a launch will be announced yet
a new system for leveling combat and stats using prowess
deconstruction
primalist
and to be honest some dungeons are needed


Joined: May 2009
Posts: 3,174
Likes: 1
KGB Supreme Knight
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Joined: May 2009
Posts: 3,174
Likes: 1
Until they add salvaging and primalist then we are no closer to launch than we are now. Really doesn't matter, we won't have everything in game they claim we will have. Dungeons will be an after thought for the first couple months after launch. I hope it's not, but I have a hunch the dungeons won't be done.

Last edited by Wolfgang; 02/23/13 10:44 AM.
Joined: Apr 2006
Posts: 709
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Not being negative in any way here - but I am saying the Greeks will launch this before you all get what you want in. I think we will be playing for real soon.


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