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Joined: Nov 2005
Posts: 816
Raekwon Offline OP
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Joined: Nov 2005
Posts: 816
Definitely one of the better updates they've done in awhile. I really like how the devs are handling clan management. They are making the game super guild friendly, saying that everything you need will be provided by them in-game; from a clan web site, message board, clan stats, to "at war with" lists and guild emblem uploading. They also mentioned a guild member tracking system, where you could probably keep track of who donated the most, who produced the most items, etc.


http://rpgvault.ign.com/articles/732/732170p1.html


"It's not enough to win... others have to lose."
-Stephen Colbert 'Colbert Report'
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Joined: Dec 2005
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Quote:

"Zerg" - This is a term used to describe the use of sheer numbers to dominate. Some of the safeguards against this in Darkfall are the cap at how many characters can tie at clanstones and bindstones, fast transportation limitations, distance between cities, area of effect spells and weapons, but most of all, the full collision detection together with friendly fire. A small, elite clan with good tactics can win against multiple numbers.





Quote:

"3am Raids" - There is an exciting sequence of events that has to do with laying siege to a town. Besides this being a fun process, rest assured that nobody will be caught unawares.





Quote:

Lack of victory conditions - It was important to us from the start to have clear victory conditions and tangible results to conflict, as well as a purpose for clan warfare, and consequences. It has been frustrating in games we've played in the past, where all of the above were fuzzy at best.





Awesome


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